void Start()
    {
        healthScript = GameObject.FindWithTag("HealthUI").GetComponent <DisplayHealth>();
        livesScript  = GameObject.FindWithTag("LivesUI").GetComponentInChildren <DisplayLives> ();

        if (PlayerPrefs.HasKey("247127CurrentPlayerHealth"))
        {
            health = PlayerPrefs.GetInt("247127CurrentPlayerHealth");
            //TakeDamage (health - PlayerPrefs.GetInt ("247127CurrentPlayerHealth"), false);
        }
        else
        {
            health = 3;
            PlayerPrefs.SetInt("247127CurrentPlayerHealth", health);
        }

        if (PlayerPrefs.HasKey("247127CurrentPlayerLives"))
        {
            lives = PlayerPrefs.GetInt("247127CurrentPlayerLives");
            //if (lives <= 0)
            //SceneManager.LoadScene (2);
        }
        else
        {
            lives = 2;
            PlayerPrefs.SetInt("247127CurrentPlayerLives", lives);
        }

        if (lives <= 0)
        {
            SceneManager.LoadScene(2);
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        displayLives = GetComponentInChildren <DisplayLives>();

        defaultTimeValue = Time.timeScale;

        //scoreText = GetComponentInChildren<ScoreText>();

        //scoreText.UpdateScore(score);

        // Show current score
        scoreText.text = score.ToString();
    }