Beispiel #1
0
    IEnumerator ChooseLogoButtonsPanelRefresh(DisplayedLogo toDisplay)
    {
        ChooseLogoButtonsPanelOffScreen();
        yield return(new WaitForEndOfFrame());

        ChooseLogoButtonsPanelOnScreen(toDisplay);
    }
Beispiel #2
0
 public void ChooseLogoButtonsPanelOffScreen()
 {
     if (currentLogoWithDisabledRaycasting != null)
     {
         currentLogoWithDisabledRaycasting.GetComponent <BoxCollider>().enabled = true;
     }
     currentLogoWithDisabledRaycasting = null;
     if (currentlyDisplayedButtonsPanel != null)
     {
         Destroy(currentlyDisplayedButtonsPanel.gameObject);
     }
     currentlyDisplayedButtonsPanel = null;
     if (currentlySelectedDisplayedLogo != null)
     {
         currentlySelectedDisplayedLogo.animator.transform.SetSiblingIndex(defaultLogoSiblingIndex);
     }
     currentlySelectedDisplayedLogo = null;
     chooseLogoButtonsPanelOnScreen = false;
 }
Beispiel #3
0
    public void ChooseLogoButtonsPanelOnScreen(DisplayedLogo displayedLogo)
    {
        if (chooseLogoButtonsPanelOnScreen)
        {
            ChooseLogoButtonsPanelOffScreen();
        }
        currentlySelectedDisplayedLogo = displayedLogo;
        defaultLogoSiblingIndex        = currentlySelectedDisplayedLogo.animator.transform.GetSiblingIndex();
        print("Default: " + defaultLogoSiblingIndex);
        int buttonsPanelSiblingIndex = defaultLogoSiblingIndex + 2;

        chooseLogoButtonsPanelOnScreen = true;
        if (displayedLogo.NeedsRightButtonsPanel())
        {
            currentLogoWithDisabledRaycasting = right_chooseLogoButtonsPanelPrefab.transform.parent.GetChild(defaultLogoSiblingIndex + 1).GetComponent <UIObjectAnimator>();
            currentLogoWithDisabledRaycasting.GetComponent <BoxCollider>().enabled = false;
            currentlyDisplayedButtonsPanel = Instantiate(right_chooseLogoButtonsPanelPrefab, right_chooseLogoButtonsPanelPrefab.transform.position, right_chooseLogoButtonsPanelPrefab.transform.rotation, mainChooseLogoContentPanel.transform);
            currentlyDisplayedButtonsPanel.gameObject.SetActive(true);
            currentlyDisplayedButtonsPanel.transform.SetSiblingIndex(buttonsPanelSiblingIndex);
            currentlySelectedDisplayedLogo.animator.transform.SetSiblingIndex(buttonsPanelSiblingIndex);
            print("new: " + currentlyDisplayedButtonsPanel.transform.GetSiblingIndex());
            Vector2 prefabAnchorMin = right_chooseLogoButtonsPanelPrefab.GetComponent <RectTransform>().anchorMin;
            Vector2 prefabAnchorMax = right_chooseLogoButtonsPanelPrefab.GetComponent <RectTransform>().anchorMax;
            currentlyDisplayedButtonsPanel.GetComponent <RectTransform>().anchorMin = prefabAnchorMin + new Vector2(7.875f / 40 * displayedLogo.index.x, -7.875f / 21 * displayedLogo.index.y);
            currentlyDisplayedButtonsPanel.GetComponent <RectTransform>().anchorMax = prefabAnchorMax + new Vector2(7.875f / 40 * displayedLogo.index.x, -7.875f / 21 * displayedLogo.index.y);
            currentlyDisplayedButtonsPanel.OnScreen();
        }
        else
        {
            currentLogoWithDisabledRaycasting = right_chooseLogoButtonsPanelPrefab.transform.parent.GetChild(defaultLogoSiblingIndex - 1).GetComponent <UIObjectAnimator>();
            currentLogoWithDisabledRaycasting.GetComponent <BoxCollider>().enabled = false;
            currentlyDisplayedButtonsPanel = Instantiate(left_chooseLogoButtonsPanelPrefab, left_chooseLogoButtonsPanelPrefab.transform.position, left_chooseLogoButtonsPanelPrefab.transform.rotation, mainChooseLogoContentPanel.transform);
            currentlyDisplayedButtonsPanel.gameObject.SetActive(true);
            currentlyDisplayedButtonsPanel.transform.SetSiblingIndex(buttonsPanelSiblingIndex);
            currentlySelectedDisplayedLogo.animator.transform.SetSiblingIndex(buttonsPanelSiblingIndex);
            Vector2 prefabAnchorMin = left_chooseLogoButtonsPanelPrefab.GetComponent <RectTransform>().anchorMin;
            Vector2 prefabAnchorMax = left_chooseLogoButtonsPanelPrefab.GetComponent <RectTransform>().anchorMax;
            currentlyDisplayedButtonsPanel.GetComponent <RectTransform>().anchorMin = prefabAnchorMin + new Vector2(0, -7.875f / 21 * displayedLogo.index.y);
            currentlyDisplayedButtonsPanel.GetComponent <RectTransform>().anchorMax = prefabAnchorMax + new Vector2(0, -7.875f / 21 * displayedLogo.index.y);
            currentlyDisplayedButtonsPanel.OnScreen();
        }
    }