Beispiel #1
0
        private static void BotActivityChangeCallback(object?_)
        {
            if (_ is TheGodfatherBot bot)
            {
                if (bot.Client is null || bot.Client.CurrentUser is null)
                {
                    Log.Error("BotActivityChangeCallback detected null client/user - this should not happen but is not nececarily an error");
                    return;
                }

                BotActivityService bas = bot.Services.GetRequiredService <BotActivityService>();
                if (!bas.StatusRotationEnabled)
                {
                    return;
                }

                try {
                    BotStatus?status = bas.GetRandomStatus();
                    if (status is null)
                    {
                        Log.Warning("No extra bot statuses present in the database.");
                    }

                    DiscordActivity activity = status is { }
                        ? new DiscordActivity(status.Status, status.Activity)
                        : new DiscordActivity($"@{bot.Client?.CurrentUser.Username} help", ActivityType.Playing);

                    AsyncExecutionService async = bot.Services.GetRequiredService <AsyncExecutionService>();
                    async.Execute(bot.Client !.UpdateStatusAsync(activity));
                    Log.Debug("Changed bot status to {ActivityType} {ActivityName}", activity.ActivityType, activity.Name);
                } catch (Exception e) {
 private async Task OnClientReady(ReadyEventArgs e)
 {
     activity      = new DiscordActivity();
     activity.Name = "use ?help";
     Client.UpdateStatusAsync(activity);
     await Task.Delay(1);
 }
Beispiel #3
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        public async Task RunAsync()
        {
            var act = new DiscordActivity("the screams of your ancestors", ActivityType.ListeningTo);
            await Discord.ConnectAsync(act, UserStatus.DoNotDisturb).ConfigureAwait(false);

            await Task.Delay(-1).ConfigureAwait(false);
        }
Beispiel #4
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        private async Task SetGameStatus()
        {
            await Task.CompletedTask;
            var status = configuration.games;
            int index  = 0;

            // Update the status indefinitely
            while (true)
            {
                if (index >= status.Length)
                {
                    index = 0;
                }

                DiscordActivity updateActivity = new DiscordActivity
                {
                    Name         = status[index],
                    ActivityType = ActivityType.Watching
                };
                await Discord.UpdateStatusAsync(updateActivity);

                await Task.Delay(TimeSpan.FromMinutes(5));

                index++;
            }
        }
Beispiel #5
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        public async Task SetGame(CommandContext ctx, [RemainingTextAttribute] string game)
        {
            bool isOwner = false;

            foreach (var owner in ctx.Client.CurrentApplication.Owners)
            {
                if (ctx.User.Id == owner.Id)
                {
                    isOwner = true;
                    break;
                }
            }

            if (isOwner)
            {
                var Game = new DiscordActivity()
                {
                    Name = $"{game}"
                };

                await ctx.Client.UpdateStatusAsync(Game);

                await ctx.RespondAsync($"Game is now: **{game}**");
            }
            else
            {
                await ctx.RespondAsync("Only Bot Owners can use this command!");
            }
        }
        // copy-pasted function from kekbotSharp, but heavily modifyed to suit my needs
        // thanks, jorge!
        private static async void GameTimerCallback(object _)
        {
            var client = _ as DiscordClient;

            try {
                DiscordActivity dank = null;
                var             rng  = rand.Next(3);
                switch (rng)
                {
                case 0:
                    dank = new DiscordActivity(games[rand.Next(games.Length)], ActivityType.ListeningTo);
                    break;

                case 1:
                    dank = new DiscordActivity(games[rand.Next(games.Length)], ActivityType.Playing);
                    break;

                case 2:
                    dank = new DiscordActivity(games[rand.Next(games.Length)], ActivityType.Watching);
                    break;
                }
                await client.UpdateStatusAsync(dank, UserStatus.Online);

                Console.WriteLine($"Presense updated to {dank.ActivityType.ToString()} - {dank.Name.ToString()} at {DateTime.Now.ToString()}");
                GC.Collect();
            } catch (Exception e) {
                Console.WriteLine("ERROR UPDATING STATUS!!!!!");
            }
        }
        public Task SetActivityAsync(Action <DiscordActivity> activity)
        {
            var model = new DiscordActivity();

            activity(model);
            return(this.SetActivityAsync(model, null));
        }
Beispiel #8
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        public async Task setGame()
        {
            await Task.CompletedTask;

            while (true)
            {
                DiscordActivity test = new DiscordActivity
                {
                    Name         = "m%help for commands!",
                    ActivityType = ActivityType.Playing
                };
                await bot.UpdateStatusAsync(activity : test, userStatus : UserStatus.Online);

                await Task.Delay(TimeSpan.FromMinutes(5));

                DiscordActivity test2 = new DiscordActivity
                {
                    Name         = "Check the new playlist commands!",
                    ActivityType = ActivityType.Playing
                };
                await bot.UpdateStatusAsync(activity : test2, userStatus : UserStatus.Online);

                await Task.Delay(TimeSpan.FromMinutes(5));

                DiscordActivity test3 = new DiscordActivity
                {
                    Name         = "Full NND support!",
                    ActivityType = ActivityType.Playing
                };
                await bot.UpdateStatusAsync(activity : test3, userStatus : UserStatus.Online);

                await Task.Delay(TimeSpan.FromMinutes(5));
            }
        }
Beispiel #9
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        private Task OnClientReady(DiscordClient sender, ReadyEventArgs e)
        {
            var activity = new DiscordActivity("ds help", ActivityType.Playing);

            Client.UpdateStatusAsync(activity);

            return(Task.CompletedTask);
        }
Beispiel #10
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        public async Task StatusLookingAt(CommandContext ctx)
        {
            var activity = new DiscordActivity(" на " + ctx.Member.DisplayName, ActivityType.Watching);
            // При шардировании надо будет изменить эмодзю
            await ctx.Message.CreateReactionAsync(DiscordEmoji.FromName(Connections.Connections.Discord, ":angry_eyes:"));

            await Connections.Connections.Discord.UpdateStatusAsync(activity);
        }
Beispiel #11
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        public async Task SetGame(CommandContext ctx, [RemainingText] string game)
        {
            DiscordActivity activity = new DiscordActivity(game);
            await ctx.Client.UpdateStatusAsync(activity).ConfigureAwait(false);

            await ctx.Channel.SendMessageAsync(embed :
                                               Vembed("Successfully changed game to " + game + ".")).ConfigureAwait(false);
        }
 internal DiscordActivity(DiscordActivity other)
 {
     this.Name         = other.Name;
     this.ActivityType = other.ActivityType;
     this.StreamUrl    = other.StreamUrl;
     this.RichPresence = new DiscordRichPresence(other.RichPresence);
     this.CustomStatus = new DiscordCustomStatus(other.CustomStatus);
 }
Beispiel #13
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 private async Task Cliente_Ready(DiscordClient cliente, ReadyEventArgs e)
 {
     var atividade = new DiscordActivity("Bot do MetaGames", ActivityType.Streaming)
     {
         StreamUrl = "https://www.twitch.tv/avj255"
     };
     await Cliente.UpdateStatusAsync(activity : atividade, userStatus : UserStatus.Online);
 }
Beispiel #14
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 private async Task Cliente_ClientErrored(DiscordClient client, ClientErrorEventArgs e)
 {
     var atividade = new DiscordActivity("Vish Pifei", ActivityType.Streaming)
     {
         StreamUrl = "https://www.twitch.tv/avj255"
     };
     await Cliente.UpdateStatusAsync(activity : atividade, userStatus : UserStatus.Idle);
 }
Beispiel #15
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 public static Splash GetFromDiscordActivity(DiscordActivity discordActivity)
 {
     return(new()
     {
         Name = discordActivity.Name,
         Type = discordActivity.ActivityType,
         StreamUrl = discordActivity.StreamUrl
     });
 }
Beispiel #16
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        public async Task SetMsg(CommandContext ctx, int type, [RemainingText] string text)
        {
            var Activity = new DiscordActivity(text, (ActivityType)type);
            await ctx.Client.UpdateStatusAsync(Activity);

            discordUrie.Config.StartupActivity = Activity;
            await discordUrie.Config.SaveSettings(discordUrie.SQLConn);

            await ctx.Message.DeleteAsync();
        }
Beispiel #17
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        private Task OnClientReady(DiscordClient _discord, ReadyEventArgs e)
        {
            DiscordActivity status = new DiscordActivity("you fail exams :')", ActivityType.Watching);

            _discord.UpdateStatusAsync(status);
            Console.WriteLine($"[Jack] Updated status to \"{status.Name}\"!");
            StartReminders();
            Console.WriteLine($"[Jack] Personal reminders are up!");
            return(Task.CompletedTask);
        }
Beispiel #18
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        public async Task RunAsync()
        {
            var activity = new DiscordActivity("with startup code.", ActivityType.Playing);
            await Client.ConnectAsync(activity);

            var channel = await Client.GetChannelAsync(LogChannel);

            BaseEventHandler.SetUpEvents(Client, channel);
            await Task.Delay(-1);
        }
        public static Task RegisterDiscord()
        {
            if (!Ready)
            {
                try
                {
                    // Windows Vista - 8.1
                    if (Environment.OSVersion.Platform.Equals(PlatformID.Win32NT) && Environment.OSVersion.Version.Major == 6)
                    {
                        Discord = new DiscordClient(new DiscordConfiguration
                        {
                            Token     = AlliancePlugin.config.DiscordBotToken,
                            TokenType = TokenType.Bot,
                            WebSocketClientFactory = WebSocket4NetClient.CreateNew,
                            AutoReconnect          = true
                        });
                    }
                    else
                    {
                        Discord = new DiscordClient(new DiscordConfiguration
                        {
                            Token         = AlliancePlugin.config.DiscordBotToken,
                            TokenType     = TokenType.Bot,
                            AutoReconnect = true
                        });
                    }
                }
                catch (Exception ex)
                {
                    AlliancePlugin.Log.Error(ex);
                    Ready = false;
                    return(Task.CompletedTask);
                }



                try
                {
                    Discord.ConnectAsync();
                }
                catch (Exception)
                {
                    return(Task.CompletedTask);
                }
                Discord.MessageCreated += Discord_MessageCreated;
                game = new DiscordActivity();

                Discord.Ready += async e =>
                {
                    Ready = true;
                    await Task.CompletedTask;
                };
            }
            return(Task.CompletedTask);
        }
        /// <summary>
        /// Updates playing statuses on all shards.
        /// </summary>
        /// <param name="activity">Activity to set.</param>
        /// <param name="userStatus">Status of the user.</param>
        /// <param name="idleSince">Since when is the client performing the specified activity.</param>
        /// <returns>Asynchronous operation.</returns>
        public async Task UpdateStatusAsync(DiscordActivity activity = null, UserStatus?userStatus = null, DateTimeOffset?idleSince = null)
        {
            var tasks = new List <Task>();

            foreach (var client in this._shards.Values)
            {
                tasks.Add(client.UpdateStatusAsync(activity, userStatus, idleSince));
            }

            await Task.WhenAll(tasks).ConfigureAwait(false);
        }
Beispiel #21
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        internal TransportActivity(DiscordActivity game)
        {
            if (game == null)
            {
                return;
            }

            this.Name         = game.Name;
            this.ActivityType = game.ActivityType;
            this.StreamUrl    = game.StreamUrl;
        }
Beispiel #22
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        private Task OnClientReady(ReadyEventArgs e)
        {
            //Status machen
            string[] status = { "I Serve Fooi. I am a Slave of the Micha!" };
            var      x      = new DiscordActivity(name: status[0], type: ActivityType.Playing);

            Client.UpdateStatusAsync(x);

            Console.WriteLine("Online Bitch");
            return(Task.CompletedTask);
        }
Beispiel #23
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        internal static Task OnClientReady(DiscordClient sender, ReadyEventArgs _)
        {
            //DiscordActivity activity = new DiscordActivity("a Turtle.", ActivityType.Streaming)
            //{
            //	StreamUrl = "https://www.twitch.tv/lathland"
            //};
            DiscordActivity activity = new DiscordActivity("flamethrower music.", ActivityType.ListeningTo);

            sender.UpdateStatusAsync(activity);
            return(Task.CompletedTask);
        }
Beispiel #24
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        public static Task RotateActivity(Clan clan)
        {
            var activity = new DiscordActivity()
            {
                Name         = string.Format("over {0}...", clan.details.Name),
                ActivityType = ActivityType.Watching,
            };

            Log.Information("Rotating status to " + clan.details.Name);
            Core.Discord.discord.UpdateStatusAsync(activity);
            return(Task.CompletedTask);
        }
Beispiel #25
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        public async Task StartAsync()
        {
            // prepare activity
            var activity = new DiscordActivity();
            activity.ActivityType = Config.Activity.Type;
            activity.Name = Config.Activity.Text;

            // start connection
            await _client.ConnectAsync(activity, Config.Activity.Status);
            
            await Task.Delay(-1);
        }
Beispiel #26
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        public async Task botStatusAsync(ReadyEventArgs e)
        {
            string[] statusArray = { "test", "test2", "test3" };
            Random   rand        = new Random();

            DiscordActivity active = new DiscordActivity();

            active.ActivityType = ActivityType.Streaming;
            active.Name         = statusArray[rand.Next(0, 2)];
            active.StreamUrl    = "https://twitch.tv/ceariusx";
            await this.bot.UpdateStatusAsync(active);
        }
 public async Task SetStatus(CommandContext ctx, string type = "Watching", [RemainingText] string status = "over the seven Seas")
 {
     if (ctx.Member.PermissionsIn(ctx.Channel).HasPermission(Permissions.ManageChannels))
     {
         //Define ActivityType
         var activityType = type.Equals("Watching") ? ActivityType.Watching :
                            type.Equals("Competing") ? ActivityType.Competing :
                            type.Equals("ListeningTo") ? ActivityType.ListeningTo :
                            type.Equals("Streaming") ? ActivityType.Streaming : ActivityType.Playing;
         var activity = new DiscordActivity($"{status}", activityType);
         await ctx.Client.UpdateStatusAsync(activity, UserStatus.Online);
     }
 }
Beispiel #28
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        private async Task OnHeartbeat(HeartbeatEventArgs e)
        {
            //calculate time left till new mission
            var timeLeft = TimeSpan.FromMinutes(60 - DateTime.Now.Minute);

            //get all the other data in here boys
            var serverCount = Bot.Client.Guilds.Count;
            var memberCount = Bot.Client.Guilds.Sum(x => x.Value.MemberCount);

            var activity = new DiscordActivity($"⚔ {Math.Floor(timeLeft.TotalMinutes)} minutes until next event.    [{serverCount} servers with {memberCount} members]", ActivityType.Streaming);

            await Bot.Client.UpdateStatusAsync(activity, UserStatus.Online);
        }
Beispiel #29
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        private Task Discord_Ready(DiscordClient client, ReadyEventArgs e)
        {
            client.Logger.LogInformation($"Client v{Version} {RuntimeInfo} ready.");

            var game = new DiscordActivity
            {
                ActivityType = ActivityType.Playing,
                Name         = $"v{Version} {RuntimeInfo} on {HostOsInfo}"
            };

            _discord.UpdateStatusAsync(game, UserStatus.Online);
            return(Task.CompletedTask);
        }
Beispiel #30
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        public async Task RunAsync()
        {
            var activity = new DiscordActivity
            {
                Name         = NexusConfiguration.PlayingStatus,
                ActivityType = NexusConfiguration.PlayingType
            };
            await Client.ConnectAsync(activity);

            NexusInformation.PluginRepository = new PluginRepository();

            await Task.Delay(0);
        }