//Setup for dinsoaur adds a first batch of dinosaurs to the list and spawns them all at once
 public void Setup()
 {
     Dinosaurs = Resources.LoadAll("Prefabs/Dinosaurs");
     for (int i = 0; i < (maxDinos - 1); i++)
     {
         DinosaurScript dinosaur = NewCustomer(i * 2).GetComponent <DinosaurScript>();
         Dinos.Add(dinosaur);
         dinosaur.startSequence();
     }
 }
    //Destroys the Dino that requests so, also deletes it from the list and spawns a new customer
    public void DestroyDino(DinosaurScript dino)
    {
        Debug.Log("22");
        Dinos.Remove(dino);
        Destroy(dino.gameObject);
        GameObject Dinosaur = NewCustomer(Dinos.Count);

        if (Dinosaur != null)
        {
            DinosaurScript dinoScript = Dinosaur.GetComponent <DinosaurScript>();
            Dinos.Add(dinoScript);
            dinoScript.startSequence();
        }
    }