protected override void Awaken()
    {
        base.Awaken();
        _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_SLEEP_END;

        if (_wakeUpTimer >= _wakeUpDuration)
        {
            _doe.ChangeState(new DoeIdleState());
        }
    }
Beispiel #2
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    protected override void Eat()
    {
        base.Eat();
        _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_EAT;

        if (_drinkTimer >= _drinkDuration)
        {
            _doe.ChangeState(new DoePatrolState());
        }
    }
Beispiel #3
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    protected override void FindWater()
    {
        _doe.FindWater();
        _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_WALK;

        if (_doe._navMeshAgent.remainingDistance <= 0f)
        {
            _doe.ChangeState(new DoeDrinkState());
        }
    }
Beispiel #4
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    protected override void Sleeping()
    {
        base.Sleeping();
        _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_SLEEP_START;

        if (_sleepTimer >= _sleepDuration)
        {
            _doe.ChangeState(new DoeAwakenState());
        }
    }
    protected override void Patrol()
    {
        base.Patrol();
        _doe.Destination();
        _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_WALK;

        if (_patrolTimer >= _patrolDuration)
        {
            _doe.ChangeState(new DoeIdleState());
        }
    }
 protected override void TakeDamage()
 {
     if (!_tookDamage)
     {
         _doe.TakeDamage(5);
         _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_HIT_FRONT;
         _tookDamage            = true;
     }
     else
     {
         _doe.ChangeState(new DoeIdleState());
     }
 }
    protected override void Idle()
    {
        base.Idle();

        if (_idleType == 1)
        {
            _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_IDLE;
        }
        else
        {
            _doe.doeAnimationState = Doe.DOE_ANIMATIONSTATE.DOE_IDLE_HEADSHAKE;
        }

        if (_idleTimer >= _idleDuration)
        {
            _doe.ChangeState(new DoePatrolState());
        }
    }