// Use this for initialization void Start() { // Init Config configGO = GameObject.Find("Config").gameObject; config = configGO.GetComponent <DoConfig>(); string randomEmployeeName = config.employeeRandomNames [Random.Range(0, config.employeeRandomNames.Length)]; name = GameObject.Find("Name").gameObject.GetComponent <TextMesh>(); name.text = randomEmployeeName; }
// Use this for initialization void Start() { // Init Config configGO = GameObject.Find("Config").gameObject; config = configGO.GetComponent <DoConfig>(); // Retrieve screens if (activeScreens == null) { activeScreens = GameObject.FindGameObjectsWithTag("active_screen"); currentActiveScreen = activeScreens[1]; randomActiveScript = currentActiveScreen.GetComponent <RandomActive>(); } }
// Use this for initialization void Start() { // Init Config configGO = GameObject.Find("Config").gameObject; config = configGO.GetComponent <DoConfig>(); // Init random player sound audioSources = config.employeeRandomAudioSources; // Retrieve screens if (employees == null) { employees = GameObject.FindGameObjectsWithTag("employee"); } }
// Use this for initialization void Start() { // Init Config configGO = GameObject.Find("Config").gameObject; config = configGO.GetComponent <DoConfig>(); // Init random player sound audioSources = config.playerRandomAudioSources; // No sound, no cookie :p if (audioSources.Length == 0) { inCoRoutine = true; } inCoRoutineWok = true; }
// Use this for initialization void Start() { // Init Config configGO = GameObject.Find("Config").gameObject; config = configGO.GetComponent <DoConfig>(); // Init random employee sound employeeBackgroundSounds = config.employeeBackgroundRandomAudioSources; // No sound, no cookie :p if (employeeBackgroundSounds.Length == 0) { inCoRoutine = true; } employeeSound = GetComponent <AudioSource>(); justSpwan = true; }