/// <summary> /// Loads the docking layout. /// </summary> /// <param name="storedLayout">The stored layout.</param> /// <inheritdoc cref="DockSerializer.Load"/> public void LoadLayout(XElement storedLayout) { try { DockStrategy.Begin(); var oldItems = Items.ToList(); DockSerializer.Load(this, storedLayout); var newItems = Items.ToList(); // Screen conduction for items closed in Load(). foreach (var dockTabItem in oldItems.Except(newItems)) { // IActivatable (dockTabItem as IActivatable)?.OnDeactivate(true); // IScreen var screen = dockTabItem as IScreen; if (screen != null) { screen.Conductor = null; } } } finally { DockStrategy.End(); } }
/// <summary> /// Saves the docking layout. /// </summary> /// <param name="excludeNonPersistentItems"> /// <see langword="true"/> to exclude non-persistent <see cref="IDockTabItem"/>s. /// <see langword="false"/> to store the layout of all (persistent and non-persistent) /// <see cref="IDockTabItem"/>s. /// </param> /// <returns>The <see cref="XElement"/> with the serialized layout.</returns> /// <inheritdoc cref="DockSerializer.Save(IDockControl,bool)"/> public XElement SaveLayout(bool excludeNonPersistentItems = false) { try { DockStrategy.Begin(); return(DockSerializer.Save(this, excludeNonPersistentItems)); } finally { DockStrategy.End(); } }
public MainViewModel() { Themes = new List <string> { "Default", "System", "Light", "Gray", "Dark", }; SelectedThemeIndex = 3; // Build dock layout directly. //var dockTabPaneViewModel = new DockTabPaneViewModel(); //dockTabPaneViewModel.Items.Add(new SystemViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new SystemViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new DigitalRuneViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new DigitalRuneViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new PropertyGridViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new PropertyGridViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new ICSharpDevelopViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new ICSharpDevelopViewModel { DockState = DockState.Dock }); //var dockAnchorPaneViewModel = new DockAnchorPaneViewModel //{ // ChildPane = dockTabPaneViewModel //}; //DockControlViewModel = new DockControlViewModel(new DockStrategy()) //{ // RootPane = dockAnchorPaneViewModel //}; // Or use DockStrategy to do the same. var dockStrategy = new DockStrategy(); DockControlViewModel = new DockControlViewModel(dockStrategy) { RootPane = new DockAnchorPaneViewModel(), }; dockStrategy.Begin(); dockStrategy.Dock(new SystemViewModel()); dockStrategy.Dock(new SystemViewModel()); dockStrategy.Dock(new DigitalRuneViewModel()); dockStrategy.Dock(new DigitalRuneViewModel()); dockStrategy.Dock(new PropertyGridViewModel()); dockStrategy.Dock(new PropertyGridViewModel()); dockStrategy.Dock(new ICSharpDevelopViewModel()); dockStrategy.Dock(new ICSharpDevelopViewModel()); dockStrategy.End(); }
public MainViewModel() { Themes = new List<string> { "Default", "System", "Light", "Gray", "Dark", }; SelectedThemeIndex = 3; // Build dock layout directly. //var dockTabPaneViewModel = new DockTabPaneViewModel(); //dockTabPaneViewModel.Items.Add(new SystemViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new SystemViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new DigitalRuneViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new DigitalRuneViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new PropertyGridViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new PropertyGridViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new ICSharpDevelopViewModel { DockState = DockState.Dock }); //dockTabPaneViewModel.Items.Add(new ICSharpDevelopViewModel { DockState = DockState.Dock }); //var dockAnchorPaneViewModel = new DockAnchorPaneViewModel //{ // ChildPane = dockTabPaneViewModel //}; //DockControlViewModel = new DockControlViewModel(new DockStrategy()) //{ // RootPane = dockAnchorPaneViewModel //}; // Or use DockStrategy to do the same. var dockStrategy = new DockStrategy(); DockControlViewModel = new DockControlViewModel(dockStrategy) { RootPane = new DockAnchorPaneViewModel(), }; dockStrategy.Begin(); dockStrategy.Dock(new SystemViewModel()); dockStrategy.Dock(new SystemViewModel()); dockStrategy.Dock(new DigitalRuneViewModel()); dockStrategy.Dock(new DigitalRuneViewModel()); dockStrategy.Dock(new PropertyGridViewModel()); dockStrategy.Dock(new PropertyGridViewModel()); dockStrategy.Dock(new ICSharpDevelopViewModel()); dockStrategy.Dock(new ICSharpDevelopViewModel()); dockStrategy.End(); }
/// <summary> /// Starts a drag operation. /// </summary> /// <param name="floatWindow">The <see cref="FloatWindow"/> to be dragged.</param> /// <param name="dockTabPane">The <see cref="DockTabPane"/> to be dragged.</param> /// <param name="dockTabItem">The <see cref="DockTabItem"/> to be dragged.</param> /// <returns> /// <see langword="true" /> if the drag operation has been started; otherwise, /// <see langword="false" /> if the drag operation could not be started (e.g. because the /// mouse could not be captured). /// </returns> private bool BeginDrag(FloatWindow floatWindow, DockTabPane dockTabPane, DockTabItem dockTabItem) { _dockStrategy = _dockControl.GetViewModel()?.DockStrategy; if (_dockStrategy == null || _dockStrategy.DockControl.IsLocked) { Reset(); return(false); } FrameworkElement element = null; IDockTabPane draggedPane = null; IDockTabItem draggedItem = null; if (floatWindow != null) { // User is dragging a FloatWindow. // (Note: Dragging of FloatWindows with nested layouts is not supported.) draggedPane = floatWindow.GetViewModel()?.RootPane as IDockTabPane; element = floatWindow; _floatWindow = floatWindow; _initialSize = floatWindow.RenderSize; // Start dragging immediately. _dragDeltaExceeded = true; } else if (dockTabItem != null) { // User is dragging a DockTabItem in a DockTabPanel. draggedItem = dockTabItem.GetViewModel(); element = dockTabItem; _targetDockTabPane = dockTabPane; _initialSize = dockTabPane.RenderSize; // Start dragging when threshold is exceeded. _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); _dragDeltaExceeded = false; } else if (dockTabPane != null) { // User is dragging a DockTabPane. draggedPane = dockTabPane.GetViewModel(); element = dockTabPane; _initialSize = dockTabPane.RenderSize; _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); // Start dragging when threshold is exceeded. _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); _dragDeltaExceeded = false; } if (draggedPane == null && draggedItem == null) { Reset(); return(false); } // When the user is dragging the FloatWindow, the mouse is captured by Win32 move window // loop. When dragging a DockTabPane or DockTabItem, the mouse needs to be // captured to receive mouse events. if (_floatWindow == null) { if (!_dockControl.CaptureMouse()) { // Failed to capture the mouse. Reset(); return(false); } _dockControl.LostMouseCapture += OnLostMouseCapture; _dockControl.MouseLeftButtonUp += OnMouseLeftButtonUp; _dockControl.MouseMove += OnMouseMove; _dockControl.PreviewKeyDown += OnPreviewKeyDown; if (_targetDockTabPane != null) { _targetDockTabPane.PreviewKeyDown += OnPreviewKeyDown; } } _dockStrategy.Begin(); if (draggedPane != null) { _dockStrategy.Activate(draggedPane); _activeItem = draggedPane.SelectedItem; foreach (var item in draggedPane.Items) { if (item.DockState == draggedPane.DockState) { _draggedItems.Add(item); } } } else { Debug.Assert(draggedItem != null); _dockStrategy.Activate(draggedItem); _activeItem = draggedItem; _draggedItems.Add(draggedItem); } Debug.Assert(_draggedItems.Count > 0); // Determine whether dragged items may end in a FloatWindow. _canFloat = CanFloat(); // Store the mouse offset relative to the dragged element. _mouseOffset = (Vector)WindowsHelper.GetMousePosition(element); // Remember information needed for a rollback. ReplaceItemsWithProxies(draggedPane ?? _targetDockTabPane.GetViewModel()); _originalDockState = _draggedItems[0].DockState; BackupFloatWindowPosition(); // Override mouse cursors. (Mouse cursor should not change to caret over text editor.) Mouse.OverrideCursor = Cursors.Arrow; return(true); }
/// <summary> /// Starts a drag operation. /// </summary> /// <param name="floatWindow">The <see cref="FloatWindow"/> to be dragged.</param> /// <param name="dockTabPane">The <see cref="DockTabPane"/> to be dragged.</param> /// <param name="dockTabItem">The <see cref="DockTabItem"/> to be dragged.</param> /// <returns> /// <see langword="true" /> if the drag operation has been started; otherwise, /// <see langword="false" /> if the drag operation could not be started (e.g. because the /// mouse could not be captured). /// </returns> private bool BeginDrag(FloatWindow floatWindow, DockTabPane dockTabPane, DockTabItem dockTabItem) { _dockStrategy = _dockControl.GetViewModel()?.DockStrategy; if (_dockStrategy == null || _dockStrategy.DockControl.IsLocked) { Reset(); return false; } FrameworkElement element = null; IDockTabPane draggedPane = null; IDockTabItem draggedItem = null; if (floatWindow != null) { // User is dragging a FloatWindow. // (Note: Dragging of FloatWindows with nested layouts is not supported.) draggedPane = floatWindow.GetViewModel()?.RootPane as IDockTabPane; element = floatWindow; _floatWindow = floatWindow; _initialSize = floatWindow.RenderSize; // Start dragging immediately. _dragDeltaExceeded = true; } else if (dockTabItem != null) { // User is dragging a DockTabItem in a DockTabPanel. draggedItem = dockTabItem.GetViewModel(); element = dockTabItem; _targetDockTabPane = dockTabPane; _initialSize = dockTabPane.RenderSize; // Start dragging when threshold is exceeded. _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); _dragDeltaExceeded = false; } else if (dockTabPane != null) { // User is dragging a DockTabPane. draggedPane = dockTabPane.GetViewModel(); element = dockTabPane; _initialSize = dockTabPane.RenderSize; _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); // Start dragging when threshold is exceeded. _initialMousePosition = WindowsHelper.GetMousePosition(_dockControl); _dragDeltaExceeded = false; } if (draggedPane == null && draggedItem == null) { Reset(); return false; } // When the user is dragging the FloatWindow, the mouse is captured by Win32 move window // loop. When dragging a DockTabPane or DockTabItem, the mouse needs to be // captured to receive mouse events. if (_floatWindow == null) { if (!_dockControl.CaptureMouse()) { // Failed to capture the mouse. Reset(); return false; } _dockControl.LostMouseCapture += OnLostMouseCapture; _dockControl.MouseLeftButtonUp += OnMouseLeftButtonUp; _dockControl.MouseMove += OnMouseMove; _dockControl.PreviewKeyDown += OnPreviewKeyDown; if (_targetDockTabPane != null) _targetDockTabPane.PreviewKeyDown += OnPreviewKeyDown; } _dockStrategy.Begin(); if (draggedPane != null) { _dockStrategy.Activate(draggedPane); _activeItem = draggedPane.SelectedItem; foreach (var item in draggedPane.Items) if (item.DockState == draggedPane.DockState) _draggedItems.Add(item); } else { Debug.Assert(draggedItem != null); _dockStrategy.Activate(draggedItem); _activeItem = draggedItem; _draggedItems.Add(draggedItem); } Debug.Assert(_draggedItems.Count > 0); // Determine whether dragged items may end in a FloatWindow. _canFloat = CanFloat(); // Store the mouse offset relative to the dragged element. _mouseOffset = (Vector)WindowsHelper.GetMousePosition(element); // Remember information needed for a rollback. ReplaceItemsWithProxies(draggedPane ?? _targetDockTabPane.GetViewModel()); _originalDockState = _draggedItems[0].DockState; BackupFloatWindowPosition(); // Override mouse cursors. (Mouse cursor should not change to caret over text editor.) Mouse.OverrideCursor = Cursors.Arrow; return true; }