private bool onAirSupplyUpdated(DivingEvents.AirSupplyUpdated evt)
        {
            float num = evt.AirSupply * DivingAirPanel.AirSupplySlice;

            if (num > 0f)
            {
                if (prevAirSupply > num)
                {
                    for (int i = 0; i < mutableData.LowAirThresholds.Length; i++)
                    {
                        if (Mathf.Abs(num - mutableData.LowAirThresholds[i].AirSupplyThreshold) < Mathf.Epsilon)
                        {
                            lowAirWarningDuration    = mutableData.LowAirThresholds[i].AnimDuration;
                            elapsedLowAirWarningTime = 0f;
                            desiredAnimIndex         = gaspingSwimAnimIndex;
                            break;
                        }
                    }
                }
                else
                {
                    if (prevAirSupply < num)
                    {
                        desiredAnimIndex      = defaultSwimAnimIndex;
                        lowAirWarningDuration = 0f;
                    }
                    else if (lowAirWarningDuration > 0f)
                    {
                        elapsedLowAirWarningTime += Time.deltaTime;
                        if (elapsedLowAirWarningTime >= lowAirWarningDuration)
                        {
                            desiredAnimIndex      = defaultSwimAnimIndex;
                            lowAirWarningDuration = 0f;
                        }
                    }
                    float @float = animator.GetFloat(AnimationHashes.Params.LowAirAnimChooser);
                    @float = Mathf.Lerp(@float, desiredAnimIndex, mutableData.LowAirAnimSmoothing * Time.deltaTime);
                    @float = Mathf.Clamp01(@float);
                    animator.SetFloat(AnimationHashes.Params.LowAirAnimChooser, @float);
                }
                prevAirSupply = num;
            }
            else
            {
                desiredAnimIndex = defaultSwimAnimIndex;
            }
            return(false);
        }
 private bool onAirSupplyUpdated(DivingEvents.AirSupplyUpdated evt)
 {
     updateAirSupplyGauge(evt.AirSupply);
     return(false);
 }