public void Init(DikDik dikDik) { _bt = GetComponent <BehaviorTree>(); SharedBool isEnslaved = (SharedBool)_bt.GetVariable("isEnslaved"); isEnslaved.Value = true; SharedGameObject gameObject = (SharedGameObject)_bt.GetVariable("gameObject"); gameObject.Value = dikDik.gameObject; SharedDikDik sharedDikDik = (SharedDikDik)_bt.GetVariable("dikdik"); sharedDikDik.Value = dikDik; _bt.enabled = true; }
public override void SetValue(object value) { mValue = (DikDik)value; }