public override void OnDisasterStarted(ushort disasterID)
        {
            DisasterData disasterData = Singleton <DisasterManager> .instance.m_disasters.m_buffer[disasterID];

            Singleton <EnhancedDisastersManager> .instance.OnDisasterStarted(disasterData.Info.m_disasterAI, disasterData.m_intensity);

            DisasterLogger.AddDisaster(Singleton <SimulationManager> .instance.m_currentGameTime, disasterData.Info.GetAI().name, disasterData.m_intensity);
        }
    // Use this for initialization
    void Start()
    {
        nProv = probAll.GetLength(0);
        nAcc  = probAll[0].GetLength(0);

        if (gm.randomRoll > .5f)
        {
            provID = 2;             // The province for this run of the game. Needs to be passed in somehow.
        }
        else
        {
            provID = 8;
        }

        trackOrigin = -600;                          // Origin of the track. We will translate our positions with this.
        trackLength = 2250 - trackOrigin;            // Full length of the track. We will multiply our positions with this.

        double[] prob  = copyArray(probAll[provID]); // disaster probabilities associated with this province.
        double[] cProb = cumProb(prob);              // cumulative probabilities for this province. It's easier to determine

        // disaster data.
        disasterData = new List <DisasterData>();

        for (int i = 0; i < nMaxAcc; i++)
        {
            if (Random.Range(0f, 1f) <= accProb)
            {
                DisasterData d = new DisasterData();

                // Where does this disaster occur?
                d.pos = ((double)i) / ((double)nMaxAcc);          // + (Random.Range (-.5f,.5f)*.03 * (1/(double)nMaxAcc));
                d.pos = Mathf.Min(Mathf.Max(0, (float)d.pos), 1); // in [0 1]

                d.pos = d.pos * trackLength;                      // in [0 trackLength]
                d.pos = d.pos + trackOrigin;                      // in [trackOrigin trackLength-trackOrigin];

                // What type of disaster is it?
                d.disasterType = findMaxInd(Random.Range(0f, 1f), cProb);

                // Add this disaster to the list.
                disasterData.Add(d);

                // Instantiate.
                int id = Random.Range(0, prefabIDarray[d.disasterType].GetLength(0));
                prefabID = prefabIDarray[d.disasterType][id];

                Instantiate(prefab[prefabID], new Vector3((float)d.pos, 0, 0), Quaternion.identity);
            }
        }
    }
Beispiel #3
0
    void MonthUpdate()
    {
        bool   newSeason;
        string season = getSeason(dayDateTime.Month, out newSeason);

        if (newSeason)
        {
            DisasterDroughtData.setActive(season, () => {
                DisasterData data = DisasterDroughtData;
                if (data.DamageLevel[currentDisasterLevel - 1] == 0)
                {
                    return;
                }
                data.setLeftDays(DisasterLevelData[currentDisasterLevel - 1].DurationDays);
            });
            DisasterFloodData.setActive(season, () => {
                DisasterData data = DisasterFloodData;
                if (data.DamageLevel[currentDisasterLevel - 1] == 0)
                {
                    return;
                }
                data.setLeftDays(DisasterLevelData[currentDisasterLevel - 1].DurationDays);
            });
            DisasterTyphoonData.setActive(season, () => {
                DisasterData data = DisasterTyphoonData;
                if (data.DamageLevel[currentDisasterLevel - 1] == 0)
                {
                    return;
                }
                data.setLeftDays(DisasterLevelData[currentDisasterLevel - 1].DurationDays);
            });
            DisasterHeavySnowData.setActive(season, () => {
                DisasterData data = DisasterHeavySnowData;
                if (data.DamageLevel[currentDisasterLevel - 1] == 0)
                {
                    return;
                }
                data.setLeftDays(DisasterLevelData[currentDisasterLevel - 1].DurationDays);
            });
        }

        if (onMonthUpdate != null)
        {
            onMonthUpdate(this, EventArgs.Empty);
        }
    }
Beispiel #4
0
        private bool _Applies()
        {
            int disasterCount = Singleton <DisasterManager> .instance.m_disasterCount;

            int count = 0;

            for (int i = 0; i < disasterCount; ++i)
            {
                DisasterData data = Singleton <DisasterManager> .instance.m_disasters[i];

                if (data.Info != null && (data.m_flags & DisasterData.Flags.Active) != DisasterData.Flags.None)
                {
                    if (m_DisasterFilter.Count == 0 || m_DisasterFilter.Contains(data.Info.name))
                    {
                        ++count;
                    }
                }
            }

            return(count >= m_DisasterCountFrom && count <= m_DisasterCountTo);
        }
Beispiel #5
0
        private void UpdateDisasterHazard()
        {
            if (DisasterManager.instance.m_disasterCount == 0)
            {
                Log.DebugIf(isDisasterHazardActive, LogCategory.Simulation, "A disaster ended.");
                isDisasterHazardActive = false;
                return;
            }

            for (int i = 1; i < DisasterManager.instance.m_disasters.m_size; i++)
            {
                ref DisasterData disaster = ref DisasterManager.instance.m_disasters.m_buffer[i];

                if ((disaster.m_flags & DisasterData.Flags.Significant) == 0 ||
                    (disaster.m_flags & (DisasterData.Flags.Active | DisasterData.Flags.Located)) == 0)
                {
                    continue;
                }

                Log.DebugIf(!isDisasterHazardActive, LogCategory.Simulation, "An active disaster has been detected!");
                isDisasterHazardActive = true;
                return;
            }
Beispiel #6
0
        public override void SimulationStep(ushort disasterID, ref DisasterData data)
        {
            //Begin Disaster AI SimulationStep
            if ((data.m_flags & DisasterData.Flags.Clearing) != DisasterData.Flags.None)
            {
                if (!this.IsStillClearing(disasterID, ref data))
                {
                    this.EndDisaster(disasterID, ref data);
                }
            }
            else if ((data.m_flags & DisasterData.Flags.Active) != DisasterData.Flags.None)
            {
                if (!this.IsStillActive(disasterID, ref data))
                {
                    this.DeactivateDisaster(disasterID, ref data);
                }
            }
            else if ((data.m_flags & DisasterData.Flags.Emerging) != DisasterData.Flags.None)
            {
                if (!this.IsStillEmerging(disasterID, ref data))
                {
                    this.ActivateDisaster(disasterID, ref data);
                }
            }
            if ((data.m_flags & DisasterData.Flags.Detected) != DisasterData.Flags.None)
            {
                if ((data.m_flags & DisasterData.Flags.Warning) != DisasterData.Flags.None)
                {
                    if (data.m_broadcastCooldown > 0)
                    {
                        data.m_broadcastCooldown -= 1;
                    }
                    if (data.m_broadcastCooldown == 0)
                    {
                        data.m_broadcastCooldown = 36;
                        if (this.m_info.m_warningBroadcast != null)
                        {
                            Singleton <AudioManager> .instance.QueueBroadcast(this.m_info.m_warningBroadcast);
                        }
                    }
                }
                else
                {
                    StatisticBase statisticBase = Singleton <StatisticsManager> .instance.Acquire <StatisticInt32>(StatisticType.DisasterCount);

                    statisticBase.Add(16);
                    InstanceID id = default(InstanceID);
                    id.Disaster = disasterID;
                    InstanceManager.Group group = Singleton <InstanceManager> .instance.GetGroup(id);

                    if (data.m_broadcastCooldown >= 200)
                    {
                        if (data.m_broadcastCooldown > 200)
                        {
                            data.m_broadcastCooldown -= 1;
                        }
                        if (data.m_broadcastCooldown == 200 && (group == null || group.m_refCount >= 2))
                        {
                            data.m_broadcastCooldown = 236;
                            if (this.m_info.m_activeBroadcast != null)
                            {
                                Singleton <AudioManager> .instance.QueueBroadcast(this.m_info.m_activeBroadcast);
                            }
                        }
                    }
                    else
                    {
                        if (data.m_broadcastCooldown > 0)
                        {
                            data.m_broadcastCooldown -= 1;
                        }
                        if (data.m_broadcastCooldown == 0)
                        {
                            data.m_broadcastCooldown = 236;
                            if (this.m_info.m_activeBroadcast != null)
                            {
                                Singleton <AudioManager> .instance.QueueBroadcast(this.m_info.m_activeBroadcast);
                            }
                        }
                    }
                    if (group == null || group.m_refCount >= 2)
                    {
                        if (data.m_chirpCooldown > 0)
                        {
                            data.m_chirpCooldown -= 1;
                        }
                        else if (this.m_info.m_prefabDataIndex != -1)
                        {
                            string key = PrefabCollection <DisasterInfo> .PrefabName((uint)this.m_info.m_prefabDataIndex);

                            if (Locale.Exists("CHIRP_DISASTER", key))
                            {
                                string disasterName = Singleton <DisasterManager> .instance.GetDisasterName(disasterID);

                                Singleton <MessageManager> .instance.TryCreateMessage("CHIRP_DISASTER", key, Singleton <MessageManager> .instance.GetRandomResidentID(), disasterName);

                                data.m_chirpCooldown = (byte)Singleton <SimulationManager> .instance.m_randomizer.Int32(8, 24);
                            }
                        }
                    }
                }
                GuideController properties = Singleton <GuideManager> .instance.m_properties;
                if (this.m_info.m_disasterWarningGuide != null && properties != null)
                {
                    this.m_info.m_disasterWarningGuide.Activate(properties.m_disasterWarning, this.m_info);
                }
            }
            if ((data.m_flags & DisasterData.Flags.Repeat) != DisasterData.Flags.None && ((data.m_flags & (DisasterData.Flags.Finished | DisasterData.Flags.UnReported)) == DisasterData.Flags.Finished || (data.m_flags & (DisasterData.Flags.Clearing | DisasterData.Flags.UnDetected)) == (DisasterData.Flags.Clearing | DisasterData.Flags.UnDetected)))
            {
                this.StartDisaster(disasterID, ref data);
            }
            //End DisasterAI.Simulation Step
            if ((data.m_flags & DisasterData.Flags.Emerging) != DisasterData.Flags.None)
            {
                uint currentFrameIndex = Singleton <SimulationManager> .instance.m_currentFrameIndex;
                if (currentFrameIndex + 1755u > data.m_activationFrame)
                {
                    Singleton <DisasterManager> .instance.DetectDisaster(disasterID, false);

                    Singleton <WeatherManager> .instance.m_forceWeatherOn = 2f;
                    Singleton <WeatherManager> .instance.m_targetFog      = 0f;
                    //Begin Edit
                    float newTornadoTargetRain = Mathf.Clamp(((float)data.m_intensity) / 100, 0.25f, 1.0f);
                    Singleton <WeatherManager> .instance.m_targetRain = newTornadoTargetRain;
                    Debug.Log("[RF]TornadoAIDetour Limtied Tornado Rain to " + Singleton <WeatherManager> .instance.m_targetRain);
                    //End Edit
                    Singleton <WeatherManager> .instance.m_targetCloud = 1f;
                }
            }
            else if ((data.m_flags & DisasterData.Flags.Active) != DisasterData.Flags.None)
            {
                Singleton <WeatherManager> .instance.m_forceWeatherOn = 2f;
                Singleton <WeatherManager> .instance.m_targetFog      = 0f;
                //Begin Edit
                float newTornadoTargetRain = Mathf.Clamp(((float)data.m_intensity) / 100, 0.25f, 1.0f);
                Singleton <WeatherManager> .instance.m_targetRain = newTornadoTargetRain;
                Debug.Log("[RF]TornadoAIDetour Limtied Tornado Rain to " + Singleton <WeatherManager> .instance.m_targetRain);
                //End Edit
                Singleton <WeatherManager> .instance.m_targetCloud = 1f;
            }
        }
        public override void SimulationStep(ushort disasterID, ref DisasterData data)
        {
            //Begin Disaster AI SimulationStep
            if ((data.m_flags & DisasterData.Flags.Clearing) != DisasterData.Flags.None)
            {
                if (!this.IsStillClearing(disasterID, ref data))
                {
                    this.EndDisaster(disasterID, ref data);
                }
            }
            else if ((data.m_flags & DisasterData.Flags.Active) != DisasterData.Flags.None)
            {
                if (!this.IsStillActive(disasterID, ref data))
                {
                    this.DeactivateDisaster(disasterID, ref data);
                }
            }
            else if ((data.m_flags & DisasterData.Flags.Emerging) != DisasterData.Flags.None)
            {
                if (!this.IsStillEmerging(disasterID, ref data))
                {
                    this.ActivateDisaster(disasterID, ref data);
                }
            }
            if ((data.m_flags & DisasterData.Flags.Detected) != DisasterData.Flags.None)
            {
                if ((data.m_flags & DisasterData.Flags.Warning) != DisasterData.Flags.None)
                {
                    if (data.m_broadcastCooldown > 0)
                    {
                        data.m_broadcastCooldown -= 1;
                    }
                    if (data.m_broadcastCooldown == 0)
                    {
                        data.m_broadcastCooldown = 36;
                        if (this.m_info.m_warningBroadcast != null)
                        {
                            Singleton <AudioManager> .instance.QueueBroadcast(this.m_info.m_warningBroadcast);
                        }
                    }
                }
                else
                {
                    StatisticBase statisticBase = Singleton <StatisticsManager> .instance.Acquire <StatisticInt32>(StatisticType.DisasterCount);

                    statisticBase.Add(16);
                    InstanceID id = default(InstanceID);
                    id.Disaster = disasterID;
                    InstanceManager.Group group = Singleton <InstanceManager> .instance.GetGroup(id);

                    if (data.m_broadcastCooldown >= 200)
                    {
                        if (data.m_broadcastCooldown > 200)
                        {
                            data.m_broadcastCooldown -= 1;
                        }
                        if (data.m_broadcastCooldown == 200 && (group == null || group.m_refCount >= 2))
                        {
                            data.m_broadcastCooldown = 236;
                            if (this.m_info.m_activeBroadcast != null)
                            {
                                Singleton <AudioManager> .instance.QueueBroadcast(this.m_info.m_activeBroadcast);
                            }
                        }
                    }
                    else
                    {
                        if (data.m_broadcastCooldown > 0)
                        {
                            data.m_broadcastCooldown -= 1;
                        }
                        if (data.m_broadcastCooldown == 0)
                        {
                            data.m_broadcastCooldown = 236;
                            if (this.m_info.m_activeBroadcast != null)
                            {
                                Singleton <AudioManager> .instance.QueueBroadcast(this.m_info.m_activeBroadcast);
                            }
                        }
                    }
                    if (group == null || group.m_refCount >= 2)
                    {
                        if (data.m_chirpCooldown > 0)
                        {
                            data.m_chirpCooldown -= 1;
                        }
                        else if (this.m_info.m_prefabDataIndex != -1)
                        {
                            string key = PrefabCollection <DisasterInfo> .PrefabName((uint)this.m_info.m_prefabDataIndex);

                            if (Locale.Exists("CHIRP_DISASTER", key))
                            {
                                string disasterName = Singleton <DisasterManager> .instance.GetDisasterName(disasterID);

                                Singleton <MessageManager> .instance.TryCreateMessage("CHIRP_DISASTER", key, Singleton <MessageManager> .instance.GetRandomResidentID(), disasterName);

                                data.m_chirpCooldown = (byte)Singleton <SimulationManager> .instance.m_randomizer.Int32(8, 24);
                            }
                        }
                    }
                }
                GuideController properties = Singleton <GuideManager> .instance.m_properties;
                if (this.m_info.m_disasterWarningGuide != null && properties != null)
                {
                    this.m_info.m_disasterWarningGuide.Activate(properties.m_disasterWarning, this.m_info);
                }
            }
            if ((data.m_flags & DisasterData.Flags.Repeat) != DisasterData.Flags.None && ((data.m_flags & (DisasterData.Flags.Finished | DisasterData.Flags.UnReported)) == DisasterData.Flags.Finished || (data.m_flags & (DisasterData.Flags.Clearing | DisasterData.Flags.UnDetected)) == (DisasterData.Flags.Clearing | DisasterData.Flags.UnDetected)))
            {
                this.StartDisaster(disasterID, ref data);
            }
            //End DisasterAI.Simulation Step
            if ((data.m_flags & DisasterData.Flags.Emerging) != DisasterData.Flags.None)
            {
                if (data.m_activationFrame != 0u)
                {
                    uint currentFrameIndex = Singleton <SimulationManager> .instance.m_currentFrameIndex;
                    if (currentFrameIndex + 1755u >= data.m_activationFrame)
                    {
                        if ((data.m_flags & DisasterData.Flags.Significant) != DisasterData.Flags.None)
                        {
                            Singleton <DisasterManager> .instance.DetectDisaster(disasterID, false);
                        }
                        if ((data.m_flags & DisasterData.Flags.SelfTrigger) != DisasterData.Flags.None)
                        {
                            Singleton <WeatherManager> .instance.m_forceWeatherOn = 2f;
                            Singleton <WeatherManager> .instance.m_targetFog      = 0f;
                            //Begin Edit
                            float newThunderstormTargetRain = Mathf.Clamp(((float)data.m_intensity) / 100, 0.25f, 1.0f);
                            Singleton <WeatherManager> .instance.m_targetRain = newThunderstormTargetRain;
                            Debug.Log("[RF]ThunderStormAIDetour Limtied Thunderstorm Rain to " + Singleton <WeatherManager> .instance.m_targetRain);
                            Singleton <WeatherManager> .instance.m_targetCloud = newThunderstormTargetRain;
                            //end edit
                        }
                    }
                }
            }
            else if ((data.m_flags & DisasterData.Flags.Active) != DisasterData.Flags.None && (data.m_flags & DisasterData.Flags.SelfTrigger) != DisasterData.Flags.None)
            {
                Singleton <WeatherManager> .instance.m_forceWeatherOn = 2f;
                Singleton <WeatherManager> .instance.m_targetFog      = 0f;
                //Begin Edit
                float newThunderstormTargetRain = Mathf.Clamp(((float)data.m_intensity) / 100, 0.25f, 1.0f);
                Singleton <WeatherManager> .instance.m_targetRain = newThunderstormTargetRain;
                Debug.Log("[RF]ThunderStormAIDetour Limtied Thunderstorm Rain to " + Singleton <WeatherManager> .instance.m_targetRain);
                Singleton <WeatherManager> .instance.m_targetCloud = newThunderstormTargetRain;
                //end edit
                uint currentFrameIndex2 = Singleton <SimulationManager> .instance.m_currentFrameIndex;
                int  num = 100;
                num = Mathf.Min(num, (int)(currentFrameIndex2 - data.m_activationFrame >> 3));
                num = Mathf.Min(num, (int)(data.m_activationFrame + this.m_activeDuration - currentFrameIndex2 >> 3));
                num = (num * (int)data.m_intensity + 50) / 100;
                Randomizer randomizer = new Randomizer(data.m_randomSeed ^ (ulong)(currentFrameIndex2 >> 8));
                int        num2       = randomizer.Int32(Mathf.Max(1, num / 20), Mathf.Max(1, 1 + num / 10));
                float      num3       = this.m_radius * (0.25f + (float)data.m_intensity * 0.0075f);
                InstanceID id         = default(InstanceID);
                id.Disaster = disasterID;
                InstanceManager.Group group = Singleton <InstanceManager> .instance.GetGroup(id);

                for (int i = 0; i < num2; i++)
                {
                    float   f              = (float)randomizer.Int32(10000u) * 0.0006283185f;
                    float   num4           = Mathf.Sqrt((float)randomizer.Int32(10000u) * 0.0001f) * num3;
                    uint    startFrame     = currentFrameIndex2 + randomizer.UInt32(256u);
                    Vector3 targetPosition = data.m_targetPosition;
                    targetPosition.x += Mathf.Cos(f) * num4;
                    targetPosition.z += Mathf.Sin(f) * num4;
                    targetPosition.y  = Singleton <TerrainManager> .instance.SampleRawHeightSmoothWithWater(targetPosition, false, 0f);

                    Quaternion quaternion = Quaternion.AngleAxis((float)randomizer.Int32(360u), Vector3.up);
                    quaternion *= Quaternion.AngleAxis((float)randomizer.Int32(-15, 15), Vector3.right);
                    Singleton <WeatherManager> .instance.QueueLightningStrike(startFrame, targetPosition, quaternion, group);
                }
            }
        }