Beispiel #1
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            updateThread = new Thread(UpdateThread);
            updateThread.Start();
            Mouse.ButtonDown += Mouse_ButtonDown;
            Mouse.ButtonUp   += Mouse_ButtonUp;

            lastFrameCollection = DateTime.Now;

            RenderShared.Init(new Vector2(GlobalSettings.Default.renderResolutionX, GlobalSettings.Default.renderResolutionY));

            Logging.Write("Gamepad info:");
            var capabilities = GamePad.GetCapabilities(0);

            if (capabilities.IsConnected)
            {
                Logging.Write(capabilities.GamePadType.ToString());
                GamePad.SetVibration(0, 1f, 1f);
            }
            else
            {
                Logging.Write("Gamepad not connected");
            }
            Init();
            DiscordController.Init();
        }
Beispiel #2
0
        private async Task OnConnected()
        {
            Trace.TraceInformation("Chobby connected to wrapper");
            try
            {
                await SendSteamOnline();
            }
            catch (Exception ex)
            {
                Trace.TraceError("Error processing OnConnected: {0}", ex);
            }

            try
            {
                await
                SendCommand(new WrapperOnline()
                {
                    DefaultServerHost = GlobalConst.LobbyServerHost,
                    DefaultServerPort = GlobalConst.LobbyServerPort,
                    UserID            = Utils.GetMyUserID().ToString(),
                    IsSteamFolder     = chobbyla.IsSteamFolder
                });
            }
            catch (Exception ex)
            {
                Trace.TraceError("Error sending WrapperOnline", ex);
            }

            discordController.Init();
        }
        private async Task OnConnected()
        {
            Trace.TraceInformation("Chobby connected to wrapper");
            try
            {
                await SendSteamOnline();

                idleReport = new Timer((o) => SendCommand(new UserActivity()
                {
                    IdleSeconds = WindowsApi.IdleTime.TotalSeconds
                }), this, 5000, 5000);
            }
            catch (Exception ex)
            {
                Trace.TraceError("Error processing OnConnected: {0}", ex);
            }

            try
            {
                await
                SendCommand(new WrapperOnline()
                {
                    DefaultServerHost = GlobalConst.LobbyServerHost,
                    DefaultServerPort = GlobalConst.LobbyServerPort,
                    UserID            = Utils.GetMyUserID().ToString(),
                    IsSteamFolder     = chobbyla.IsSteamFolder
                });
            }
            catch (Exception ex)
            {
                Trace.TraceError("Error sending WrapperOnline", ex);
            }

            discordController.Init();
        }