/// <summary>
 /// Frees all resources held by this object, immediately (rather than waiting for Garbage Collection). This can provide a performance increase and avoid
 /// memory congestion on objects that hold many or "expensive" (large) external resources.
 /// </summary>
 /// <remarks>
 /// First fires the Disposing event, which could cancel this operation. When not canceled, calls the <see cref="Dispose(bool)"/> method, which should be
 /// overridden in inheriting classes to release their local resources. Finally fires the Disposed event. Use the IsDisposing and IsDisposed properties to
 /// avoid using objects that are about to or have been disposed.
 /// </remarks>
 public void Dispose()
 {
     // Dispose only once
     if (IsDisposing || IsDisposed)
     {
         return;
     }
     IsDisposing = true;
     try
     {
         // Fire disposing event
         Disposing?.Invoke(this, EventArgs.Empty);
     }
     finally
     {
         try
         {
             // Full managed dispose
             Dispose(true);
         }
         finally
         {
             // Do not finalize
             GC.SuppressFinalize(this);
         }
     }
 }
Beispiel #2
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 protected virtual void Dispose(bool disposing)
 {
     if (!IsDisposed)
     {
         if (Disposing != null)
         {
             Disposing.Invoke(this, null);
         }
         foreach (SoundEffect se in INTERNAL_sounds)
         {
             if (se != null)
             {
                 se.Dispose();
             }
         }
         INTERNAL_baseEngine.INTERNAL_removeWaveBank(INTERNAL_name);
         INTERNAL_sounds = null;
         if (INTERNAL_waveBankReader != null)
         {
             INTERNAL_waveBankReader.Close();
             INTERNAL_waveBankReader = null;
         }
         IsDisposed = true;
         IsPrepared = false;
     }
 }
Beispiel #3
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        public void Dispose()
        {
            Disposing?.Invoke(this, EventArgs.Empty);
            Dispose(true);

            GC.SuppressFinalize(this);
        }
Beispiel #4
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        protected virtual void Dispose(bool disposing)
        {
            lock (_disposeLock)
            {
                if (_disposed)
                {
                    return;
                }

                _disposed = true; //set true before event call to prevent loop

                if (disposing)
                {
                    Disposing?.Invoke(this, EventArgs.Empty);

                    if (_stream1 != null)
                    {
                        _stream1.Dispose();
                    }

                    if (_stream2 != null)
                    {
                        _stream2.Dispose();
                    }
                }
            }
        }
Beispiel #5
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 public void Dispose()
 {
     if (!IsDisposed)
     {
         if (Disposing != null)
         {
             Disposing.Invoke(this, null);
         }
         foreach (AudioCategory curCategory in INTERNAL_categories)
         {
             curCategory.Stop(AudioStopOptions.Immediate);
         }
         INTERNAL_categories.Clear();
         foreach (KeyValuePair <long, DSPPreset> curDSP in INTERNAL_dspPresets)
         {
             curDSP.Value.Dispose();
         }
         INTERNAL_dspPresets.Clear();
         INTERNAL_dspParameters.Clear();
         INTERNAL_variables.Clear();
         INTERNAL_RPCs.Clear();
         AudioDevice.ALDevice.DeleteFilter(Filter);
         IsDisposed = true;
     }
 }
Beispiel #6
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        /// <summary>
        /// Abort this transaction and deallocate all resources associated with it (including databases).
        /// </summary>
        /// <param name="disposing">True if called from Dispose.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (_handle == IntPtr.Zero)
            {
                return;
            }

            Environment.Disposing -= Dispose;
            if (ParentTransaction != null)
            {
                ParentTransaction.Disposing     -= Dispose;
                ParentTransaction.StateChanging -= OnParentStateChanging;
            }

            Disposing?.Invoke();

            if (State == LightningTransactionState.Active || State == LightningTransactionState.Reseted)
            {
                Abort();
            }

            _handle = IntPtr.Zero;

            if (disposing)
            {
                GC.SuppressFinalize(this);
            }
        }
Beispiel #7
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 /// <summary>
 /// Notifies listeners that the instance is being disposed.
 /// </summary>
 protected virtual void OnDisposing()
 {
     if (Disposing != null)
     {
         Disposing.Invoke(this, EventArgs.Empty);
     }
 }
Beispiel #8
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        public virtual void Dispose()
        {
            if (_disposed)
            {
                return;
            }


            if (!_disposed)
            {
                try {
                    BaseStream?.Close();
                    _stoken.BaseStream = null;
                    _disposed          = true;
                }
                catch (Exception ex) {
                    LoggerService.WriteException(ex);
                }

                try {
                    Disposing?.Invoke(this, EventArgs.Empty);
                }
                catch (Exception ex) {
                    LoggerService.WriteException(ex);
                }
            }
        }
Beispiel #9
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        public virtual void Dispose()
        {
            if (!MessageModalProxyExtensions.IsMessageModalPresent(this.Selenium))
            {
                if (!AvoidClose)
                {
                    try
                    {
                        if (this.Element.IsStale())
                        {
                            return;
                        }

                        var button = this.CloseButton.TryFind();
                        if (button != null && button.Displayed)
                        {
                            button.Click();
                        }
                    }
                    catch (ElementNotVisibleException)
                    {
                    }
                    catch (StaleElementReferenceException)
                    {
                    }

                    this.WaitNotVisible();
                }
            }

            Disposing?.Invoke(OkPressed);
        }
Beispiel #10
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        internal void Dispose(bool disposing)
        {
            if (_disposed)
            {
                return;
            }

            Disposing?.Invoke(this, EventArgs.Empty);

            _disposed = true;

            switch (_dcType)
            {
            case DeviceContextType.Information:
            case DeviceContextType.NamedDevice:
                Interop.Gdi32.DeleteDC(new HandleRef(this, _hDC));
                _hDC = IntPtr.Zero;
                break;

            case DeviceContextType.Memory:
                Interop.Gdi32.DeleteDC(new HandleRef(this, _hDC));
                _hDC = IntPtr.Zero;
                break;

            // case DeviceContextType.Metafile: - not yet supported.
            case DeviceContextType.Unknown:
            default:
                return;
                // do nothing, the hdc is not owned by this object.
                // in this case it is ok if disposed throught finalization.
            }

            DbgUtil.AssertFinalization(this, disposing);
        }
Beispiel #11
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Datei: Cue.cs Projekt: raizam/FNA
 public void Dispose()
 {
     if (!IsDisposed)
     {
         if (Disposing != null)
         {
             Disposing.Invoke(this, null);
         }
         if (INTERNAL_instancePool != null)
         {
             foreach (SoundEffectInstance sfi in INTERNAL_instancePool)
             {
                 sfi.Dispose();
             }
             INTERNAL_instancePool.Clear();
             INTERNAL_instanceVolumes.Clear();
             INTERNAL_instancePitches.Clear();
             INTERNAL_rpcTrackVolumes.Clear();
             INTERNAL_rpcTrackPitches.Clear();
             INTERNAL_timer.Stop();
         }
         INTERNAL_category.INTERNAL_removeActiveCue(this);
         IsDisposed = true;
     }
 }
Beispiel #12
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        public void Dispose()
        {
            if (!IsDisposed)
            {
                if (Disposing != null)
                {
                    Disposing.Invoke(this, null);
                }
                if (INTERNAL_instancePool != null)
                {
                    foreach (SoundEffectInstance sfi in INTERNAL_instancePool)
                    {
                        sfi.Dispose();
                    }
                    INTERNAL_instancePool.Clear();
                    INTERNAL_instanceVolumes.Clear();
                    INTERNAL_instancePitches.Clear();
                    INTERNAL_rpcTrackVolumes.Clear();
                    INTERNAL_rpcTrackPitches.Clear();
                }

                KillCue();

                IsDisposed = true;

                // IXACTCue* no longer exists, these should all be false
                IsStopped  = false;
                IsCreated  = false;
                IsPrepared = false;
            }
        }
Beispiel #13
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    //public void CloseDiscardChanges()   not in use
    //{
    //    this.CloseButton.Find().Click();

    //    Selenium.ConsumeAlert();

    //    this.WaitNotVisible();
    //}

    public override void Dispose()
    {
        if (!AvoidClose)
        {
            string?confirmationMessage = null;
            Selenium.Wait(() =>
            {
                if (this.Element.IsStale())
                {
                    return(true);
                }

                if (TryToClose())
                {
                    return(true);
                }

                if (MessageModalProxyExtensions.IsMessageModalPresent(this.Selenium))
                {
                    var alert = MessageModalProxyExtensions.GetMessageModal(this.Selenium) !;
                    alert.Click(MessageModalButton.Yes);
                }

                return(false);
            }, () => "popup {0} to disapear with or without confirmation".FormatWith(this.Element));

            if (confirmationMessage != null)
            {
                throw new InvalidOperationException(confirmationMessage);
            }
        }

        Disposing?.Invoke(this.OkPressed);
    }
Beispiel #14
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 protected virtual void OnDisposing(EventArgs e)
 {
     if (Disposing != null)
     {
         Disposing.Invoke(this, e);
     }
 }
Beispiel #15
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        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
#pragma warning disable CA1063 // Implement IDisposable Correctly
        private void Dispose(bool disposing)
#pragma warning restore CA1063 // Implement IDisposable Correctly
        {
            // If already 0, return.
            if (!AtomicHelper.DecrementIfGreaterThan(ref refCounter_, 0))
            {
                Debug.Assert(RefCount == 0);
                return;
            }
            var currRef = RefCount;

            if (currRef == 0 && !IsDisposed)
            {
                if (Interlocked.Increment(ref disposeCount_) == 1)
                {
                    AddBackToPool = null;
                    Disposing?.Invoke(this, disposing ? BoolEventArgs.TrueArgs : BoolEventArgs.FalseArgs);
                    Disposing = null;
                    OnDispose(disposing);
                    //GC.SuppressFinalize(this);

                    IsDisposed = true;

                    Disposed?.Invoke(this, disposing ? BoolEventArgs.TrueArgs : BoolEventArgs.FalseArgs);
                    Disposed = null;
                }
            }
            else if (currRef == 1)
            {
                AddBackToPool?.Invoke(this);
            }
        }
Beispiel #16
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 public virtual void Dispose()
 {
     if (!_isDisposed)
     {
         Disposing?.Invoke(this, new EventArgs());
     }
     _isDisposed = true;
 }
Beispiel #17
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 protected internal virtual void OnDisposing(object sender, IDisposingEventArgs <TService> e)
 {
     if (!Enabled)
     {
         return;
     }
     Disposing?.Invoke(sender, e);
 }
Beispiel #18
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 public void Dispose()
 {
     if (!_disposedValue)
     {
         Disposing?.Invoke(this, EventArgs.Empty);
         _disposedValue = true;
     }
 }
 void fireDisposingEvent()
 {
     if (Disposing != null)
     {
         try { Disposing.Invoke(this, new EventArgs()); }
         catch { }
     }
 }
Beispiel #20
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 protected override void Dispose(bool disposing)
 {
     base.Dispose(disposing);
     if (disposing)
     {
         Disposing?.Invoke();
     }
 }
Beispiel #21
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        public async ValueTask DisposeAsync()
        {
            await Task.Delay(1);

            IsAsyncDisposed = true;

            Disposing?.Invoke(this, EventArgs.Empty);
        }
Beispiel #22
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        private void RaiseDisposing(EventArgs empty)
        {
            if (empty == null)
            {
                throw new ArgumentNullException(nameof(empty));
            }

            Disposing?.Invoke(this, empty);
        }
Beispiel #23
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 /// <inheritdoc />
 /// <summary>
 /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
 /// </summary>
 public void Dispose()
 {
     if (!isDisposed)
     {
         isDisposed = true;
         Disposing?.Invoke(this, EventArgs.Empty);
         DisposeCore();
     }
 }
Beispiel #24
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 protected virtual void Dispose(bool _)
 {
     ++m_resize_issue;
     Disposing?.Invoke(this, EventArgs.Empty);
     Source   = null;
     D3DImage = null !;
     Window   = null !;
     View3d   = null !;
 }
Beispiel #25
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        public void Dispose()
        {
            if (Disposing != null)
            {
                Disposing.Invoke();
            }

            IDisposableUtil.DisposeIfNotNull(dialogManager);
        }
Beispiel #26
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        protected virtual void Dispose(bool isDisposing)
        {
            if (Disposing != null)
            {
                Disposing.Invoke(this, EventArgs.Empty);
            }

            IsDisposed = true;
        }
Beispiel #27
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        internal void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            Disposing?.Invoke(this, EventArgs.Empty);

            disposed = true;

            DisposeFont(disposing);

            switch (dcType)
            {
            case DeviceContextType.Display:
                Debug.Assert(disposing, "WARNING: Finalizing a Display DeviceContext.\r\nReleaseDC may fail when not called from the same thread GetDC was called from.");

                ((IDeviceContext)this).ReleaseHdc();
                break;

            case DeviceContextType.Information:
            case DeviceContextType.NamedDevice:

                // CreateDC and CreateIC add an HDC handle to the HandleCollector; to remove it properly we need
                // to call DeleteHDC.
#if TRACK_HDC
                Debug.WriteLine(DbgUtil.StackTraceToStr(String.Format("DC.DeleteHDC(hdc=0x{0:x8})", unchecked ((int)this.hDC))));
#endif

                UnsafeNativeMethods.DeleteDC(new HandleRef(this, hDC));

                hDC = IntPtr.Zero;
                break;

            case DeviceContextType.Memory:

                // CreatCompatibleDC adds a GDI handle to HandleCollector, to remove it properly we need to call
                // DeleteDC.
#if TRACK_HDC
                Debug.WriteLine(DbgUtil.StackTraceToStr(String.Format("DC.DeleteDC(hdc=0x{0:x8})", unchecked ((int)this.hDC))));
#endif
                UnsafeNativeMethods.DeleteDC(new HandleRef(this, hDC));

                hDC = IntPtr.Zero;
                break;

            case DeviceContextType.Unknown:
            default:
                return;
                // do nothing, the hdc is not owned by this object.
                // in this case it is ok if disposed throught finalization.
            }

            DbgUtil.AssertFinalization(this, disposing);
        }
Beispiel #28
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        protected override void Dispose(bool disposing)
        {
            if (disposing & !isDisposing)
            {
                isDisposing = true;
                Disposing?.Invoke(null, EventArgs.Empty);

                base.Dispose(disposing);
            }
        }
 void fireDisposingEvent(EventObject Source)
 {
     if (Disposing != null)
     {
         try
         {
             Disposing.Invoke(this, new EventObjectForwarder(Source));
         }
         catch { }
     }
 }
 protected virtual void Dispose(bool disposing)
 {
     if (!this.disposed)
     {
         if (disposing)
         {
             Disposing?.Invoke(this, EventArgs.Empty);
             Context.Dispose();
         }
     }
     this.disposed = true;
 }