private void Awake() { if (instance == null) { instance = this; } }
public FormMovieAdd() { InitializeComponent(); _mc = new MovieController(); _cc = new CastController(); _dc = new DirectorController(); }
private static void AddEmployee(Settings.DirectorAddEmployeeMenuItem menuAddEmployeeItem) { EmployeeService employeeService = new EmployeeService(employeeRepository); if (menuAddEmployeeItem != Settings.DirectorAddEmployeeMenuItem.Back) { GetLastNameAndSalary(out string lastName, out decimal salary); switch (menuAddEmployeeItem) { case Settings.DirectorAddEmployeeMenuItem.AddDirector: DirectorController directorController = new DirectorController(employeeService); GetBonus(out decimal bonus); directorController.AddDirector(new Director(lastName, salary, bonus)); break; case Settings.DirectorAddEmployeeMenuItem.AddProger: StaffController staffController = new StaffController(employeeService); staffController.AddStaffEmployee(new Proger(lastName, salary)); break; case Settings.DirectorAddEmployeeMenuItem.AddFreelancer: FreelancerController freelancerController = new FreelancerController(employeeService); freelancerController.AddFreelancer(new Freelancer(lastName, salary)); break; default: break; } } }
// Start is called before the first frame update void Start() { DirectorController = FindObjectOfType <DirectorController>(); // Initiate Manager's intro Animation AkSoundEngine.PostEvent("VoiceOverWelcome_event", gameObject); DirectorController.PlayIntroAnimation(); }
private void Awake() { DirectorController = FindObjectOfType <DirectorController>(); BallController = FindObjectOfType <BallController>(); LifeManager = FindObjectOfType <LifeManager>(); SceneController = FindObjectOfType <SceneController>(); SinisterFlashes = FindObjectOfType <SinisterFlashes>(); MenuController = FindObjectOfType <MenuController>(); FaceManager = FindObjectOfType <FaceManager>(); }
public void Index() { // Arrange DirectorController controller = new DirectorController(); // Act ViewResult result = controller.Index() as ViewResult; // Assert Assert.IsNotNull(result); }
void Awake() { if (ins == null) { ins = this; } else if (ins != this) { Destroy(gameObject); } director = GetComponent <PlayableDirector>(); }
//public static event Event1 DirectorUpdated; public FormDirectorUpdate(DirectorDTO director) { InitializeComponent(); _director = director; _dc = new DirectorController(); }
public FormDirectorList() { InitializeComponent(); _dc = new DirectorController(); }
public General() { DirectorModel.Instance(this); DirectorController.Instance(this); }
private void Start() { guid = Guid.NewGuid(); director = DirectorController.instance; col = GetComponent <MeshCollider>(); }
public void Awake() { DirectorController controller = new DirectorController(); controller.Initialize(this); }