Beispiel #1
0
        public bool ReloadAmmo(DirectItem charge, int weaponNumber, double Range)
        {
            if (!IsReloadingAmmo)
            {
                if (!IsChangingAmmo)
                {
                    if (!InLimboState)
                    {
                        Logging.Log("ReloadAmmo", "Reloading [" + weaponNumber + "] [" + _module.TypeName + "] with [" + charge.TypeName + "][" + Math.Round(Range / 1000, 0) + "]", Logging.Teal);
                        _module.ReloadAmmo(charge);
                        Cache.Instance.LastReloadedTimeStamp[ItemId] = DateTime.UtcNow;
                        if (Cache.Instance.ReloadTimePerModule.ContainsKey(ItemId))
                        {
                            Cache.Instance.ReloadTimePerModule[ItemId] = Cache.Instance.ReloadTimePerModule[ItemId] + Time.Instance.ReloadWeaponDelayBeforeUsable_seconds;
                        }
                        else
                        {
                            Cache.Instance.ReloadTimePerModule[ItemId] = Time.Instance.ReloadWeaponDelayBeforeUsable_seconds;
                        }

                        return(true);
                    }

                    Logging.Log("ReloadAmmo", "[" + weaponNumber + "][" + _module.TypeName + "] is currently in a limbo state, waiting", Logging.Teal);
                    return(false);
                }

                Logging.Log("ReloadAmmo", "[" + weaponNumber + "][" + _module.TypeName + "] is already changing ammo, waiting", Logging.Teal);
                return(false);
            }

            Logging.Log("ReloadAmmo", "[" + weaponNumber + "][" + _module.TypeName + "] is already reloading, waiting", Logging.Teal);
            return(false);
        }
Beispiel #2
0
 public void ReloadAmmo(DirectItem charge)
 {
     _module.ReloadAmmo(charge);
 }