private static DiceDto AddDieStr(DiceRoll diceRoll, CardDto cardDto, DndViewer viewer, string dieStr, string dieLabelOverride = null, int targetCharacterId = int.MinValue)
        {
            string      dieBackColorOverride = viewer.DieBackColor;
            string      dieTextColorOverride = viewer.DieTextColor;
            int         parenIndex           = dieStr.IndexOf("(");
            DamageType  damageType           = DamageType.None;
            DieCountsAs dieCountsAs          = DieCountsAs.totalScore;
            string      diePlayerName        = cardDto.Card.UserName;
            double      modifier             = 0;
            double      scaleOverride        = viewer.Reputation + 0.30;
            int         dieOwnerOverride     = int.MinValue;

            if (parenIndex >= 0)
            {
                ProcessDieDetails(diceRoll, targetCharacterId, ref dieStr, ref dieBackColorOverride, ref dieTextColorOverride, parenIndex, ref damageType, ref dieCountsAs, ref modifier, ref diePlayerName, ref scaleOverride, ref dieOwnerOverride);
            }

            string[] dieParts = dieStr.Split('d');
            if (dieParts.Length != 2)
            {
                return(null);
            }

            string dieLabel;

            if (string.IsNullOrWhiteSpace(dieLabelOverride) || dieLabelOverride.Trim() == "\"\"")
            {
                dieLabel = $"{cardDto.Card.UserName}";
            }
            else
            {
                dieLabel = dieLabelOverride.Trim().TrimStart('"').TrimEnd('"');
            }

            int quantity;
            int sides;

            if (!int.TryParse(dieParts[0], out quantity) || !int.TryParse(dieParts[1], out sides))
            {
                return(null);
            }
            DiceDto diceDto = new DiceDto()
            {
                PlayerName  = diePlayerName,
                CreatureId  = dieOwnerOverride,
                Sides       = sides,
                Quantity    = quantity,
                Label       = dieLabel.Replace("target_name", DndUtils.GetFirstName(diePlayerName)),
                Scale       = scaleOverride,
                Modifier    = modifier,
                DamageType  = damageType,
                BackColor   = dieBackColorOverride,
                FontColor   = dieTextColorOverride,
                DieCountsAs = dieCountsAs,
                Data        = cardDto.Card.Guid
            };

            diceRoll.DiceDtos.Add(diceDto);
            return(diceDto);
        }
Beispiel #2
0
 void SetName(StatBox statBox, string name)
 {
     statBox.Text      = DndUtils.GetFirstName(name);
     statBox.IsEnabled = false;
 }