/// <summary>
            /// Gets the hash of a byte array.
            /// </summary>
            /// <param name="bytes">The bytes.</param>
            /// <param name="seed">The seed.</param>
            /// <returns>The hash.</returns>
            public UInt192 GetHash(byte[] bytes, UInt192 seed)
            {
                Documents.UInt128 hash128 = MurmurHash3.Hash128(bytes, bytes.Length, Documents.UInt128.Create(seed.GetLow(), seed.GetMid()));
                ulong             hash64  = MurmurHash3.Hash64(bytes, bytes.Length, seed.GetHigh());

                return(UInt192.Create(hash128.GetLow(), hash128.GetHigh(), hash64));
            }
        /// <summary>
        /// Gets the hash of a byte array.
        /// </summary>
        /// <param name="bytes">The bytes.</param>
        /// <param name="seed">The seed.</param>
        /// <returns>The hash.</returns>
        public static UInt192 GetHash(byte[] bytes, UInt192 seed)
        {
            // TODO: Have MurmurHash3 work on Span<T> instead.
            Documents.UInt128 hash128 = Microsoft.Azure.Documents.Routing.MurmurHash3.Hash128(
                bytes,
                bytes.Length,
                Documents.UInt128.Create(seed.GetLow(), seed.GetMid()));
            ulong hash64 = Microsoft.Azure.Documents.Routing.MurmurHash3.Hash64(bytes, bytes.Length, seed.GetHigh());

            return(UInt192.Create(hash128.GetLow(), hash128.GetHigh(), hash64));
        }
Beispiel #3
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            /// <summary>
            /// Adds a string to the distinct map.
            /// </summary>
            /// <param name="value">The string to add.</param>
            /// <returns>Whether or not the value was successfully added.</returns>
            private bool AddStringValue(string value)
            {
                bool added      = false;
                int  utf8Length = Encoding.UTF8.GetByteCount(value);

                // If you fit the string with full fidelity in 24 bytes, then you might as well just hash the string.
                if (utf8Length <= UnorderdDistinctMap.UInt192Length)
                {
                    // Zero out the array since you want all trailing bytes to be 0 for the conversions that happen next.
                    Array.Clear(this.utf8Buffer, 0, this.utf8Buffer.Length);
                    Encoding.UTF8.GetBytes(value, 0, utf8Length, this.utf8Buffer, 0);

                    if (utf8Length == 0)
                    {
                        added = this.AddSimpleValue(SimpleValues.EmptyString);
                    }
                    else if (utf8Length <= UnorderdDistinctMap.UIntLength)
                    {
                        uint uintValue = BitConverter.ToUInt32(this.utf8Buffer, 0);
                        added = this.stringsLength4.Add(uintValue);
                    }
                    else if (utf8Length <= UnorderdDistinctMap.ULongLength)
                    {
                        ulong uLongValue = BitConverter.ToUInt64(this.utf8Buffer, 0);
                        added = this.stringLength8.Add(uLongValue);
                    }
                    else if (utf8Length <= UnorderdDistinctMap.UInt128Length)
                    {
                        UInt128 uInt128Value = UInt128.FromByteArray(this.utf8Buffer, 0);
                        added = this.stringLength16.Add(uInt128Value);
                    }
                    else
                    {
                        UInt192 uInt192Value = UInt192.FromByteArray(this.utf8Buffer, 0);
                        added = this.stringLength24.Add(uInt192Value);
                    }
                }
                else
                {
                    // Else the string is too large and we will just store the hash.
                    UInt192 uint192Value = DistinctHash.GetHash(CosmosString.Create(value));
                    added = this.stringLength24Plus.Add(uint192Value);
                }

                return(added);
            }