//public bool CopyFileToDevice(string PackageName, string SourcePath, string DestPath, bool IgnoreDependencies = false)
		//{
			// This function existed for Android, but I don't think we necessarily need it for Lumin.  No separate OBB-style data currently.
			// If needed in the future can base it off Gauntlet.TargetDeviceAndroid.cs' implementation.
		//}

		// This is the com.yourcompany.projectname that is shown for installs on device
		public string GetQualifiedProjectName(string ProjectName)
		{
			// ask the .ini system for what version to use
			ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromString(Path.Combine(Environment.CurrentDirectory, ProjectName).ToString()), UnrealTargetPlatform.Lumin);
			// check for project override of NDK API level
			string QualifiedPackageName;
			Ini.GetString("/Script/LuminRuntimeSettings.LuminRuntimeSettings", "PackageName", out QualifiedPackageName);
			QualifiedPackageName = QualifiedPackageName.Trim();
			QualifiedPackageName = QualifiedPackageName.Replace("[PROJECT]", ProjectName);
			return QualifiedPackageName.ToLower();
		}