Beispiel #1
0
    void GetDaTa(string tmg)
    {
        string[] mang = tmg.Trim().Split('&');
        //Debug.Log("KK:"+mang[mang.Length-2]);


        for (int i = 0; i < mang.Length - 1; i++)
        {
            string[] items = mang[i].Split('@');
            DinhNui  dn    = new DinhNui(items[1], items[2], items[3], items[4], items[5], int.Parse(items[6]), items[7], int.Parse(items[8]));
            lstSum.Add(dn);
        }
    }
Beispiel #2
0
    public void getDataLevel()
    {
        if (GameController.instance.mGrade == 1)
        {
            if (GameController.instance.level == 1 || GameController.instance.level == 2 || GameController.instance.level == 3)
            {
                string tao     = "";
                string loai    = "tao";
                string tenloai = ClsLanguage.doQuaTao();

                if (GameController.instance.level == 2)
                {
                    loai    = "hoa";
                    tenloai = ClsLanguage.doBongHoa();
                }

                if (GameController.instance.level == 3)
                {
                    loai    = "meo";
                    tenloai = ClsLanguage.doConMeo();
                }

                List <int> lst = new List <int>();
                for (int i = 1; i <= 10; i++)
                {
                    DinhNui dn;
                    tao = loai + i;
                    int chon = UnityEngine.Random.Range(0, 4) + 1;
                    dn = new DinhNui(tao, i + " ", "", "", "", chon, i + " " + tenloai, GameController.instance.level);
                    lst.Add(i);
                    switch (chon)
                    {
                    case 1:
                        dn.Casea = i + " " + tenloai;


                        dn.Caseb = doChonCase(ref lst, 0, 10) + " " + tenloai;

                        dn.Casec = doChonCase(ref lst, 0, 10) + " " + tenloai;
                        dn.Cased = doChonCase(ref lst, 0, 10) + " " + tenloai;


                        break;

                    case 2:
                        dn.Caseb = i + " " + tenloai;

                        dn.Casea = doChonCase(ref lst, 0, 10) + " " + tenloai;

                        dn.Casec = doChonCase(ref lst, 0, 10) + " " + tenloai;
                        dn.Cased = doChonCase(ref lst, 0, 10) + " " + tenloai;

                        break;

                    case 3:
                        dn.Casec = i + " " + tenloai;

                        dn.Caseb = doChonCase(ref lst, 0, 10) + " " + tenloai;

                        dn.Casea = doChonCase(ref lst, 0, 10) + " " + tenloai;
                        dn.Cased = doChonCase(ref lst, 0, 10) + " " + tenloai;


                        break;

                    case 4:
                        dn.Cased = i + " " + tenloai;


                        dn.Caseb = doChonCase(ref lst, 0, 10) + " " + tenloai;

                        dn.Casec = doChonCase(ref lst, 0, 10) + " " + tenloai;
                        dn.Casea = doChonCase(ref lst, 0, 10) + " " + tenloai;


                        break;
                    }
                    lstLevel.Add(dn);

                    lst.Clear();
                }
            }
            else if (GameController.instance.level >= 4 && GameController.instance.level <= 8)
            {
                var query = GameController.instance.lstPhepToan1.Where(p => int.Parse(p.Loai) == 1).ToList();
                lstLevel = lstCover(query);
            }
            else if (GameController.instance.level == 9 || GameController.instance.level == 10)
            {
                var query = GameController.instance.lstPhepToan1.Where(p => int.Parse(p.Loai) == 2).ToList();
                lstLevel = lstCover(query);
            }
            else if (GameController.instance.level == 11 || GameController.instance.level == 12)
            {
                var query = ClsThaoTac.ChuanHoaDaTa(12, GameController.instance.lstPhepToan1.Where(p => int.Parse(p.Loai) == 3).ToList(), 1);
                lstLevel = lstCover(query);
            }
            else if (GameController.instance.level == 13 || GameController.instance.level == 14)
            {
                var query = ClsThaoTac.ChuanHoaDaTa(12, GameController.instance.lstPhepToan1.Where(p => int.Parse(p.Loai) == 4).ToList(), 1);
                lstLevel = lstCover(query);
            }
            else if (GameController.instance.level == 15 || GameController.instance.level == 16)
            {
                var query = ClsThaoTac.ChuanHoaDaTa(12, GameController.instance.lstPhepToan1.Where(p => int.Parse(p.Loai) == 5).ToList(), 1);
                lstLevel = lstCover(query);
            }
            else if (GameController.instance.level == 17 || GameController.instance.level == 18)
            {
                var query = ClsThaoTac.ChuanHoaDaTa(12, GameController.instance.lstPhepToan1.Where(p => int.Parse(p.Loai) == 6).ToList(), 1);
                lstLevel = lstCover(query);
            }
            else if (GameController.instance.level == 19 || GameController.instance.level == 20)
            {
                lstLevel = lstCover(GameController.instance.lstPhepToan1);
            }
        }
        else
        {
            foreach (DinhNui item in GameController.instance.lstSumTam)
            {
                if (item.Level == GameController.instance.level)
                {
                    lstLevel.Add(item);
                }
            }
        }



        doSubGet(ref lstLevel);
        currentState = State.InGame;
    }
Beispiel #3
0
    private List <DinhNui> lstCover(List <PhepToan> lsTam)
    {
        List <DinhNui> tkm = new List <DinhNui>();
        List <int>     lst = new List <int>();

        while (tkm.Count < 11)
        {
            int      vt       = UnityEngine.Random.Range(0, lsTam.Count);
            string   pheptoan = lsTam[vt].Congthuc;
            string[] mang     = pheptoan.Split(new Char[] { '-', '+' });
            int      kq       = 0;

            if (int.Parse(lsTam[vt].Loai) == 1)
            {
                int chon = UnityEngine.Random.Range(0, 5);
                if (chon == 0)
                {
                    pheptoan = "... + " + mang[1] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[0]);
                }
                else if (chon == 1)
                {
                    pheptoan = mang[0] + " + ..." + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[1]);
                }
                else
                {
                    pheptoan = mang[0] + " + " + mang[1] + " = ...";
                    kq       = int.Parse(lsTam[vt].Ketqua);
                }
            }
            else if (int.Parse(lsTam[vt].Loai) == 2)
            {
                int chon = UnityEngine.Random.Range(0, 6);
                if (chon == 0)
                {
                    pheptoan = " ... + " + mang[1] + " + " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[0]);
                }
                else if (chon == 1)
                {
                    pheptoan = mang[0] + " + ... " + " + " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[1]);
                }
                else if (chon == 2)
                {
                    pheptoan = mang[0] + " + " + mang[1] + " + ... " + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[2]);
                }
                else
                {
                    pheptoan = mang[0] + " + " + mang[1] + " + " + mang[2] + " = ...";
                    kq       = int.Parse(lsTam[vt].Ketqua);
                }
            }
            else if (int.Parse(lsTam[vt].Loai) == 3)
            {
                int chon = UnityEngine.Random.Range(0, 5);
                if (chon == 0)
                {
                    pheptoan = " ... - " + mang[1] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[0]);
                }
                else if (chon == 1)
                {
                    pheptoan = mang[0] + " - ... " + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[1]);
                }
                else
                {
                    pheptoan = mang[0] + " - " + mang[1] + " = ...";
                    kq       = int.Parse(lsTam[vt].Ketqua);
                }
            }
            else if (int.Parse(lsTam[vt].Loai) == 4)
            {
                int chon = UnityEngine.Random.Range(0, 6);
                if (chon == 0)
                {
                    pheptoan = " ... - " + mang[1] + " + " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[0]);
                }
                else if (chon == 1)
                {
                    pheptoan = mang[0] + " - ... " + " + " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[1]);
                }
                else if (chon == 2)
                {
                    pheptoan = mang[0] + " - " + mang[1] + " + ... " + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[2]);
                }
                else
                {
                    pheptoan = mang[0] + " - " + mang[1] + " + " + mang[2] + " = ...";
                    kq       = int.Parse(lsTam[vt].Ketqua);
                }
            }
            else if (int.Parse(lsTam[vt].Loai) == 5)
            {
                int chon = UnityEngine.Random.Range(0, 6);
                if (chon == 0)
                {
                    pheptoan = " ... + " + mang[1] + " - " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[0]);
                }
                else if (chon == 1)
                {
                    pheptoan = mang[0] + " + ... " + " - " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[1]);
                }
                else if (chon == 2)
                {
                    pheptoan = mang[0] + " + " + mang[1] + " - ... " + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[2]);
                }
                else
                {
                    pheptoan = mang[0] + " + " + mang[1] + " - " + mang[2] + " = ...";
                    kq       = int.Parse(lsTam[vt].Ketqua);
                }
            }
            else if (int.Parse(lsTam[vt].Loai) == 6)
            {
                int chon = UnityEngine.Random.Range(0, 6);
                if (chon == 0)
                {
                    pheptoan = " ... - " + mang[1] + " - " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[0]);
                }
                else if (chon == 1)
                {
                    pheptoan = mang[0] + " - ... " + " - " + mang[2] + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[1]);
                }
                else if (chon == 2)
                {
                    pheptoan = mang[0] + " - " + mang[1] + " - ... " + " = " + lsTam[vt].Ketqua;
                    kq       = int.Parse(mang[2]);
                }
                else
                {
                    pheptoan = mang[0] + " - " + mang[1] + " - " + mang[2] + " = ...";
                    kq       = int.Parse(lsTam[vt].Ketqua);
                }
            }


            int     chonvt = UnityEngine.Random.Range(0, 4) + 1;
            DinhNui dn     = new DinhNui(ClsLanguage.doFillNumber() + pheptoan + "\n\n", "", "", "", "", chonvt, lsTam[vt].Congthuc + " = " + lsTam[vt].Ketqua, GameController.instance.level);
            lst.Add(kq);
            switch (chonvt)
            {
            case 1:
                dn.Casea = "" + kq;
                dn.Caseb = "" + doChonCase(ref lst, 0, 12);
                dn.Casec = "" + doChonCase(ref lst, 0, 12);
                dn.Cased = "" + doChonCase(ref lst, 0, 12);
                break;

            case 2:
                dn.Caseb = "" + kq;
                dn.Casea = "" + doChonCase(ref lst, 0, 12);
                dn.Casec = "" + doChonCase(ref lst, 0, 12);
                dn.Cased = "" + doChonCase(ref lst, 0, 12);
                break;

            case 3:
                dn.Casec = "" + kq;

                dn.Casea = "" + doChonCase(ref lst, 0, 12);
                dn.Caseb = "" + doChonCase(ref lst, 0, 12);
                dn.Cased = "" + doChonCase(ref lst, 0, 12);
                break;

            case 4:
                dn.Cased = "" + kq;
                dn.Casea = "" + doChonCase(ref lst, 0, 12);
                dn.Caseb = "" + doChonCase(ref lst, 0, 12);
                dn.Casec = "" + doChonCase(ref lst, 0, 12);
                break;
            }
            tkm.Add(dn);

            lst.Clear();
        }
        return(tkm);
    }
Beispiel #4
0
    public void getDataLevel()
    {
        foreach (DinhNui item in GameController.instance.lstSum)
        {
            if (item.Level == GameController.instance.level)
            {
                lstLevel.Add(item);
            }
        }
        //===========================================

        if (GameController.instance.level == 1 || GameController.instance.level == 3 || GameController.instance.level == 5)
        {
            for (int i = 0; i < 30; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstCongTruHai.Count);
                lstPt.Add(GameController.instance.lstCongTruHai[tm]);
            }

            if (GameController.instance.level == 1)
            {
                lstPt = ClsThaoTac.ChuanHoaDaTa(0, 50, 0, lstPt);
            }
            else if (GameController.instance.level == 5)
            {
                lstPt = ClsThaoTac.ChuanHoaDaTa(0, 50, 2, lstPt);
            }
        }
        else if (GameController.instance.level == 2 || GameController.instance.level == 4 || GameController.instance.level == 6)
        {
            for (int i = 0; i < 30; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstCongTruBa.Count);
                lstPt.Add(GameController.instance.lstCongTruBa[tm]);
            }

            if (GameController.instance.level == 2)
            {
                lstPt = ClsThaoTac.ChuanHoaDaTa(0, 50, 0, lstPt);
            }
            else if (GameController.instance.level == 6)
            {
                lstPt = ClsThaoTac.ChuanHoaDaTa(0, 50, 2, lstPt);
            }
        }
        else if (GameController.instance.level == 7 || GameController.instance.level == 8)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstNhanHaiBa.Count);
                lstPt.Add(GameController.instance.lstNhanHaiBa[tm]);
            }
        }
        else if (GameController.instance.level == 9 || GameController.instance.level == 10)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstNhanBonNam.Count);
                lstPt.Add(GameController.instance.lstNhanBonNam[tm]);
            }
        }
        else if (GameController.instance.level == 11)
        {
            for (int i = 0; i < 30; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstNhanCong23.Count);
                lstPt.Add(GameController.instance.lstNhanCong23[tm]);
            }
        }
        else if (GameController.instance.level == 12)
        {
            for (int i = 0; i < 30; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstNhanCong45.Count);
                lstPt.Add(GameController.instance.lstNhanCong45[tm]);
            }
        }
        else if (GameController.instance.level == 13)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstNhanTru23.Count);
                lstPt.Add(GameController.instance.lstNhanTru23[tm]);
            }

            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstNhanTru45.Count);
                lstPt.Add(GameController.instance.lstNhanTru45[tm]);
            }
        }
        else if (GameController.instance.level == 14)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstTruNhan23.Count);
                lstPt.Add(GameController.instance.lstTruNhan23[tm]);
            }

            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstTruNhan45.Count);
                lstPt.Add(GameController.instance.lstTruNhan45[tm]);
            }
        }
        else if (GameController.instance.level == 15)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstChia23.Count);
                lstPt.Add(GameController.instance.lstChia23[tm]);
            }

            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstChia45.Count);
                lstPt.Add(GameController.instance.lstChia45[tm]);
            }
        }
        else if (GameController.instance.level == 16)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstCongChia23.Count);
                lstPt.Add(GameController.instance.lstCongChia23[tm]);
            }

            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstCongChia45.Count);
                lstPt.Add(GameController.instance.lstCongChia45[tm]);
            }
        }
        else if (GameController.instance.level == 17)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstTruChia23.Count);
                lstPt.Add(GameController.instance.lstTruChia23[tm]);
            }
        }
        else if (GameController.instance.level == 18)
        {
            for (int i = 0; i < 15; i++)
            {
                int tm = UnityEngine.Random.Range(0, GameController.instance.lstTruChia45.Count);
                lstPt.Add(GameController.instance.lstTruChia45[tm]);
            }
        }



        //==============================================Duoi La conver sang dinh nui


        foreach (PhepToan item in lstPt)
        {
            string   tmp  = item.Congthuc;
            string[] mang = tmp.Split(new Char[] { '-', '+', 'x', ':' });
            int      chon = UnityEngine.Random.Range(0, 3);
            int      kq   = 0;

            if (chon != 0)
            {
                if (int.Parse(item.Loai) == 51)
                {
                    int chon2 = UnityEngine.Random.Range(0, 2);
                    if (chon2 == 0)
                    {
                        tmp = ".... + " + mang[1] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + "+ .... " + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 52)
                {
                    int chon2 = UnityEngine.Random.Range(0, 2);
                    if (chon2 == 0)
                    {
                        tmp = ".... - " + mang[1] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + "- .... " + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 53)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... + " + mang[1] + " + " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " +....+ " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " + " + mang[1] + " +....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 54)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... + " + mang[1] + " - " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " + .... - " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " + " + mang[1] + " -....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 55)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... - " + mang[1] + " + " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " - .... + " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " - " + mang[1] + " +....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 56)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... - " + mang[1] + " - " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " - .... - " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " - " + mang[1] + " - ....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 57 || int.Parse(item.Loai) == 58 || int.Parse(item.Loai) == 59 || int.Parse(item.Loai) == 60)
                {
                    int chon2 = UnityEngine.Random.Range(0, 2);
                    if (chon2 == 0)
                    {
                        tmp = ".... x " + mang[1] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " x ..... = " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 61 || int.Parse(item.Loai) == 62 || int.Parse(item.Loai) == 63 || int.Parse(item.Loai) == 64)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... x " + mang[1] + " + " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " x .... + " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " x " + mang[1] + " + ....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 65 || int.Parse(item.Loai) == 66 || int.Parse(item.Loai) == 67 || int.Parse(item.Loai) == 68)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... x " + mang[1] + " - " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " x .... - " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " x " + mang[1] + " - ....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 69 || int.Parse(item.Loai) == 70 || int.Parse(item.Loai) == 71 || int.Parse(item.Loai) == 72)
                {
                    int chon2 = UnityEngine.Random.Range(0, 3);
                    if (chon2 == 0)
                    {
                        tmp = ".... - " + mang[1] + " x " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else if (chon2 == 1)
                    {
                        tmp = mang[0] + " - .... x " + mang[2] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " - " + mang[1] + " x ....." + "= " + item.Ketqua;
                        kq  = int.Parse(mang[2].Trim());
                    }
                }
                else if (int.Parse(item.Loai) == 73 || int.Parse(item.Loai) == 74 || int.Parse(item.Loai) == 75 || int.Parse(item.Loai) == 76)
                {
                    int chon2 = UnityEngine.Random.Range(0, 2);
                    if (chon2 == 0)
                    {
                        tmp = ".... : " + mang[1] + "= " + item.Ketqua;
                        kq  = int.Parse(mang[0].Trim());
                    }
                    else
                    {
                        tmp = mang[0] + " : .... " + "= " + item.Ketqua;
                        kq  = int.Parse(mang[1].Trim());
                    }
                }
                else if (int.Parse(item.Loai) >= 77 && int.Parse(item.Loai) <= 84)
                {
                    tmp = item.Congthuc + " = ....?";
                    kq  = item.Ketqua;
                }
                //them o day
            }
            else
            {
                tmp = item.Congthuc + " = ....?";
                kq  = item.Ketqua;
            }

            tmp = ClsLanguage.doFillNumber() + tmp;

            List <int> lstTH = new List <int>();

            lstTH.Add(doChonSai(kq));
            lstTH.Add(doChonSai(kq));
            lstTH.Add(doChonSai(kq));


            DinhNui dn = new DinhNui();
            dn.Question  = tmp;
            dn.Giaithich = item.Congthuc + "=" + item.Ketqua;

            List <int> lstVt = new List <int>();
            lstVt.Add(1);
            lstVt.Add(2);
            lstVt.Add(3);
            lstVt.Add(4);
            int vtd = UnityEngine.Random.Range(0, lstVt.Count);
            if (lstVt[vtd] == 1)
            {
                dn.Casea = "" + kq;
            }
            else if (lstVt[vtd] == 2)
            {
                dn.Caseb = "" + kq;
            }
            else if (lstVt[vtd] == 3)
            {
                dn.Casec = "" + kq;
            }
            else if (lstVt[vtd] == 4)
            {
                dn.Cased = "" + kq;
            }
            dn.Truecase = lstVt[vtd];
            lstVt.RemoveAt(vtd);

            //----het dung



            if (lstVt[0] == 1)
            {
                dn.Casea = "" + lstTH[0];
            }
            else if (lstVt[0] == 2)
            {
                dn.Caseb = "" + lstTH[0];
            }
            else if (lstVt[0] == 3)
            {
                dn.Casec = "" + lstTH[0];
            }
            else
            {
                dn.Cased = "" + lstTH[0];
            }
            lstTH.RemoveAt(0);
            lstVt.RemoveAt(0);



            if (lstVt[0] == 1)
            {
                dn.Casea = "" + lstTH[0];
            }
            else if (lstVt[0] == 2)
            {
                dn.Caseb = "" + lstTH[0];
            }
            else if (lstVt[0] == 3)
            {
                dn.Casec = "" + lstTH[0];
            }
            else
            {
                dn.Cased = "" + lstTH[0];
            }
            lstTH.RemoveAt(0);
            lstVt.RemoveAt(0);



            if (lstVt[0] == 1)
            {
                dn.Casea = "" + lstTH[0];
            }
            else if (lstVt[0] == 2)
            {
                dn.Caseb = "" + lstTH[0];
            }
            else if (lstVt[0] == 3)
            {
                dn.Casec = "" + lstTH[0];
            }
            else
            {
                dn.Cased = "" + lstTH[0];
            }
            lstTH.RemoveAt(0);
            lstVt.RemoveAt(0);


            lstLevel.Add(dn);
        }



        doSubGet(ref lstLevel);
        currentState = State.InGame;
    }