public bool Equals(DestinyProgressionMappingDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                     ) &&
                 (
                     DisplayUnits == input.DisplayUnits ||
                     (DisplayUnits != null && DisplayUnits.Equals(input.DisplayUnits))
                 ) &&
                 (
                     Hash == input.Hash ||
                     (Hash.Equals(input.Hash))
                 ) &&
                 (
                     Index == input.Index ||
                     (Index.Equals(input.Index))
                 ) &&
                 (
                     Redacted == input.Redacted ||
                     (Redacted != null && Redacted.Equals(input.Redacted))
                 ));
        }
    FrameTimeGraph NewFrameTimeGraph()
    {
        var          draw2D       = new Draw2D("Unlit/ProfileAnalyzerShader");
        DisplayUnits displayUnits = new DisplayUnits(Units.Milliseconds);

        return(new FrameTimeGraph(0, draw2D, displayUnits.Units, ProfileAnalyzerWindow.UIColor.barBackground, ProfileAnalyzerWindow.UIColor.barBackgroundSelected, ProfileAnalyzerWindow.UIColor.bar, ProfileAnalyzerWindow.UIColor.barSelected, ProfileAnalyzerWindow.UIColor.marker, ProfileAnalyzerWindow.UIColor.markerSelected, ProfileAnalyzerWindow.UIColor.thread, ProfileAnalyzerWindow.UIColor.threadSelected, ProfileAnalyzerWindow.UIColor.gridLines));
    }
Beispiel #3
0
        public DisplayValue
        (
            Expression <Func <double> > source,
            Unit sourceUnit,
            Unit[] units,
            double minSourceValue = double.NaN,
            double maxSourceValue = double.NaN
        )
        {
            Bindings = new BindingManager();
            Units    = new DisplayUnits(this, sourceUnit, units);

            Bindings.BindTwoWay
            (
                source,
                () => Value,
                sourceValue => UnitConverter.Convert(sourceValue, from: Units.Source, to: Units.Target),
                targetValue => UnitConverter.Convert(targetValue, from: Units.Target, to: Units.Source)
            );

            MinSourceValue = minSourceValue;
            MaxSourceValue = maxSourceValue;

            Refresh();
        }
Beispiel #4
0
        public DisplayValue(
                Expression<Func<double>> source,
                Unit sourceUnit,
                Unit[] units,
                double minSourceValue = double.NaN,
                double maxSourceValue = double.NaN
            )
        {
            Bindings = new BindingManager();
            Units = new DisplayUnits(this, sourceUnit, units);

            Bindings.BindTwoWay
            (
                source,
                () => Value,
                sourceValue => UnitConverter.Convert(sourceValue, from: Units.Source, to: Units.Target),
                targetValue => UnitConverter.Convert(targetValue, from: Units.Target, to: Units.Source)
            );

            MinSourceValue = minSourceValue;
            MaxSourceValue = maxSourceValue;

            Refresh();
        }
Beispiel #5
0
 public void SetupTest()
 {
     displayUnits = new DisplayUnits(Units.Microseconds);
 }