Beispiel #1
0
    private void AddFriendOrGuestMenuComponents(List <ExpectedChannelMessage> messages)
    {
        if (messages.Count != 2)
        {
            throw new ArgumentException("Unexpected amount of messages received.", nameof(messages));
        }

        // Friend or Guest menu
        foreach (var(customId, label) in Constants.FriendOrGuestMenu.GetOptions())
        {
            messages[0].Components.Add(new ButtonComponent(customId,
                                                           0,
                                                           label,
                                                           InteractionButtonStyle.Primary));
        }

        // Game interest menu
        DiscordAccess.EnsureDisplayNamesAreSet(_gameRoleProvider.Games);
        var games = _gameRoleProvider.Games
                    // Only those games with the GameInterestRoleId set can be used here
                    .Where(m => m.GameInterestRoleId != null)
                    .OrderBy(m => m.DisplayName)
                    .Take(25)
                    .ToDictionary(m => m.GameInterestRoleId.ToString() !, m => m.DisplayName ?? "<UNKNOWN>");

        messages[1].Components.Add(new SelectMenuComponent(Constants.GameInterestMenu.CustomId,
                                                           0,
                                                           "Select game interests ...",
                                                           games,
                                                           true));
    }
Beispiel #2
0
    private void AddGamesRolesMenuComponents(List <ExpectedChannelMessage> messages)
    {
        if (messages.Count != 1)
        {
            throw new ArgumentException("Unexpected amount of messages received.", nameof(messages));
        }

        DiscordAccess.EnsureDisplayNamesAreSet(_gameRoleProvider.Games);
        var games = _gameRoleProvider.Games
                    // Only those games with the flag IncludeInGamesMenu enabled can be used here
                    .Where(m => m.IncludeInGamesMenu)
                    .OrderBy(m => m.DisplayName)
                    .Take(125)
                    .ToDictionary(m => m.PrimaryGameDiscordRoleId.ToString(), m => m.DisplayName ?? "<UNKNOWN>");

        var customIds = Enumerable.Range(0, (int)Math.Ceiling(games.Count / 25m))
                        .Select(_ => Guid.NewGuid().ToString("D"))
                        .ToArray();

        _gameRoleProvider.GamesRolesCustomIds = customIds;
        byte actionRowNumber = 0;

        foreach (var customId in customIds)
        {
            messages[0].Components.Add(new SelectMenuComponent(customId,
                                                               actionRowNumber,
                                                               "Select games ...",
                                                               games.Skip(actionRowNumber * 25)
                                                               .Take(25)
                                                               .ToDictionary(m => m.Key, m => m.Value),
                                                               true));
            actionRowNumber++;
        }
    }
Beispiel #3
0
    private async Task CreateMessagesInChannel(DiscordChannelId channelID,
                                               ExpectedChannelMessages messages)
    {
        if (!_channelSemaphores.TryGetValue(channelID, out var semaphore))
        {
            semaphore = new SemaphoreSlim(1, 1);
            _channelSemaphores.Add(channelID, semaphore);
        }

        var channelLocationAndName = DiscordAccess.GetChannelLocationAndName(channelID);

        try
        {
            _logger.LogInformation("{Channel} - Waiting for channel-edit-semaphore ...", channelLocationAndName);
            await semaphore.WaitAsync();

            _logger.LogInformation("{Channel} - Got channel-edit-semaphore.", channelLocationAndName);
            _logger.LogInformation("{Channel} - Deleting existing bot messages in the channel ...", channelLocationAndName);
            await DiscordAccess.DeleteBotMessagesInChannel(channelID);

            _logger.LogInformation("{Channel} - Creating new messages in the channel ...", channelLocationAndName);
            await DiscordAccess.CreateBotMessagesInChannelAsync(channelID, messages.ToArray());
        }
        catch (Exception e)
        {
            _logger.LogError(e, "{Channel} - Failed to create all messages for channel.", channelLocationAndName);
        }
        finally
        {
            _logger.LogInformation("{Channel} - Releasing channel-edit-semaphore ...", channelLocationAndName);
            semaphore.Release();
            _logger.LogInformation("{Channel} - Channel-edit-semaphore released.", channelLocationAndName);
        }
    }