Beispiel #1
0
    public Sprite getSprite(string spriteSheet, string unityName)
    {
        //if it's a proper unityName with offset
        int uOffset = DmiIcon.getOffsetFromUnityName(unityName);

        if (!uOffset.Equals(-1))
        {
            return(getSprite(spriteSheet, uOffset));
        }
        //if it's something custom ,like tileconnect handwritten stuff
        DmiIcon icon = getIconBySheet(spriteSheet);

        if (!icon.getName().Equals(""))
        {
            DmiState dmiState = icon.states.Find(state => state.unityName.Equals(unityName));
            if (dmiState != null)
            {
                int offset = dmiState.offset;
                if (icon.spriteSheet.Length > offset && !offset.Equals(-1))
                {
                    return(icon.spriteSheet[offset]);
                }
            }
            Logger.LogErrorFormat("Couldn't find sprite by UN: {0}({1}) in {2}", Category.DmMetadata, spriteSheet, unityName, icon.icon);
        }
        return(new Sprite());
    }
Beispiel #2
0
    public Sprite getSpriteFromLegacyName(string spriteSheet, string legacyUnityName)
    {
        string iPath = getIconPath(spriteSheet);

        if (legacyData.ContainsKey(iPath))
        {
            DmiIcon  icon         = legacyData[iPath];
            int      legacyOffset = DmiIcon.getOffsetFromUnityName(legacyUnityName);
            int      relativeOffset;
            DmiState legacyDmiState = icon.getStateAtOffset(legacyOffset, out relativeOffset);
            if (legacyDmiState != null && Data.ContainsKey(iPath))
            {
                string   legacyState = legacyDmiState.state;
                DmiState newState    = Data[iPath].getState(legacyState);              //searchStateInIcon(legacyState, spriteSheet, false);
                if (newState != null)
                {
                    //					if (legacyUnityName.Contains("shuttle_wall"))
                    //					{
                    //						Logger.Log("found ya!");
                    //					}
                    return(getSprite(spriteSheet, newState.offset + relativeOffset));
                }
            }
        }
        Logger.LogErrorFormat("failed to getSpriteFromLegacyName: {0} {1}", Category.DmMetadata, spriteSheet, legacyUnityName);
        return(new Sprite());
    }