public async Task <DirectionDto> GetDirectionByIdAsync(Guid id)
        {
            DirectionDto direction = DirectionConverter.Convert(await _directionRepo.GetByIdAsync(id));

            direction.Administration = AdministrationConverter.Convert(await _adminRepo.GetByDirectionIdAsync(id));
            direction.Courses        = CourseConverter.Convert(await _courseRepo.GetByDirectionIdAsync(id));
            return(direction);
        }
Beispiel #2
0
        public BattleshipMainView(IEventAggregator aggregator,
                                  IGamePackageResolver resolver
                                  )
        {
            _aggregator = aggregator;
            _resolver   = resolver;
            _aggregator.Subscribe(this);

            _boardUI = new GameBoardWPF();
            Grid mainGrid = new Grid();

            AddAutoColumns(mainGrid, 1);
            AddLeftOverColumn(mainGrid !, 1); // try as leftovers
            mainGrid !.Margin = new Thickness(5, 5, 5, 5);
            AddControlToGrid(mainGrid, _boardUI, 0, 0);
            StackPanel otherStack = new StackPanel();

            otherStack.Margin = new Thickness(5, 5, 5, 5);
            AddControlToGrid(mainGrid, otherStack, 0, 1);

            _shipUI = new ShipControlWPF();
            otherStack.Children.Add(_shipUI);
            StackPanel tempStack = new StackPanel();

            tempStack.Margin = new Thickness(0, 5, 0, 0);
            var thisBind = GetVisibleBinding(nameof(BattleshipMainViewModel.ShipDirectionsVisible));

            tempStack.SetBinding(StackPanel.VisibilityProperty, thisBind);
            var firstBut = GetGamingButton("Horizontal", nameof(BattleshipMainViewModel.ShipDirection));

            firstBut.CommandParameter = true;
            thisBind = new Binding(nameof(BattleshipMainViewModel.ShipsHorizontal));
            IValueConverter thisConv;

            thisConv                    = new DirectionConverter();
            thisBind.Converter          = thisConv;
            thisBind.ConverterParameter = true; // this one is true for comparison
            //WindowHelper.SetKeyBindings(Key.F1, nameof(BattleshipMainViewModel.ShipDirectionCommand), true);
            firstBut.SetBinding(BackgroundProperty, thisBind);
            tempStack.Children.Add(firstBut);
            firstBut = GetGamingButton("Vertical", nameof(BattleshipMainViewModel.ShipDirection));
            //WindowHelper.SetKeyBindings(Key.F2, nameof(BattleshipMainViewModel.ShipDirectionCommand), false);
            firstBut.CommandParameter = false;
            thisBind                    = new Binding(nameof(BattleshipMainViewModel.ShipsHorizontal));
            thisBind.Converter          = thisConv;
            thisBind.ConverterParameter = false;
            firstBut.SetBinding(BackgroundProperty, thisBind);
            tempStack.Children.Add(firstBut);
            otherStack.Children.Add(tempStack); // i think
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(BattleshipMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(BattleshipMainViewModel.Status));
            otherStack.Children.Add(firstInfo.GetContent);
            //for now, no hotkeys.  otherwise, requires lots of rethinking on this one.
            Content = mainGrid;
        }
        public async Task <List <DirectionDto> > GetAllDirectionAsync()
        {
            List <DirectionDto> directions = DirectionConverter.Convert(await _directionRepo.GetAllAsync());
            List <CourseDto>    courses    = await GetAllCourseAsync();

            foreach (DirectionDto i in directions)
            {
                i.Courses = courses.Where(x => x.DirectionId == i.Id).ToList();
            }
            return(directions);
        }
Beispiel #4
0
 private Direction FoodInDirection(VoxelInfo[, ,] neighbourhood)
 {
     for (int t = 0; t < 3; ++t)
     {
         for (int h = 0; h < 3; ++h)
         {
             for (int b = 0; b < 3; ++b)
             {
                 if (!(t == 1 && h == 1 && b == 1))                             // if not the voxel itself
                 {
                     if (TypeInformation.IsBiomass(neighbourhood[t, h, b].Type))
                     {
                         return(DirectionConverter.ToDirection(t, h, b));
                     }
                 }
             }
         }
     }
     return(Direction.SELF);
 }
 private Direction GetBranchDirection(VoxelInfo[, ,] neighbourhood)
 {
     if (neighbourhood[2, 1, 1].Type == VoxelType.PINE_WOOD && neighbourhood[0, 1, 1].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(0, 1, 1));
     }
     if (neighbourhood[0, 1, 1].Type == VoxelType.PINE_WOOD && neighbourhood[2, 1, 1].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(2, 1, 1));
     }
     if (neighbourhood[1, 1, 2].Type == VoxelType.PINE_WOOD && neighbourhood[1, 1, 0].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(1, 1, 0));
     }
     if (neighbourhood[1, 1, 0].Type == VoxelType.PINE_WOOD && neighbourhood[1, 1, 2].Type == VoxelType.EMPTY)
     {
         return(DirectionConverter.ToDirection(1, 1, 2));
     }
     return(Direction.SELF);
 }
Beispiel #6
0
 public override bool MoveOnThis(Truck truck, Direction direction)
 {
     if (_Movable == null)
     {
         _Movable = truck;
         _PlacedCounter++;
         return(true);
     }
     else
     {
         if (DirectionConverter.Convert(this, direction).MoveOnThis(_Movable, direction))
         {
             _Movable     = truck;
             truck._Field = this;
             _PlacedCounter++;
             return(true);
         }
         else
         {
             return(false);
         }
     }
 }
        public void TestGetStringValue()
        {
            DirectionType dirn = DirectionType.Rtl;

            DirectionConverter.GetStringValue(dirn).Should().Be("rtl");
        }
 public void TestGetEnumValueRtl()
 {
     DirectionConverter.GetEnumValue("rtl").Should().Be(DirectionType.Rtl);
 }
 public void TestGetEnumValueDuffValue()
 {
     DirectionConverter.GetEnumValue("rubbish").Should().Be(null);
 }
        public void TestGetStringValueNullableNull()
        {
            DirectionType?dirn = null;

            DirectionConverter.GetStringValue(dirn).Should().Be("");
        }
        public void TestGetStringValueInvalidEnumValue()
        {
            DirectionType dirn = (DirectionType)1;

            DirectionConverter.GetStringValue(dirn).Should().Be("");
        }
 public async Task <DirectionDto> CreateDirectionAsync(DirectionDto item)
 {
     return(DirectionConverter.Convert(await _directionRepo.CreateAsync(DirectionConverter.Convert(item))));
 }
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;

            if (gen == 0)
            {
                // Grow 3x3 and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 1, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 2);
                output[2, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[0, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[1, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[1, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4);
                output[2, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);
                output[2, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);
                output[0, 1, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);
                output[0, 1, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2);

                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 1].Type) || neighbourhood[2, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 1].Type) || neighbourhood[0, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 2].Type) || neighbourhood[1, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 0].Type) || neighbourhood[1, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, TypeInformation.GetGrowingSteps(VoxelType.SPRUCE_WOOD) / 4, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 2].Type) || neighbourhood[2, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 0].Type) || neighbourhood[2, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 2].Type) || neighbourhood[0, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 2] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 0].Type) || neighbourhood[0, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 0] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, 2, 0, 0, Direction.UP);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.SPRUCE_WOOD))
            {
                // Grow upwards
                // Grow in given direction
                Int3 coord = DirectionConverter.FromDirection(DirectionConverter.ToOppositeDirection(neighbourhood[1, 1, 1].From));
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[coord.X, coord.Y, coord.Z].Type) || neighbourhood[coord.X, coord.Y, coord.Z].Type == VoxelType.EMPTY)
                {
                    output[coord.X, coord.Y, coord.Z] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, gen + 1, 0, 0, neighbourhood[1, 1, 1].From);
                }
                //output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD, true, gen + 1);
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD);
            }
            else
            {
                // Grow upwards one last time
                //output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD);
                if (neighbourhood[1, 1, 1].From != Direction.UP)
                {
                    output[1, 2, 1] = new VoxelInfo(VoxelType.SPRUCE_NEEDLE, true);
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.SPRUCE_WOOD);
            }
            return(output);
        }
 public async Task <bool> UpdateDirectionAsync(DirectionDto item)
 {
     return(await _directionRepo.UpdateAsync(DirectionConverter.Convert(item)));
 }
Beispiel #15
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.HESPEROPHANES_CINNEREUS))
            {
                return(null);
            }

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            int t = random.Next(0, 3);
            int h = random.Next(0, 3);
            int b = random.Next(0, 3);

            if (gen == 0)
            {
                if (IsWalkable(neighbourhood[t, h, b]))
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
                    output[t, h, b] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, 1);
                }
                else
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, 1);
                }
            }
            else if (gen < TypeInformation.GetGrowHeight(VoxelType.HESPEROPHANES_CINNEREUS) && res == 10)
            {
                Int3 moveTo = DirectionConverter.FromDirection(neighbourhood[1, 1, 1].From);
                t = moveTo.X;
                h = moveTo.Y;
                b = moveTo.Z;
                output[t, h, b] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, 0);
                if (random.Next(0, 11) > 7)
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(1, 5), 0, TypeInformation.GetGrowingSteps(VoxelType.HESPEROPHANES_CINNEREUS), Direction.SELF);
                }
                else
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
                }
            }
            else// if (gen < TypeInformation.GetGrowHeight(VoxelType.HESPEROPHANES_CINNEREUS))
            {
                Direction food = FoodInDirection(neighbourhood);
                if (food != Direction.SELF)
                {
                    Int3 foodPos = DirectionConverter.FromDirection(food);
                    int  eattime = -10;
                    if (neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.PINE_WOOD || neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.SPRUCE_WOOD)
                    {
                        eattime = -20;
                    }
                    if (neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.TEAK_WOOD || neighbourhood[foodPos.X, foodPos.Y, foodPos.Z].Type == VoxelType.OAK_WOOD)
                    {
                        eattime = -5;
                    }

                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(0, 3), 10, eattime, food);
                }
                else if (IsWalkable(neighbourhood[t, h, b]))
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
                    output[t, h, b] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(1, 5));
                }
                else
                {
                    output[1, 1, 1] = new VoxelInfo(VoxelType.HESPEROPHANES_CINNEREUS, true, gen + random.Next(1, 5));
                }
            }

            /* else
             * {
             *   output[1, 1, 1] = new VoxelInfo(VoxelType.EMPTY);
             * }*/

            return(output);
        }
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD))
            {
                return(null);
            }

            int height = random.Next((int)(TypeInformation.GetGrowHeight(VoxelType.PINE_WOOD) * 0.75), (int)(TypeInformation.GetGrowHeight(VoxelType.PINE_WOOD) * 1.25));

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;
            int res = neighbourhood[1, 1, 1].Resources;

            if (gen == 0)
            {
                // Grow Cross and ovveride current generation
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, 1, 0, TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD) / 2);
                output[2, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);
                output[0, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);
                output[1, 1, 2] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);
                output[1, 1, 0] = new VoxelInfo(VoxelType.PINE_WOOD, true, 2, 30);

                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 1].Type) || neighbourhood[1, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 1].Type) || neighbourhood[2, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[0, 0, 1].Type) || neighbourhood[0, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[0, 0, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 2].Type) || neighbourhood[1, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 0].Type) || neighbourhood[1, 0, 0].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 0] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next(1, height), 0, 0, Direction.UP);
                }
            }
            else if (gen == -1)
            {
                output[1, 2, 1] = new VoxelInfo(VoxelType.PINE_NEEDLE, true);
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD);
            }
            else if (gen < height)
            {
                if (res > 0 && gen > TypeInformation.GetGrowHeight(VoxelType.PINE_WOOD) / 2)
                {
                    if (random.Next(0, 11) > 7)
                    {
                        res -= 15;
                        Direction grow = GetBranchDirection(neighbourhood);
                        Int3      temp = DirectionConverter.FromDirection(grow);
                        if (neighbourhood[temp.X, 0, temp.Z].Type == VoxelType.EMPTY || TypeInformation.IsNotWoodButBiomass(neighbourhood[temp.X, 0, temp.Z].Type))
                        {
                            output[temp.X, temp.Y, temp.Z] = new VoxelInfo(VoxelType.PINE_WOOD, true, random.Next((int)(height * 0.75), height), 0, 0, DirectionConverter.ToOppositeDirection(grow));
                        }
                    }
                }
                Int3 coord = DirectionConverter.FromDirection(DirectionConverter.ToOppositeDirection(neighbourhood[1, 1, 1].From));
                // Grow in given direction
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[coord.X, coord.Y, coord.Z].Type) || neighbourhood[coord.X, coord.Y, coord.Z].Type == VoxelType.EMPTY)
                {
                    output[coord.X, coord.Y, coord.Z] = new VoxelInfo(VoxelType.PINE_WOOD, true, gen + 1, res, 0, neighbourhood[1, 1, 1].From);
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD);
            }
            else
            {
                // Grow upwards one last time
                if (neighbourhood[1, 1, 1].From != Direction.UP)
                {
                    output[1, 2, 1] = new VoxelInfo(VoxelType.PINE_WOOD, true, -1, 0, TypeInformation.GetGrowingSteps(VoxelType.PINE_WOOD));
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.PINE_WOOD);
            }
            return(output);
        }
Beispiel #17
0
        public VoxelInfo[, ,] ApplyRule(VoxelInfo[, ,] neighbourhood)
        {
            // Apply each 18-th turn
            if (neighbourhood[1, 1, 1].Ticks < TypeInformation.GetGrowingSteps(VoxelType.TEAK_WOOD))
            {
                return(null);
            }

            int height = random.Next((int)(TypeInformation.GetGrowHeight(VoxelType.TEAK_WOOD) * 0.75), (int)(TypeInformation.GetGrowHeight(VoxelType.TEAK_WOOD) * 1.25));

            VoxelInfo[, ,] output = new VoxelInfo[3, 3, 3];
            int gen = neighbourhood[1, 1, 1].Generation;

            if (gen == 0)
            {
                // Grow a 2x2 quad (override current generation)
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);
                output[2, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);
                output[1, 1, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);
                output[2, 1, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1);

                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 1].Type) || neighbourhood[1, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 1].Type) || neighbourhood[2, 0, 1].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 1] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 0, 2].Type) || neighbourhood[1, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[1, 0, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[2, 0, 2].Type) || neighbourhood[2, 0, 2].Type == VoxelType.EMPTY)
                {
                    output[2, 0, 2] = new VoxelInfo(VoxelType.TEAK_WOOD, true, 1, 0, 0, Direction.UP);
                }
            }
            else if (gen < height)
            {
                Int3 coord = DirectionConverter.FromDirection(DirectionConverter.ToOppositeDirection(neighbourhood[1, 1, 1].From));
                // Grow in given direction
                if (TypeInformation.IsNotWoodButBiomass(neighbourhood[coord.X, coord.Y, coord.Z].Type) || neighbourhood[coord.X, coord.Y, coord.Z].Type == VoxelType.EMPTY)
                {
                    output[coord.X, coord.Y, coord.Z] = new VoxelInfo(VoxelType.TEAK_WOOD, true, gen + 1, 0, 0, neighbourhood[1, 1, 1].From);
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
            }
            else
            {
                if (neighbourhood[1, 1, 1].From == Direction.DOWN)
                {
                    if (TypeInformation.IsNotWoodButBiomass(neighbourhood[1, 2, 1].Type) || neighbourhood[1, 2, 1].Type == VoxelType.EMPTY)
                    {
                        output[1, 2, 1] = new VoxelInfo(VoxelType.TEAK_LEAF, true, 1);
                    }
                }
                output[1, 1, 1] = new VoxelInfo(VoxelType.TEAK_WOOD);
            }
            return(output);
        }