private bool CheckTargetDistance()
    {
        float dist;

        for (int i = 0; i < lookAtTargets.Length; i++)
        {
            dist = DistanceUtility.FlatDistance(lookAtTargets[i].position, characterLookAt.transform.position, Vector3.up);
            if (dist < lookRadius)
            {
                characterLookAt.target = lookAtTargets[i];
                return(true);
            }
        }

        return(false);
    }