Beispiel #1
0
    private void Jump()
    {
        var jump = Vector3.up * JumpStrength + _direction.GetDirection() * Speed;

        _body.AddForce(jump.x, jump.y, jump.z, ForceMode.Impulse);
        _lastJump = Time.time;
        if (BounceSound != null)
        {
            if (_bounceSource == null)
            {
                _bounceSource        = gameObject.AddComponent <AudioSource>();
                _bounceSource.clip   = BounceSound;
                _bounceSource.volume = BounceVolume;
            }

            _bounceSource.pitch = Random.Range(BounceMinPitch, BounceMaxPitch);
            _bounceSource.Play();
        }
    }
 private void SpinHead()
 {
     _head.rotation = Quaternion.LookRotation(_direction.GetDirection()) * Quaternion.Inverse(_body.rotation);
     // Debug.Log(" Head: " + _head.rotation + " from " + _direction.GetDirection() + " and " + _body.rotation);
 }