Beispiel #1
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            _Sources = new List <CSoundCardSource>();

            DeviceCollection devices = DirectSoundCapture.GetDevices();

            foreach (DeviceInformation dev in devices)
            {
                using (var ds = new DirectSoundCapture(dev.DriverGuid))
                {
                    var device = new CRecordDevice(_Devices.Count, dev.DriverGuid.ToString(), dev.Description, ds.Capabilities.Channels);

                    _Devices.Add(device);
                }
            }

            _Initialized = true;

            return(true);
        }
        /// <summary>
        ///   Returns an enumerator that iterates through the device collection.
        /// </summary>
        ///
        /// <returns>
        ///   A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that
        ///   can be used to iterate through the collection.
        /// </returns>
        ///
        public IEnumerator <AudioDeviceInfo> GetEnumerator()
        {
            DeviceCollection devices = (Category == AudioDeviceCategory.Capture) ?
                                       DirectSoundCapture.GetDevices() :
                                       DirectSound.GetDevices();

            foreach (DeviceInformation info in devices)
            {
                yield return(new AudioDeviceInfo(info));
            }
        }
Beispiel #3
0
        public SoundDriver()
        {
            iMutex      = new Mutex();
            iSourceList = new List <ISource>();
            iCapture    = new DirectSoundCapture();

            DeviceCollection cdc = DirectSoundCapture.GetDevices();

            for (int i = 0; i < cdc.Count; i++)
            {
                DeviceInformation info = cdc[i];
                string            name = info.Description;
                iSourceList.Add(new Source(info.Description, info.DriverGuid.ToString()));
            }
        }
Beispiel #4
0
        public bool Init()
        {
            DeviceCollection devices = DirectSoundCapture.GetDevices();

            _Devices = new List <SRecordDevice>();
            _Sources = new List <SoundCardSource>();

            int id = 0;

            foreach (DeviceInformation dev in devices)
            {
                DirectSoundCapture ds = new DirectSoundCapture(dev.DriverGuid);

                SRecordDevice device = new SRecordDevice();
                device.Driver = dev.DriverGuid.ToString();
                device.ID     = id;
                device.Name   = dev.Description;
                device.Inputs = new List <SInput>();

                SInput inp = new SInput();
                inp.Name     = "Default";
                inp.Channels = ds.Capabilities.Channels;

                if (inp.Channels > 2)
                {
                    inp.Channels = 2; //more are not supported in vocaluxe
                }
                device.Inputs.Add(inp);
                _Devices.Add(device);

                id++;
                ds.Dispose();
            }

            _DeviceConfig = _Devices.ToArray();
            _initialized  = true;

            return(true);
        }
Beispiel #5
0
        static void Main()
        {
            const int samples = 512;
            const int latency = 24;

            var devices = DirectSoundCapture.GetDevices();

            //var capture = new DirectSoundCapture(devices.OrderByDescending(d => d.Description.Contains("Mic")).First().DriverGuid);
            var capture = new DirectSoundCapture(devices.OrderByDescending(d => d.Description.Contains("Mix")).First().DriverGuid);

            var audioFormat = new WaveFormat();

            var audioBuffer = new CaptureBuffer(capture, new CaptureBufferDescription
            {
                BufferBytes = audioFormat.ConvertLatencyToByteSize(latency),
                Format      = audioFormat
            });

            audioBuffer.Start(true);

            using (var form = new Form())
                using (var factory = new Factory4())
                {
                    form.Text          = "AudioDX";
                    form.ClientSize    = new System.Drawing.Size(1024, 768);
                    form.StartPosition = FormStartPosition.CenterScreen;

                    Device11  device;
                    SwapChain swapChain;

                    Device11.CreateWithSwapChain(
                        DriverType.Hardware,
                        DeviceCreationFlags.None,
                        new SwapChainDescription
                    {
                        IsWindowed        = true,
                        BufferCount       = 1,
                        OutputHandle      = form.Handle,
                        SampleDescription = new SampleDescription(1, 0),
                        ModeDescription   = new ModeDescription(form.ClientSize.Width, form.ClientSize.Height, new Rational(60, 1), Format.B8G8R8A8_UNorm),
                        Usage             = Usage.RenderTargetOutput,
                        SwapEffect        = SwapEffect.Discard
                    },
                        out device,
                        out swapChain);

                    var context = device.ImmediateContext;

                    var backBuffer = swapChain.GetBackBuffer <Texture2D>(0);

                    var backBufferView = new RenderTargetView(device, backBuffer);

                    backBuffer.Dispose();

                    var depthBuffer = new Texture2D(device, new Texture2DDescription
                    {
                        Format            = Format.D16_UNorm,
                        ArraySize         = 1,
                        MipLevels         = 1,
                        Width             = form.ClientSize.Width,
                        Height            = form.ClientSize.Height,
                        SampleDescription = new SampleDescription(1, 0),
                        BindFlags         = BindFlags.DepthStencil
                    });

                    var depthBufferView = new DepthStencilView(device, depthBuffer);

                    depthBuffer.Dispose();

                    Shapes.Sphere.Load(device);
                    Shapes.Cube.Load(device);
                    Shapes.Billboard.Load(device);
                    Shaders.Normal.Load(device);
                    Shaders.Color.Load(device);

                    var rasterizerStateDescription = RasterizerStateDescription.Default();
                    //rasterizerStateDescription.FillMode = FillMode.Wireframe;
                    //rasterizerStateDescription.IsFrontCounterClockwise = true;
                    //rasterizerStateDescription.CullMode = CullMode.Back;
                    var rasterizerState = new RasterizerState(device, rasterizerStateDescription);

                    var blendStateDescription = BlendStateDescription.Default();
                    //blendStateDescription.RenderTarget[0] = new RenderTargetBlendDescription(true, BlendOption.SourceAlpha, BlendOption.InverseSourceAlpha, BlendOperation.Add, BlendOption.SourceAlpha, BlendOption.DestinationAlpha, BlendOperation.Add, ColorWriteMaskFlags.All);

                    var blendState = new BlendState(device, blendStateDescription);

                    var depthStateDescription = DepthStencilStateDescription.Default();

                    depthStateDescription.DepthComparison  = Comparison.LessEqual;
                    depthStateDescription.IsDepthEnabled   = true;
                    depthStateDescription.IsStencilEnabled = false;

                    var depthStencilState = new DepthStencilState(device, depthStateDescription);

                    var samplerStateDescription = SamplerStateDescription.Default();

                    samplerStateDescription.Filter   = Filter.MinMagMipLinear;
                    samplerStateDescription.AddressU = TextureAddressMode.Wrap;
                    samplerStateDescription.AddressV = TextureAddressMode.Wrap;

                    var samplerState = new SamplerState(device, samplerStateDescription);

                    var startTime = DateTime.Now;
                    var frame     = 0;
                    var size      = form.ClientSize;

                    var audioData  = new byte[audioFormat.ConvertLatencyToByteSize(latency)];
                    var audioIndex = 0;

                    var leftWaveForm  = new float[samples * 8];
                    var rightWaveForm = new float[samples * 8];

                    for (var sample = 0; sample < samples; sample++)
                    {
                        leftWaveForm[(sample * 8) + 0]  = -1.0f + ((float)sample / (samples - 1) * 2.0f);
                        rightWaveForm[(sample * 8) + 0] = -1.0f + ((float)sample / (samples - 1) * 2.0f);
                    }

                    var waveFormBufferDescription = new BufferDescription
                    {
                        BindFlags      = BindFlags.VertexBuffer,
                        SizeInBytes    = leftWaveForm.Length * sizeof(float),
                        CpuAccessFlags = CpuAccessFlags.Write,
                        Usage          = ResourceUsage.Dynamic
                    };

                    //var leftWaveFormVertexBuffer = Buffer11.Create(device, leftWaveForm, waveFormBufferDescription);
                    //var rightWaveFormVertexBuffer = Buffer11.Create(device, rightWaveForm, waveFormBufferDescription);

                    //var leftWaveFormVertexBufferBinding = new VertexBufferBinding(leftWaveFormVertexBuffer, 8 * sizeof(float), 0);
                    //var rightWaveFormVertexBufferBinding = new VertexBufferBinding(rightWaveFormVertexBuffer, 8 * sizeof(float), 0);

                    var leftFrequencies  = new float[samples];
                    var rightFrequencies = new float[samples];

                    //var rotation = 0.0f;

                    RenderLoop.Run(form, () =>
                    {
                        if (audioBuffer.CurrentCapturePosition != audioBuffer.CurrentRealPosition)
                        {
                            audioBuffer.Read(audioData, 0, audioData.Length, 0, LockFlags.None);

                            //for (var sample = 0; sample < samples; sample++)
                            //{
                            //	leftWaveForm[(sample * 8) + 1] = -BitConverter.ToInt16(audioData, sample * 4) / (float)short.MinValue;
                            //	rightWaveForm[(sample * 8) + 1] = -BitConverter.ToInt16(audioData, (sample * 4) + 2) / (float)short.MinValue;
                            //}

                            //DataStream stream;

                            //context.MapSubresource(leftWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            //stream.WriteRange(leftWaveForm);

                            //context.UnmapSubresource(leftWaveFormVertexBuffer, 0);

                            //stream.Dispose();

                            //context.MapSubresource(rightWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            //stream.WriteRange(rightWaveForm);

                            //context.UnmapSubresource(rightWaveFormVertexBuffer, 0);

                            //stream.Dispose();

                            for (var sample = 0; sample < samples; sample++)
                            {
                                leftFrequencies[sample]  = 0.0f;
                                rightFrequencies[sample] = 0.0f;

                                for (var sample2 = 0; sample2 < samples; sample2++)
                                {
                                    var theta = -2.0f * MathUtil.Pi * (float)sample2 * (float)sample / (samples << 1);
                                    var value = (float)Math.Cos(theta);

                                    leftFrequencies[sample]  += value * (-BitConverter.ToInt16(audioData, sample2 * 4) / (float)short.MinValue);
                                    rightFrequencies[sample] += value * (-BitConverter.ToInt16(audioData, (sample2 * 4) + 2) / (float)short.MinValue);
                                }
                            }

                            //for (var sample = 0; sample < samples; sample++)
                            //{
                            //	leftWaveForm[(sample * 8) + 1] = Math.Abs(leftFrequencies[sample]);
                            //	rightWaveForm[(sample * 8) + 1] = Math.Abs(rightFrequencies[sample]);

                            //var angle = ((float)sample / (float)samples) * MathUtil.TwoPi;
                            //var sin = (float)Math.Sin(angle);
                            //var cos = (float)Math.Cos(angle);

                            //leftWaveForm[(sample * 8) + 0] = (Math.Abs(leftFrequencies[sample]) + 10.0f) * sin * -0.01f;
                            //leftWaveForm[(sample * 8) + 1] = (Math.Abs(leftFrequencies[sample]) + 10.0f) * cos * -0.01f;
                            //rightWaveForm[(sample * 8) + 0] = (Math.Abs(rightFrequencies[sample]) + 10.0f) * sin * 0.01f;
                            //rightWaveForm[(sample * 8) + 1] = (Math.Abs(rightFrequencies[sample]) + 10.0f) * cos * -0.01f;
                            //}

                            //context.MapSubresource(leftWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            //stream.WriteRange(leftWaveForm);

                            //context.UnmapSubresource(leftWaveFormVertexBuffer, 0);

                            //stream.Dispose();

                            //context.MapSubresource(rightWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            //stream.WriteRange(rightWaveForm);

                            //context.UnmapSubresource(rightWaveFormVertexBuffer, 0);

                            //stream.Dispose();
                        }

                        if (form.ClientSize != size)
                        {
                            Utilities.Dispose(ref backBufferView);
                            Utilities.Dispose(ref depthBufferView);

                            if (form.ClientSize.Width != 0 && form.ClientSize.Height != 0)
                            {
                                swapChain.ResizeBuffers(1, form.ClientSize.Width, form.ClientSize.Height, Format.B8G8R8A8_UNorm, SwapChainFlags.None);

                                backBuffer = swapChain.GetBackBuffer <Texture2D>(0);

                                backBufferView = new RenderTargetView(device, backBuffer);
                                backBuffer.Dispose();

                                depthBuffer = new Texture2D(device, new Texture2DDescription
                                {
                                    Format            = Format.D16_UNorm,
                                    ArraySize         = 1,
                                    MipLevels         = 1,
                                    Width             = form.ClientSize.Width,
                                    Height            = form.ClientSize.Height,
                                    SampleDescription = new SampleDescription(1, 0),
                                    BindFlags         = BindFlags.DepthStencil
                                });

                                depthBufferView = new DepthStencilView(device, depthBuffer);
                                depthBuffer.Dispose();
                            }

                            size = form.ClientSize;
                        }

                        var ratio = (float)form.ClientSize.Width / (float)form.ClientSize.Height;

                        var projection = Matrix.PerspectiveFovRH(3.14f / 3.0f, ratio, 0.01f, 1000);
                        var view       = Matrix.LookAtRH(new Vector3(0, 2, 50), Vector3.Zero, Vector3.UnitY);
                        //var world = Matrix.Scaling(1.0f + Math.Abs(((leftWaveForm[audioIndex + 1]) * 0.01f))) * Matrix.RotationY(Environment.TickCount / 2000.0f);
                        //var world = Matrix.RotationY(rotation);
                        //var world = Matrix.Scaling(1.0f + ((audioData[audioIndex] + audioData[audioIndex + 1] << 8) * 0.00001f)) * Matrix.RotationY(Environment.TickCount / 1000.0f);

                        //audioIndex += 8;

                        //if (audioIndex >= leftWaveForm.Length)
                        //	audioIndex = 0;

                        //rotation += 0.01f;

                        //var worldViewProjection = world * view * projection;
                        //var diffuse = new Vector4(1, 0, 0, 0.5f);

                        //Shaders.Color.WorldViewProjection(context, ref worldViewProjection);
                        //Shaders.Color.Emissive(context, ref diffuse);

                        context.Rasterizer.SetViewport(0, 0, form.ClientSize.Width, form.ClientSize.Height);
                        context.OutputMerger.SetTargets(depthBufferView, backBufferView);

                        context.ClearRenderTargetView(backBufferView, new RawColor4(0, 0, 0, 1));
                        context.ClearDepthStencilView(depthBufferView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        //Shaders.Color.Apply(context);
                        //Shapes.Sphere.Begin(context);
                        //Shapes.Cube.Begin(context);
                        //Shapes.Billboard.Begin(context);

                        context.Rasterizer.State = rasterizerState;
                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);
                        context.PixelShader.SetSampler(0, samplerState);
                        context.PixelShader.SetShaderResource(0, null);

                        //Shapes.Sphere.Draw(context);
                        //Shapes.Cube.Draw(context);
                        //Shapes.Billboard.Draw(context);

                        // Draw Waveforms
                        //diffuse = new Vector4(0, 0, 1, 0.5f);

                        //Shaders.Color.Apply(context);

                        //worldViewProjection = Matrix.Scaling(1, 0.1f, 1) * Matrix.Translation(0, 0.1f, 0);
                        //worldViewProjection = Matrix.Scaling(1, 1, 1) * Matrix.Translation(-0.5f, 0, 0);

                        //Shaders.Color.WorldViewProjection(context, ref worldViewProjection);
                        //Shaders.Color.Emissive(context, ref diffuse);

                        //context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        //context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        //context.Draw(samples, 0);

                        //worldViewProjection = Matrix.Scaling(1, 0.1f, 1) * Matrix.Translation(0, -0.1f, 0);

                        //Shaders.Color.WorldViewProjection(context, ref worldViewProjection);

                        //context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        //context.Draw(samples, 0);

                        // Draw Frequencies
                        Shapes.Billboard.Begin(context);
                        Shaders.Color.Apply(context);

                        var emissive = new Vector4(0.2f, 0.2f, 0.8f, 1);

                        Shaders.Color.Emissive(context, ref emissive);

                        for (var sample = 0; sample < samples; sample++)
                        {
                            var volume = 1 + (int)(Math.Abs(leftFrequencies[sample]) * 10.0f);

                            for (var pixel = 0; pixel < volume; pixel++)
                            {
                                //var worldViewProjection = Matrix.Scaling(0.5f) * Matrix.Translation(-256.0f + sample, Math.Abs(leftFrequencies[sample]) * 10.0f, 0) * view * projection;
                                var worldViewProjection = Matrix.Scaling(0.5f) * Matrix.Translation(-50.0f + sample, pixel, 0) * view * projection;

                                Shaders.Color.WorldViewProjection(context, ref worldViewProjection);

                                emissive = new Vector4(pixel * 0.06f, 0.0f, 0.8f - (pixel * 0.02f), 1);
                                Shaders.Color.Emissive(context, ref emissive);
                                Shapes.Billboard.Draw(context);
                            }
                        }

                        swapChain.Present(1, PresentFlags.None);

                        frame++;
                    });

                    MessageBox.Show((frame / DateTime.Now.Subtract(startTime).TotalSeconds).ToString() + " FPS");
                }
        }
Beispiel #6
0
        static void Main()
        {
            var initError = EVRInitError.None;

            system = OpenVR.Init(ref initError);

            if (initError != EVRInitError.None)
            {
                return;
            }

            compositor = OpenVR.Compositor;

            compositor.CompositorBringToFront();
            compositor.FadeGrid(5.0f, false);

            count = OpenVR.k_unMaxTrackedDeviceCount;

            currentPoses = new TrackedDevicePose_t[count];
            nextPoses    = new TrackedDevicePose_t[count];

            controllers                    = new List <uint>();
            controllerModels               = new RenderModel_t[count];
            controllerTextures             = new RenderModel_TextureMap_t[count];
            controllerTextureViews         = new ShaderResourceView[count];
            controllerVertexBuffers        = new SharpDX.Direct3D11.Buffer[count];
            controllerIndexBuffers         = new SharpDX.Direct3D11.Buffer[count];
            controllerVertexBufferBindings = new VertexBufferBinding[count];

            for (uint device = 0; device < count; device++)
            {
                var deviceClass = system.GetTrackedDeviceClass(device);

                switch (deviceClass)
                {
                case ETrackedDeviceClass.HMD:
                    headset = device;
                    break;

                case ETrackedDeviceClass.Controller:
                    controllers.Add(device);
                    break;
                }
            }

            uint width  = 0;
            uint height = 0;

            system.GetRecommendedRenderTargetSize(ref width, ref height);

            headsetSize = new Size((int)width, (int)height);
            windowSize  = new Size(960, 540);

            var leftEyeProjection  = Convert(system.GetProjectionMatrix(EVREye.Eye_Left, 0.01f, 1000.0f));
            var rightEyeProjection = Convert(system.GetProjectionMatrix(EVREye.Eye_Right, 0.01f, 1000.0f));

            var leftEyeView  = Convert(system.GetEyeToHeadTransform(EVREye.Eye_Left));
            var rightEyeView = Convert(system.GetEyeToHeadTransform(EVREye.Eye_Right));

            foreach (var controller in controllers)
            {
                var modelName     = new StringBuilder(255, 255);
                var propertyError = ETrackedPropertyError.TrackedProp_Success;

                var length = system.GetStringTrackedDeviceProperty(controller, ETrackedDeviceProperty.Prop_RenderModelName_String, modelName, 255, ref propertyError);

                if (propertyError == ETrackedPropertyError.TrackedProp_Success)
                {
                    var modelName2 = modelName.ToString();

                    while (true)
                    {
                        var pointer    = IntPtr.Zero;
                        var modelError = EVRRenderModelError.None;

                        modelError = OpenVR.RenderModels.LoadRenderModel_Async(modelName2, ref pointer);

                        if (modelError == EVRRenderModelError.Loading)
                        {
                            continue;
                        }

                        if (modelError == EVRRenderModelError.None)
                        {
                            var renderModel = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_t>(pointer);

                            controllerModels[controller] = renderModel;
                            break;
                        }
                    }

                    while (true)
                    {
                        var pointer      = IntPtr.Zero;
                        var textureError = EVRRenderModelError.None;

                        textureError = OpenVR.RenderModels.LoadTexture_Async(controllerModels[controller].diffuseTextureId, ref pointer);

                        if (textureError == EVRRenderModelError.Loading)
                        {
                            continue;
                        }

                        if (textureError == EVRRenderModelError.None)
                        {
                            var texture = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_TextureMap_t>(pointer);

                            controllerTextures[controller] = texture;
                            break;
                        }
                    }
                }
            }

            int adapterIndex = 0;

            system.GetDXGIOutputInfo(ref adapterIndex);

            using (var form = new Form())
                using (var factory = new Factory4())
                {
                    form.ClientSize = windowSize;

                    var adapter = factory.GetAdapter(adapterIndex);

                    var swapChainDescription = new SwapChainDescription
                    {
                        BufferCount     = 1,
                        Flags           = SwapChainFlags.None,
                        IsWindowed      = true,
                        ModeDescription = new ModeDescription
                        {
                            Format      = Format.B8G8R8A8_UNorm,
                            Width       = form.ClientSize.Width,
                            Height      = form.ClientSize.Height,
                            RefreshRate = new Rational(60, 1)
                        },
                        OutputHandle      = form.Handle,
                        SampleDescription = new SampleDescription(1, 0),
                        SwapEffect        = SwapEffect.Discard,
                        Usage             = Usage.RenderTargetOutput
                    };

                    SharpDX.Direct3D11.Device.CreateWithSwapChain(adapter, DeviceCreationFlags.None, swapChainDescription, out device, out swapChain);

                    factory.MakeWindowAssociation(form.Handle, WindowAssociationFlags.None);

                    context = device.ImmediateContext;

                    using (var backBuffer = swapChain.GetBackBuffer <Texture2D>(0))
                        backBufferView = new RenderTargetView(device, backBuffer);

                    var depthBufferDescription = new Texture2DDescription
                    {
                        Format            = Format.D16_UNorm,
                        ArraySize         = 1,
                        MipLevels         = 1,
                        Width             = form.ClientSize.Width,
                        Height            = form.ClientSize.Height,
                        SampleDescription = new SampleDescription(1, 0),
                        Usage             = ResourceUsage.Default,
                        BindFlags         = BindFlags.DepthStencil,
                        CpuAccessFlags    = CpuAccessFlags.None,
                        OptionFlags       = ResourceOptionFlags.None
                    };

                    using (var depthBuffer = new Texture2D(device, depthBufferDescription))
                        depthStencilView = new DepthStencilView(device, depthBuffer);

                    // Create Eye Textures
                    var eyeTextureDescription = new Texture2DDescription
                    {
                        ArraySize         = 1,
                        BindFlags         = BindFlags.RenderTarget,
                        CpuAccessFlags    = CpuAccessFlags.None,
                        Format            = Format.B8G8R8A8_UNorm,
                        Width             = headsetSize.Width,
                        Height            = headsetSize.Height,
                        MipLevels         = 1,
                        OptionFlags       = ResourceOptionFlags.None,
                        SampleDescription = new SampleDescription(1, 0),
                        Usage             = ResourceUsage.Default
                    };

                    var leftEyeTexture  = new Texture2D(device, eyeTextureDescription);
                    var rightEyeTexture = new Texture2D(device, eyeTextureDescription);

                    var leftEyeTextureView  = new RenderTargetView(device, leftEyeTexture);
                    var rightEyeTextureView = new RenderTargetView(device, rightEyeTexture);

                    // Create Eye Depth Buffer
                    eyeTextureDescription.BindFlags = BindFlags.DepthStencil;
                    eyeTextureDescription.Format    = Format.D32_Float;

                    var eyeDepth     = new Texture2D(device, eyeTextureDescription);
                    var eyeDepthView = new DepthStencilView(device, eyeDepth);

                    Shapes.Cube.Load(device);
                    Shapes.Sphere.Load(device);
                    Shaders.Position.Load(device);
                    Shaders.Normal.Load(device);
                    Shaders.NormalTexture.Load(device);

                    // Load Controller Models
                    foreach (var controller in controllers)
                    {
                        var model = controllerModels[controller];

                        controllerVertexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rVertexData, new BufferDescription
                        {
                            BindFlags   = BindFlags.VertexBuffer,
                            SizeInBytes = (int)model.unVertexCount * 32
                        });

                        controllerVertexBufferBindings[controller] = new VertexBufferBinding(controllerVertexBuffers[controller], 32, 0);

                        controllerIndexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rIndexData, new BufferDescription
                        {
                            BindFlags   = BindFlags.IndexBuffer,
                            SizeInBytes = (int)model.unTriangleCount * 3 * 2
                        });

                        var texture = controllerTextures[controller];

                        using (var texture2d = new Texture2D(device, new Texture2DDescription
                        {
                            ArraySize = 1,
                            BindFlags = BindFlags.ShaderResource,
                            Format = Format.R8G8B8A8_UNorm,
                            Width = texture.unWidth,
                            Height = texture.unHeight,
                            MipLevels = 1,
                            SampleDescription = new SampleDescription(1, 0)
                        }, new DataRectangle(texture.rubTextureMapData, texture.unWidth * 4)))
                            controllerTextureViews[controller] = new ShaderResourceView(device, texture2d);
                    }

                    worldViewProjectionBuffer = new SharpDX.Direct3D11.Buffer(device, Utilities.SizeOf <Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0);

                    var rasterizerStateDescription = RasterizerStateDescription.Default();
                    //rasterizerStateDescription.FillMode = FillMode.Wireframe;
                    rasterizerStateDescription.IsFrontCounterClockwise = true;
                    //rasterizerStateDescription.CullMode = CullMode.None;

                    rasterizerState = new RasterizerState(device, rasterizerStateDescription);

                    var blendStateDescription = BlendStateDescription.Default();

                    blendStateDescription.RenderTarget[0].BlendOperation   = BlendOperation.Add;
                    blendStateDescription.RenderTarget[0].SourceBlend      = BlendOption.SourceAlpha;
                    blendStateDescription.RenderTarget[0].DestinationBlend = BlendOption.InverseSourceAlpha;

                    blendStateDescription.RenderTarget[0].IsBlendEnabled = false;

                    blendState = new BlendState(device, blendStateDescription);

                    var depthStateDescription = DepthStencilStateDescription.Default();

                    depthStateDescription.DepthComparison  = Comparison.LessEqual;
                    depthStateDescription.IsDepthEnabled   = true;
                    depthStateDescription.IsStencilEnabled = false;

                    depthStencilState = new DepthStencilState(device, depthStateDescription);

                    var samplerStateDescription = SamplerStateDescription.Default();

                    samplerStateDescription.Filter   = Filter.MinMagMipLinear;
                    samplerStateDescription.AddressU = TextureAddressMode.Wrap;
                    samplerStateDescription.AddressV = TextureAddressMode.Wrap;

                    samplerState = new SamplerState(device, samplerStateDescription);

                    startTime  = DateTime.Now;
                    frame      = 0;
                    windowSize = form.ClientSize;

                    backgroundColor = new RawColor4(0.1f, 0.1f, 0.1f, 1);

                    var vrEvent   = new VREvent_t();
                    var eventSize = (uint)Utilities.SizeOf <VREvent_t>();

                    head = Matrix.Identity;

                    // Initialize Audio
                    var audioSamples = 1024;

                    var audioDevices = DirectSoundCapture.GetDevices();

                    //var audioCapture = new DirectSoundCapture(devices.OrderByDescending(d => d.Description.Contains("Mic")).First().DriverGuid);
                    var audioCapture = new DirectSoundCapture(audioDevices.OrderByDescending(d => d.Description.Contains("Mix")).First().DriverGuid);

                    var audioFormat = new WaveFormat();
                    var audioLength = audioFormat.ConvertLatencyToByteSize(24);

                    var audioData     = new byte[audioLength];
                    var audioPosition = 0;

                    var leftWaveForm  = new float[1024 * 8];
                    var rightWaveForm = new float[1024 * 8];

                    for (var sample = 0; sample < 1024; sample++)
                    {
                        leftWaveForm[(sample * 8) + 0]  = -1.0f + ((float)sample / 512.0f);
                        rightWaveForm[(sample * 8) + 0] = -1.0f + ((float)sample / 512.0f);
                    }

                    var audioBuffer = new CaptureBuffer(audioCapture, new CaptureBufferDescription
                    {
                        BufferBytes = audioLength,
                        Format      = audioFormat
                    });

                    audioBuffer.Start(true);

                    var waveFormBufferDescription = new BufferDescription
                    {
                        BindFlags      = BindFlags.VertexBuffer,
                        SizeInBytes    = leftWaveForm.Length * sizeof(float),
                        CpuAccessFlags = CpuAccessFlags.Write,
                        Usage          = ResourceUsage.Dynamic
                    };

                    var leftWaveFormVertexBuffer  = SharpDX.Direct3D11.Buffer.Create(device, leftWaveForm, waveFormBufferDescription);
                    var rightWaveFormVertexBuffer = SharpDX.Direct3D11.Buffer.Create(device, rightWaveForm, waveFormBufferDescription);

                    var leftWaveFormVertexBufferBinding  = new VertexBufferBinding(leftWaveFormVertexBuffer, 8 * sizeof(float), 0);
                    var rightWaveFormVertexBufferBinding = new VertexBufferBinding(rightWaveFormVertexBuffer, 8 * sizeof(float), 0);

                    RenderLoop.Run(form, () =>
                    {
                        if (audioBuffer.CurrentCapturePosition != audioBuffer.CurrentRealPosition)
                        {
                            audioBuffer.Read(audioData, 0, audioData.Length, 0, LockFlags.None);

                            for (var sample = 0; sample < 1024; sample++)
                            {
                                leftWaveForm[(sample * 8) + 1]  = -BitConverter.ToInt16(audioData, sample * 4) / (float)short.MinValue;
                                rightWaveForm[(sample * 8) + 1] = -BitConverter.ToInt16(audioData, (sample * 4) + 2) / (float)short.MinValue;
                            }

                            DataStream stream;

                            context.MapSubresource(leftWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            stream.WriteRange(leftWaveForm);

                            context.UnmapSubresource(leftWaveFormVertexBuffer, 0);

                            stream.Dispose();

                            context.MapSubresource(rightWaveFormVertexBuffer, 0, MapMode.WriteDiscard, SharpDX.Direct3D11.MapFlags.None, out stream);

                            stream.WriteRange(rightWaveForm);

                            context.UnmapSubresource(rightWaveFormVertexBuffer, 0);

                            stream.Dispose();
                        }

                        audioPosition += 8;

                        if (audioPosition >= leftWaveForm.Length)
                        {
                            audioPosition = 0;
                        }

                        while (system.PollNextEvent(ref vrEvent, eventSize))
                        {
                            switch ((EVREventType)vrEvent.eventType)
                            {
                            case EVREventType.VREvent_TrackedDeviceActivated:
                                var controller = vrEvent.trackedDeviceIndex;

                                controllers.Add(controller);

                                var modelName     = new StringBuilder(255, 255);
                                var propertyError = ETrackedPropertyError.TrackedProp_Success;

                                var length = system.GetStringTrackedDeviceProperty(controller, ETrackedDeviceProperty.Prop_RenderModelName_String, modelName, 255, ref propertyError);

                                if (propertyError == ETrackedPropertyError.TrackedProp_Success)
                                {
                                    var modelName2 = modelName.ToString();

                                    while (true)
                                    {
                                        var pointer    = IntPtr.Zero;
                                        var modelError = EVRRenderModelError.None;

                                        modelError = OpenVR.RenderModels.LoadRenderModel_Async(modelName2, ref pointer);

                                        if (modelError == EVRRenderModelError.Loading)
                                        {
                                            continue;
                                        }

                                        if (modelError == EVRRenderModelError.None)
                                        {
                                            var renderModel = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_t>(pointer);

                                            controllerModels[controller] = renderModel;

                                            // Load Controller Model
                                            var model = controllerModels[controller];

                                            controllerVertexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rVertexData, new BufferDescription
                                            {
                                                BindFlags   = BindFlags.VertexBuffer,
                                                SizeInBytes = (int)model.unVertexCount * 32
                                            });

                                            controllerVertexBufferBindings[controller] = new VertexBufferBinding(controllerVertexBuffers[controller], 32, 0);

                                            controllerIndexBuffers[controller] = new SharpDX.Direct3D11.Buffer(device, model.rIndexData, new BufferDescription
                                            {
                                                BindFlags   = BindFlags.IndexBuffer,
                                                SizeInBytes = (int)model.unTriangleCount * 3 * 2
                                            });

                                            break;
                                        }
                                    }

                                    while (true)
                                    {
                                        var pointer      = IntPtr.Zero;
                                        var textureError = EVRRenderModelError.None;

                                        textureError = OpenVR.RenderModels.LoadTexture_Async(controllerModels[controller].diffuseTextureId, ref pointer);

                                        if (textureError == EVRRenderModelError.Loading)
                                        {
                                            continue;
                                        }

                                        if (textureError == EVRRenderModelError.None)
                                        {
                                            var textureMap = System.Runtime.InteropServices.Marshal.PtrToStructure <RenderModel_TextureMap_t>(pointer);

                                            controllerTextures[controller] = textureMap;

                                            using (var texture2d = new Texture2D(device, new Texture2DDescription
                                            {
                                                ArraySize = 1,
                                                BindFlags = BindFlags.ShaderResource,
                                                Format = Format.R8G8B8A8_UNorm,
                                                Width = textureMap.unWidth,
                                                Height = textureMap.unHeight,
                                                MipLevels = 1,
                                                SampleDescription = new SampleDescription(1, 0)
                                            }, new DataRectangle(textureMap.rubTextureMapData, textureMap.unWidth * 4)))
                                                controllerTextureViews[controller] = new ShaderResourceView(device, texture2d);

                                            break;
                                        }
                                    }
                                }
                                break;

                            case EVREventType.VREvent_TrackedDeviceDeactivated:
                                controllers.RemoveAll(c => c == vrEvent.trackedDeviceIndex);
                                break;

                            default:
                                System.Diagnostics.Debug.WriteLine((EVREventType)vrEvent.eventType);
                                break;
                            }
                        }

                        if (form.ClientSize != windowSize)
                        {
                            Utilities.Dispose(ref backBufferView);

                            if (form.ClientSize.Width != 0 && form.ClientSize.Height != 0)
                            {
                                swapChain.ResizeBuffers(1, form.ClientSize.Width, form.ClientSize.Height, Format.B8G8R8A8_UNorm, SwapChainFlags.None);

                                using (var backBuffer = swapChain.GetBackBuffer <Texture2D>(0))
                                    backBufferView = new RenderTargetView(device, backBuffer);
                            }

                            windowSize = form.ClientSize;
                        }

                        // Update Device Tracking
                        compositor.WaitGetPoses(currentPoses, nextPoses);

                        if (currentPoses[headset].bPoseIsValid)
                        {
                            Convert(ref currentPoses[headset].mDeviceToAbsoluteTracking, ref head);
                        }

                        foreach (var controller in controllers)
                        {
                            var controllerMatrix = Matrix.Identity;

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref controllerMatrix);
                        }

                        // Render Left Eye
                        context.Rasterizer.SetViewport(0, 0, headsetSize.Width, headsetSize.Height);
                        context.OutputMerger.SetTargets(eyeDepthView, leftEyeTextureView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(leftEyeTextureView, backgroundColor);
                        context.ClearDepthStencilView(eyeDepthView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Normal.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        var ratio = (float)headsetSize.Width / (float)headsetSize.Height;

                        var projection = leftEyeProjection;
                        var view       = Matrix.Invert(leftEyeView * head);
                        var world      = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.1f)) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        Shaders.NormalTexture.Apply(context);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            context.PixelShader.SetShaderResource(0, controllerTextureViews[controller]);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            world = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.5f)) * world;

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Draw Waveforms
                        Shaders.Position.Apply(context);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, 1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, -1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        // Present Left Eye
                        var texture = new Texture_t
                        {
                            eType       = ETextureType.DirectX,
                            eColorSpace = EColorSpace.Gamma,
                            handle      = leftEyeTextureView.Resource.NativePointer
                        };

                        var bounds = new VRTextureBounds_t
                        {
                            uMin = 0.0f,
                            uMax = 1.0f,
                            vMin = 0.0f,
                            vMax = 1.0f,
                        };

                        var submitError = compositor.Submit(EVREye.Eye_Left, ref texture, ref bounds, EVRSubmitFlags.Submit_Default);

                        if (submitError != EVRCompositorError.None)
                        {
                            System.Diagnostics.Debug.WriteLine(submitError);
                        }

                        // Render Right Eye
                        context.Rasterizer.SetViewport(0, 0, headsetSize.Width, headsetSize.Height);
                        context.OutputMerger.SetTargets(eyeDepthView, rightEyeTextureView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(rightEyeTextureView, backgroundColor);
                        context.ClearDepthStencilView(eyeDepthView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Normal.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        projection = rightEyeProjection;
                        view       = Matrix.Invert(rightEyeView * head);
                        world      = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.1f)) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        Shaders.NormalTexture.Apply(context);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            context.PixelShader.SetShaderResource(0, controllerTextureViews[controller]);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            world = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.5f)) * world;

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Draw Waveforms
                        Shaders.Position.Apply(context);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, 1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, -1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        // Present Right Eye
                        texture.handle = rightEyeTextureView.Resource.NativePointer;

                        submitError = compositor.Submit(EVREye.Eye_Right, ref texture, ref bounds, EVRSubmitFlags.Submit_Default);

                        if (submitError != EVRCompositorError.None)
                        {
                            System.Diagnostics.Debug.WriteLine(submitError);
                        }

                        // Render Window
                        context.Rasterizer.SetViewport(0, 0, windowSize.Width, windowSize.Height);

                        context.OutputMerger.SetTargets(depthStencilView, backBufferView);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.ClearRenderTargetView(backBufferView, backgroundColor);
                        context.ClearDepthStencilView(depthStencilView, DepthStencilClearFlags.Depth, 1.0f, 0);

                        Shaders.Normal.Apply(context);

                        context.Rasterizer.State = rasterizerState;

                        context.OutputMerger.SetBlendState(blendState);
                        context.OutputMerger.SetDepthStencilState(depthStencilState);

                        context.PixelShader.SetSampler(0, samplerState);

                        ratio = (float)form.ClientSize.Width / (float)form.ClientSize.Height;

                        projection = Matrix.PerspectiveFovRH(3.14f / 3.0f, ratio, 0.01f, 1000);
                        view       = Matrix.Invert(head);
                        world      = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.1f)) * Matrix.Translation(0, 1.0f, 0);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                        //Shapes.Cube.Begin(context);
                        //Shapes.Cube.Draw(context);

                        Shapes.Sphere.Begin(context);
                        Shapes.Sphere.Draw(context);

                        // Draw Controllers
                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

                        Shaders.NormalTexture.Apply(context);

                        context.PixelShader.SetSampler(0, samplerState);

                        foreach (var controller in controllers)
                        {
                            context.InputAssembler.SetVertexBuffers(0, controllerVertexBufferBindings[controller]);
                            context.InputAssembler.SetIndexBuffer(controllerIndexBuffers[controller], Format.R16_UInt, 0);

                            Convert(ref currentPoses[controller].mDeviceToAbsoluteTracking, ref world);

                            world = Matrix.Scaling(1.0f + (Math.Abs(leftWaveForm[audioPosition + 1]) * 0.5f)) * world;

                            worldViewProjection = world * view * projection;

                            context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                            context.VertexShader.SetConstantBuffer(0, worldViewProjectionBuffer);

                            context.DrawIndexed((int)controllerModels[controller].unTriangleCount * 3 * 4, 0, 0);
                        }

                        // Draw Waveforms
                        Shaders.Position.Apply(context);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, 1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.PrimitiveTopology = PrimitiveTopology.LineStrip;

                        context.InputAssembler.SetVertexBuffers(0, leftWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        world = Matrix.Scaling(100, 2.5f, 1) * Matrix.Translation(0, 1, -1);

                        worldViewProjection = world * view * projection;

                        context.UpdateSubresource(ref worldViewProjection, worldViewProjectionBuffer);

                        context.InputAssembler.SetVertexBuffers(0, rightWaveFormVertexBufferBinding);

                        context.Draw(1024, 0);

                        // Show Backbuffer
                        swapChain.Present(0, PresentFlags.None);
                    });
                }
        }
Beispiel #7
0
        static void Main(string[] args)
        {
            DeviceInformation device;
            var DevList = DirectSoundCapture.GetDevices();

            for (int i = 0; i < DevList.Count; i++)
            {
                DeviceInformation Device = DevList[i];
                Console.WriteLine($"[{i}] {Device.Description}");
            }

            Console.Write("> ");

            int answer = Convert.ToInt32(Console.ReadLine());

            if (answer < 0 || answer >= DevList.Count)
            {
                Console.WriteLine("u r stupid");
            }

            int index = answer;

            device = DevList[index];

            Console.WriteLine(device.DriverGuid);

            directSoundDeviceIn = new DirectSoundCapture(device.DriverGuid);
            captureBufferDescription.BufferBytes = 192000; // 2 Second Buffer
            captureBufferDescription.Format      = waveFormat;
            //captureBufferDescription.ControlEffects = false;
            //captureBufferDescription.WaveMapped = true;

            captureBuffer = new CaptureBuffer(directSoundDeviceIn, captureBufferDescription);


            FourierTransformer = new MyMath.DFT(MyMath.DFT.DFTModes.FFTW, waveFormat.SampleRate);
            frequencies        = new float[60];
            for (int i = 0; i < frequencies.Length; i++)
            {
                frequencies[i] = MyMath.DFT.FrequencyFromIndex(i, frequencies.Length, 1500);
            }

            Thread listenThread = new Thread(new ThreadStart(Listen))
            {
                Name = "ListenThread", IsBackground = true
            };
            Thread infoThread = new Thread(new ThreadStart(DrawBufferInfo))
            {
                Name = "DrawBufferInfoThread", IsBackground = true
            };
            Thread KeyboardListenThread = new Thread(new ThreadStart(KeyboardListen))
            {
                Name = "KeyboardListen", IsBackground = true
            };

            Console.Clear();

            listenThread.Start();
            KeyboardListenThread.Start();
            infoThread.Start();

            listenThread.Join();
            KeyboardListenThread.Join();
            infoThread.Join();
        }