void Awake() { dispenser_script_ref = GetComponentInParent <Dispenser_Script> (); }
void Awake() { this.gameObject.tag = "button"; dispenser_script_ref = GetComponentInParent <Dispenser_Script> (); }
void Awake() { dispenser_script_ref = GetComponentInParent <Dispenser_Script> (); }
void Awake() { this.gameObject.tag = "button"; dispenser_script_ref = GetComponentInParent <Dispenser_Script> (); }