// Use this for initialization
        void Run()
        {
            //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
            Utils.setDebugMode(true);


            net = Dnn.readNetFromTorch(model_filepath);
            if (net.empty())
            {
                Debug.LogError("model file is not loaded. The model and class names list can be downloaded here: \"https://cs.stanford.edu/people/jcjohns/fast-neural-style/models/instance_norm/mosaic.t7\". Please copy to “Assets/StreamingAssets/dnn/” folder. ");
            }

#if UNITY_ANDROID && !UNITY_EDITOR
            // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
            webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
            webCamTextureToMatHelper.Initialize();
        }
Beispiel #2
0
        public FaceEmbeddings ExtractFaceEmbeddings(Texture2D imageTex, UnityEngine.Rect ROI)
        {
            //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
            Utils.setDebugMode(true);

            var embedder = Dnn.readNetFromTorch(model_filepath);

            Mat img = new Mat(imageTex.height, imageTex.width, CvType.CV_8UC3);

            Imgproc.cvtColor(img, img, Imgproc.COLOR_BGR2RGB);
            Utils.texture2DToMat(imageTex, img);

            if (img.empty())
            {
                Debug.LogError(input_filepath + " is not loaded. Please see \"StreamingAssets/dnn/setup_dnn_module.pdf\". ");
                img = new Mat(424, 640, CvType.CV_8UC3, new Scalar(0, 0, 0));
            }

            Mat cropped_face = img.submat((int)ROI.y, (int)ROI.y + (int)ROI.height, (int)ROI.x, (int)ROI.width + (int)ROI.x);

            Imgproc.cvtColor(cropped_face, cropped_face, Imgproc.COLOR_BGR2RGB);
            var faceBlob = Dnn.blobFromImage(cropped_face, scalefactor, new Size(inpWidth, inpHeight), new Scalar(0, 0, 0), true, false);

            embedder.setInput(faceBlob);

            var netOut = embedder.forward();

            var embeddings = new FaceEmbeddings(netOut, 128);

            if (gameObject.GetComponent <Renderer>() != null && displayBB)
            {
                GenericUtils.AdjustImageScale(cropped_face, this.gameObject);
                Texture2D texture = new Texture2D(cropped_face.cols(), cropped_face.rows(), TextureFormat.RGBA32, false);
                Utils.matToTexture2D(cropped_face, texture);
                gameObject.GetComponent <Renderer>().material.mainTexture = texture;
            }

            embedder.Dispose();
            cropped_face.Dispose();
            img.Dispose();
            netOut.Dispose();

            return(embeddings);
        }
Beispiel #3
0
        public Mat Extract(string path)
        {
            //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
            Utils.setDebugMode(true);

            var embedder = Dnn.readNetFromTorch(model_filepath);

            Mat img = Imgcodecs.imread(Utils.getFilePath("faces/" + path));

            if (img.empty())
            {
                Debug.LogError("image is not loaded");
                return(img);
            }

            Imgproc.cvtColor(img, img, Imgproc.COLOR_BGR2RGB);
            var roi          = GetBB(img);
            Mat cropped_face = img.submat((int)roi.y, (int)roi.y + (int)roi.height,
                                          (int)roi.x, (int)roi.width + (int)roi.x);
            var faceBlob = Dnn.blobFromImage(cropped_face, scalefactor, new Size(inpWidth, inpHeight), new Scalar(0, 0, 0), true, false);

            embedder.setInput(faceBlob);
            var netOut = embedder.forward();

            if (gameObject.GetComponent <Renderer>() != null && displayBB)
            {
                GenericUtils.AdjustImageScale(cropped_face, this.gameObject);
                Texture2D texture = new Texture2D(cropped_face.cols(), cropped_face.rows(), TextureFormat.RGBA32, false);
                Utils.matToTexture2D(cropped_face, texture);
                gameObject.GetComponent <Renderer>().material.mainTexture = texture;
            }

            //_embedder.Dispose();
            //cropped_face.Dispose();
            img.Dispose();

            return(netOut);
        }