public void TestAllFeatureExpressions()
        {
            void Expressions_ExceptionThrown(object sender, DndCoreExceptionEventArgs ea)
            {
                throw ea.Ex;
            }

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character merkin = AllPlayers.GetFromId(PlayerID.Merkin);
            Character ava    = AllPlayers.GetFromId(PlayerID.LilCutie);
            Character willy  = AllPlayers.GetFromId(PlayerID.Willy);
            Character lady   = AllPlayers.GetFromId(PlayerID.Lady);
            Character fred   = AllPlayers.GetFromId(PlayerID.Fred);

            game.AddPlayer(merkin);
            game.AddPlayer(ava);
            game.AddPlayer(willy);
            game.AddPlayer(lady);

            Expressions.ExceptionThrown += Expressions_ExceptionThrown;

            merkin.TestEvaluateAllExpressions();
            ava.TestEvaluateAllExpressions();
            willy.TestEvaluateAllExpressions();
            lady.TestEvaluateAllExpressions();
            fred.TestEvaluateAllExpressions();

            // TODO: Test shortcut AvailableWhen expression.
            // TODO: Test spell events.
            // TODO: Test all data-driven Properties and Functions.
        }
Beispiel #2
0
        public void TestBarbarianMeleeRageExpiration()
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            History.TimeClock = new DndTimeClock();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();

            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());

            fred.ActivateFeature("WildSurgeRage");
            PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe");

            fred.Use(greataxe);

            Assert.IsTrue(barbarianMelee.ShouldActivateNow());

            // Now test alarm system to turn off rage after one minute....
            History.TimeClock.Advance(DndTimeSpan.FromSeconds(59));
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());
            History.TimeClock.Advance(DndTimeSpan.FromSeconds(1));
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());
        }
Beispiel #3
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        public void TestAutoAdvanceRound()
        {
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character merkin           = AllPlayers.GetFromId(PlayerID.Merkin);
            Monster   joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            game.AddPlayer(merkin);
            game.AddMonster(joeTheVineBlight);
            game.EnteringCombat();
            DateTime enterCombatTime = game.Time;

            Assert.AreEqual(1, game.RoundNumber);
            Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3);

            merkin.CastTest(zzzSaveSpell, joeTheVineBlight);
            joeTheVineBlight.PrepareAttack(merkin, joeTheVineBlight.GetAttack(AttackNames.Constrict));
            merkin.CastTest(zzzSaveSpell, joeTheVineBlight);
            Assert.AreEqual(2, game.RoundNumber);

            DateTime exitCombatTime  = game.Time;
            TimeSpan totalCombatTime = exitCombatTime - enterCombatTime;

            Assert.AreEqual((game.RoundNumber - 1) * 6 /*seconds*/, totalCombatTime.TotalSeconds);
            game.ExitingCombat();
            Assert.AreEqual(1, game.RoundNumber);
        }
Beispiel #4
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        public void TestBarbarianMeleeConditionsWithFinesseWeapons()
        {
            History.TimeClock = new DndTimeClock();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();
            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());

            fred.ActivateFeature("WildSurgeRage");
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());              // Not yet. We need to be using the right weapon.

            PlayerActionShortcut dagger = fred.GetShortcut("Dagger");

            Assert.IsNotNull(dagger);
            fred.Use(dagger);
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());

            fred.baseDexterity = 18;
            fred.baseStrength  = 10;
            dagger.UpdatePlayerAttackingAbility(fred);
            fred.Use(dagger);
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());              // Should not be satisfied because dexterity is now the ability of choice to use with this finesse weapon.
        }
        public void TestSaveSpellEvents()
        {
            AllPlayers.Invalidate();
            History.TimeClock = new DndTimeClock();

            Character merkin           = AllPlayers.GetFromId(PlayerID.Merkin);
            Monster   joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3);

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(merkin);
            game.AddCreature(joeTheVineBlight);
            merkin.CastTest(zzzSaveSpell, joeTheVineBlight);
            merkin.ReadyRollDice(DiceRollType.DamageOnly, "3d6(fire)", 12);
            List <CastedSpell> activeSpells = merkin.GetActiveSpells();

            Assert.IsNotNull(activeSpells);
            Assert.AreEqual(1, activeSpells.Count);
            Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin));
            game.AdvanceClock(DndTimeSpan.FromMinutes(1));
            Assert.AreEqual("onDispel", Expressions.GetStr("Get(_spellState)", merkin));
            activeSpells = merkin.GetActiveSpells();
            Assert.IsNotNull(activeSpells);
            Assert.AreEqual(0, activeSpells.Count);
        }
        public void TestAttackSpellEventsTimeout()
        {
            AllPlayers.Invalidate();
            Character merkin           = AllPlayers.GetFromId(PlayerID.Merkin);
            Monster   joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            Spell zzzRangeSpell = AllSpells.Get("ZZZ Test Range Spell", merkin, 3);

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(merkin);
            game.AddCreature(joeTheVineBlight);
            game.EnteringCombat();
            merkin.CastTest(zzzRangeSpell, joeTheVineBlight);
            List <CastedSpell> activeSpells = merkin.GetActiveSpells();

            Assert.IsNotNull(activeSpells);
            Assert.AreEqual(0, activeSpells.Count);
            Assert.AreEqual("onCasting", Expressions.GetStr("Get(_spellState)", merkin));
            const int hiddenThreshold = 12;

            merkin.ReadyRollDice(DiceRollType.Attack, "1d20(:score),2d8(:damage),1d6(:damage)", hiddenThreshold);
            Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin));
            const int damage = 7;

            merkin.DieRollStoppedForTestCases(hiddenThreshold, damage);

            game.AdvanceClock(DndTimeSpan.FromMinutes(1));
            Assert.AreEqual("onDispel", Expressions.GetStr("Get(_spellState)", merkin));
            activeSpells = merkin.GetActiveSpells();
            Assert.IsNotNull(activeSpells);
            Assert.AreEqual(0, activeSpells.Count);
            game.ExitingCombat();
        }
        public void TestAttackSpellEventsOnPlayerAttacks()
        {
            AllPlayers.Invalidate();
            Character merkin        = AllPlayers.GetFromId(PlayerID.Merkin);
            Monster   joeVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3);

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(merkin);
            game.AddCreature(joeVineBlight);
            game.EnteringCombat();
            merkin.CastTest(zzzSaveSpell, joeVineBlight);

            const int hiddenThreshold = 12;
            const int damage          = 7;

            Assert.AreEqual("onCasting", Expressions.GetStr("Get(_spellState)", merkin));
            merkin.ReadyRollDice(DiceRollType.DamageOnly, "1d6(fire)");
            Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin));

            merkin.PrepareAttack(joeVineBlight, Attack.Melee("Unarmed Strike", 5, 5));
            Assert.AreEqual("onPlayerAttacks", Expressions.GetStr("Get(_spellState)", merkin));

            merkin.ReadyRollDice(DiceRollType.Attack, "1d20(:score),2d8(:damage),1d6(:damage)", hiddenThreshold);
            merkin.DieRollStoppedForTestCases(hiddenThreshold, damage);
            Assert.AreEqual("onPlayerHitsTarget", Expressions.GetStr("Get(_spellState)", merkin));

            List <CastedSpell> activeSpells = merkin.GetActiveSpells();

            Assert.IsNotNull(activeSpells);
            game.ExitingCombat();
        }
Beispiel #8
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        public void TestBarbarianMeleeConditionsWithVariousWeapons()
        {
            AllPlayers.Invalidate();
            History.TimeClock = new DndTimeClock();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();
            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());

            fred.ActivateFeature("WildSurgeRage");
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());              // Not yet. We need to be using the right weapon.

            PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe");

            Assert.IsNotNull(greataxe);
            fred.Use(greataxe);

            Assert.IsTrue(Expressions.GetBool("InRage", fred));
            Assert.IsTrue(Expressions.GetBool("AttackIsMelee", fred));
            Assert.IsTrue(Expressions.GetBool("AttackingWith(strength)", fred));
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());

            PlayerActionShortcut longbow = fred.GetShortcut("Longbow");

            fred.Use(longbow);
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());
        }
        private static void AddSinglePlayerToGame(Character player)
        {
            player.playerID = AllPlayers.Players.Count;
            AllPlayers.Players.Add(player);
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(player);
            AllActionShortcuts.AddShortcutsFor(player);
        }
        public void TestPositionCreatures()
        {
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character alice   = game.AddPlayer(CharacterBuilder.BuildTestBarbarian("a"));
            Character betty   = game.AddPlayer(CharacterBuilder.BuildTestDruid("b"));
            Character charlie = game.AddPlayer(CharacterBuilder.BuildTestElf("c"));
            Character david   = game.AddPlayer(CharacterBuilder.BuildTestWizard("d"));
            DndMap    map     = game.AddMap(new DndMap("Caves of the Wandering Winds"));
            DndRoom   dndRoom = map.AddRoom(new DndRoom("Wizard's Workshop"));

            Assert.AreEqual(new Vector(0, 0), alice.Location);
            Assert.AreEqual(Vector.zero, betty.Location);
            dndRoom.PositionCreatures(@"
┌───────────────┐
│               │
│               │
│    a          │
│            c  │
│               └───────────────┐
│       b                       │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           d   │
│               │
│    e          │
│               │
│               │
└───────────────┘");
            game.ActivateMap(map);
            game.ActivateRoom(dndRoom);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 5, DndMap.SquareSide * 3), alice.Location);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 8, DndMap.SquareSide * 6), betty.Location);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 13, DndMap.SquareSide * 4), charlie.Location);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 12, DndMap.SquareSide * 11), david.Location);

            //dndGame.EnterCombat(true);
            //ergo.QueueAction(new ActionAttack(alice, AttackNames.Constrict));
        }
        public void TestPositionCreatures()
        {
            DndGame   dndGame = new DndGame();
            Character alice   = dndGame.AddPlayer(CharacterBuilder.BuildTestBarbarian("a"));
            Character betty   = dndGame.AddPlayer(CharacterBuilder.BuildTestDruid("b"));
            Character charlie = dndGame.AddPlayer(CharacterBuilder.BuildTestElf("c"));
            Character david   = dndGame.AddPlayer(CharacterBuilder.BuildTestWizard("d"));
            DndMap    map     = dndGame.AddMap(new DndMap("Caves of the Wandering Winds"));
            DndRoom   dndRoom = map.AddRoom(new DndRoom("Wizard's Workshop"));

            Assert.AreEqual(new Vector(0, 0), alice.WorldPosition);
            Assert.AreEqual(Vector.zero, betty.WorldPosition);
            dndRoom.PositionCreatures(@"
┌───────────────┐
│               │
│               │
│    a          │
│            c  │
│               └───────────────┐
│       b                       │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           d   │
│               │
│    e          │
│               │
│               │
└───────────────┘");
            dndGame.ActivateMap(map);
            dndGame.ActivateRoom(dndRoom);
            Assert.AreEqual(new Vector(5, 3), alice.WorldPosition);
            Assert.AreEqual(new Vector(8, 6), betty.WorldPosition);
            Assert.AreEqual(new Vector(13, 4), charlie.WorldPosition);
            Assert.AreEqual(new Vector(12, 11), david.WorldPosition);

            //dndGame.EnterCombat(true);
            //ergo.QueueAction(new ActionAttack(alice, AttackNames.Constrict));
        }
Beispiel #12
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        public void TestBarbarianMeleeDeactivate()
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);

            game.AddPlayer(fred);
            game.Start();

            PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe");

            fred.Use(greataxe);

            CharacterClass barbarianClass = fred.Classes.FirstOrDefault(x => x.Name == "Barbarian");

            Assert.IsNotNull(barbarianClass);
            barbarianClass.Level = 16;
            fred.ResetPlayerActionBasedState();

            Assert.AreEqual(0, fred.damageOffsetThisRoll);

            fred.ActivateFeature("WildSurgeRage");
            Assert.AreEqual(0, fred.damageOffsetThisRoll);
            fred.Use(greataxe);
            Assert.AreEqual(4, fred.damageOffsetThisRoll);

            AssignedFeature rageFeature = fred.GetFeature("WildSurgeRage");

            Assert.IsTrue(rageFeature.Feature.IsActive);

            Expressions.Do("Set(_rage,false)", fred);

            Assert.IsFalse(rageFeature.Feature.IsActive);
            Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive);
            fred.Use(greataxe);
            Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive);

            Assert.AreEqual(0, fred.damageOffsetThisRoll);


            fred.ActivateFeature("WildSurgeRage");
            Assert.IsTrue(fred.GetFeature("BarbarianMelee").Feature.IsActive);
            Assert.AreEqual(4, fred.damageOffsetThisRoll);

            fred.DeactivateFeature("WildSurgeRage");
            Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive);
            Assert.AreEqual(0, fred.damageOffsetThisRoll);
        }
Beispiel #13
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        public void TestProperties()
        {
            Character fred = AllPlayers.Get("Fred");
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();

            Expressions.Do("Set(_rage,true)", fred);
            Assert.IsTrue(Expressions.GetBool("_rage", fred));
            Assert.IsTrue(Expressions.GetBool("InRage", fred));
            Expressions.Do("Set(_rage,false)", fred);
            Assert.IsFalse(Expressions.GetBool("_rage", fred));
            Assert.IsFalse(Expressions.GetBool("InRage", fred));
        }
Beispiel #14
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        public void TestBarbarianMeleeConditions()
        {
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();
            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());
            Expressions.Do("Set(_rage,true)", fred);
            fred.GetAttackingAbilityModifier(WeaponProperties.Melee, AttackType.Melee);
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());
        }
Beispiel #15
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        private static Character StartNewGame(string playerClass, int level, string weapon = null)
        {
            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character player = PlayerHelper.GetPlayerAtLevel(playerClass, level);

            game.AddPlayer(player);
            if (weapon != null)
            {
                player.AddWeapon(weapon);
            }
            game.Start();
            return(player);
        }
        public void TestChaosBoltDamageDieAndType()
        {
            AllPlayers.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character merkin = AllPlayers.GetFromName("Merkin");

            game.AddPlayer(merkin);

            List <PlayerActionShortcut> actionShortcuts = AllActionShortcuts.Get(merkin.playerID, "Chaos Bolt");

            Assert.AreEqual(3, actionShortcuts.Count);              // This will fail when Merkin levels up.
            DiceRoll chaosBoltLevel3 = DiceRoll.GetFrom(actionShortcuts[2]);

            Assert.IsTrue(chaosBoltLevel3.IsMagic);
            Assert.AreEqual(DiceRollType.ChaosBolt, chaosBoltLevel3.Type);
            Assert.AreEqual("2d8(),3d6()", chaosBoltLevel3.DamageHealthExtraDice);
        }
        public void TestTurnEvents()
        {
            AllPlayers.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character            ava        = game.AddPlayer(AllPlayers.GetFromId(PlayerID.LilCutie));
            Creature             joe        = game.AddCreature(MonsterBuilder.BuildVineBlight("Joe"));
            PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword");

            game.EnteringCombat();
            Assert.IsNull(game.ActiveCreature);
            ava.TestStartTurn();
            Assert.AreEqual(ava, game.ActiveCreature);
            ava.PrepareAttack(joe, greatsword);
            game.SetHiddenThreshold(ava, 12, DiceRollType.Attack);
            //DiceRoll diceRoll = ava.GetRoll();

            game.ExitingCombat();
        }
Beispiel #18
0
        public void TestLoad()
        {
            AllPlayers.Invalidate();
            Feature barbarianMelee = AllFeatures.Get("BarbarianMelee");

            Assert.IsNotNull(barbarianMelee);
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();

            fred.StartTurnResetState();

            Assert.IsFalse(Expressions.GetBool("BarbarianMelee(strength)", fred));
            //Expressions.LogHistory = true;
            Expressions.Do("Set(_rage,true)", fred);
            Assert.IsFalse(Expressions.GetBool("BarbarianMelee(strength)", fred));
            fred.GetAttackingAbilityModifier(WeaponProperties.Melee, AttackType.Melee);
            Assert.IsTrue(Expressions.GetBool("BarbarianMelee(strength)", fred));
        }
Beispiel #19
0
        public void TestAlwaysOnFeatureActivation()
        {
            AllPlayers.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character lady = game.AddPlayer(AllPlayers.GetFromId(PlayerID.Lady));

            Assert.IsNotNull(lady);
            Assert.IsFalse(lady.IsResistantTo(DamageType.Lightning, AttackKind.Any));
            Assert.IsFalse(lady.IsResistantTo(DamageType.Thunder, AttackKind.Any));
            Assert.IsFalse(lady.IsResistantTo(DamageType.Lightning, AttackKind.Magical));
            Assert.IsFalse(lady.IsResistantTo(DamageType.Thunder, AttackKind.Magical));
            Assert.IsFalse(lady.IsResistantTo(DamageType.Lightning, AttackKind.NonMagical));
            Assert.IsFalse(lady.IsResistantTo(DamageType.Thunder, AttackKind.NonMagical));
            game.Start();
            Assert.IsTrue(lady.IsResistantTo(DamageType.Lightning, AttackKind.Any));
            Assert.IsTrue(lady.IsResistantTo(DamageType.Thunder, AttackKind.Any));
            Assert.IsTrue(lady.IsResistantTo(DamageType.Lightning, AttackKind.Magical));
            Assert.IsTrue(lady.IsResistantTo(DamageType.Thunder, AttackKind.Magical));
            Assert.IsTrue(lady.IsResistantTo(DamageType.Lightning, AttackKind.NonMagical));
            Assert.IsTrue(lady.IsResistantTo(DamageType.Thunder, AttackKind.NonMagical));
        }
Beispiel #20
0
        public void TestWrathfulSmite()
        {
            AllPlayers.Invalidate();
            AllSpells.Invalidate();
            AllActionShortcuts.Invalidate();
            Character            ava        = AllPlayers.GetFromId(PlayerID.LilCutie);
            PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword");

            Assert.IsNotNull(greatsword);
            Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe");

            List <PlayerActionShortcut> wrathfulSmites = AllActionShortcuts.Get(ava.playerID, SpellNames.WrathfulSmite);

            Assert.AreEqual(1, wrathfulSmites.Count);
            PlayerActionShortcut wrathfulSmite = wrathfulSmites[0];

            Assert.IsNotNull(wrathfulSmite);

            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(ava);
            game.AddCreature(joeVineBlight);
            DateTime gameStartTime = game.Time;

            game.EnteringCombat();

            ava.Hits(joeVineBlight, greatsword);            // Action. Ava is first to fight.
            ava.CastTest(wrathfulSmite.Spell);              // Bonus Action - Wrathful Smite lasts for one minute.
            Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));

            joeVineBlight.Misses(ava, AttackNames.Constrict);

            AvaMeleeMissesJoe();                // Round 2
            Assert.AreEqual(6, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(6, game.SecondsSince(gameStartTime));

            AvaMeleeMissesJoe();                // Round 3
            Assert.AreEqual(12, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(12, game.SecondsSince(gameStartTime));

            AvaMeleeMissesJoe();
            Assert.AreEqual(18, game.SecondsSince(gameStartTime));

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(18, game.SecondsSince(gameStartTime));

            //`+++NOW THE HIT....
            ava.Hits(joeVineBlight, greatsword);
            Assert.AreEqual(24, game.SecondsSince(gameStartTime));

            Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));              // Wrathful Smite spell is not yet dispelled, however its impact on attack rolls is done.

            Assert.AreEqual($"Target must make a Wisdom saving throw or be frightened of {ava.name} until the spell ends. As an action, the creature can make a Wisdom check against {ava.name}'s spell save DC ({ava.GetSpellSaveDC()}) to steel its resolve and end this {wrathfulSmite.Spell.Name} spell.", game.lastMessageSentToDungeonMaster);

            joeVineBlight.Misses(ava, AttackNames.Constrict);
            Assert.AreEqual(24, game.SecondsSince(gameStartTime));

            ava.Misses(joeVineBlight, greatsword);              // Advancing Round (Ava's turn again).
            Assert.AreEqual("", ava.additionalDiceThisRoll);    // No more die roll effects.
            Assert.AreEqual("", ava.trailingEffectsThisRoll);
            Assert.AreEqual("", ava.dieRollEffectsThisRoll);
            Assert.AreEqual("", ava.dieRollMessageThisRoll);

            Assert.AreEqual(30, game.SecondsSince(gameStartTime));
            game.AdvanceClock(DndTimeSpan.FromSeconds(30));

            Assert.IsFalse(ava.SpellIsActive(SpellNames.WrathfulSmite));              // Wrathful Smite spell should finally be dispelled.

            void AvaMeleeMissesJoe()
            {
                Assert.AreEqual("", ava.additionalDiceThisRoll);
                Assert.AreEqual("", ava.trailingEffectsThisRoll);
                Assert.AreEqual("", ava.dieRollEffectsThisRoll);
                Assert.AreEqual("", ava.dieRollMessageThisRoll);
                ava.Misses(joeVineBlight, greatsword);                  // Advancing Round (Ava's turn again).
                Assert.AreEqual("1d6(psychic)", ava.additionalDiceThisRoll);
                Assert.AreEqual("Ravens;Spirals", ava.trailingEffectsThisRoll);
                Assert.AreEqual("PaladinSmite", ava.dieRollEffectsThisRoll);
                Assert.AreEqual("Wrathful Smite", ava.dieRollMessageThisRoll);
                Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite));
            }
        }
Beispiel #21
0
        public void TestSpellRangeTest()
        {
            Spell chaosBolt = AllSpells.Get(SpellNames.ChaosBolt);

            AllPlayers.Invalidate();
            AllFeatures.Invalidate();
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character sorcerer = PlayerHelper.GetPlayerAtLevel("Sorcerer", 6);

            sorcerer.name = "Mark";
            game.AddPlayer(sorcerer);
            Monster joe = MonsterBuilder.BuildVineBlight("Joe");

            game.AddCreature((Creature)joe);
            game.Start();

            PositionCreatures(@"
┌───────────────┐
│               │
│               │
│           M   │
│               │
│               └───────────────┐
│                               │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           J   │
│               │
│               │
│               │
│               │
└───────────────┘", game.AllCreatures);
            Assert.AreEqual(40, sorcerer.CanCast(chaosBolt).DistanceTo(joe));
            Assert.IsTrue(sorcerer.CanCast(chaosBolt).At(joe));


            PositionCreatures(@"
┌───────────────┐
│               │
│               │
│           M   │
│               │
│               └───────────────┐
│                               │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           J   │
│               │
│               │
│               │
│               │
└───────────────┘", game.AllCreatures);

            Assert.AreEqual(125, sorcerer.CanCast(chaosBolt).DistanceTo(joe));
            Assert.IsFalse(sorcerer.CanCast(chaosBolt).At(joe));
        }