Beispiel #1
0
        public TW[] Dijkstra(TW maxWeight, int startIndex = 0)
        {
            Reset();
            TW[] weights = new TW[N];
            for (int i = 0; i < N; i++)
            {
                weights[i] = maxWeight;
            }
            weights[startIndex] = default(TW);
            Status(startIndex, VStatus.Discovered);
            IPriorityQueue <DijkstraNode> nodes = BuildDijkstraNodes(weights);

            while (nodes.Count != 0)
            {
                DijkstraNode node = nodes.DelMax();
                Status(node.Index, VStatus.Visited);
                for (int u = FirstNbr(node.Index); -1 < u; u = NextNbr(node.Index, u))
                {
                    if (Status(u) != VStatus.Visited)
                    {
                        Status(u, VStatus.Discovered);
                        if (Sum(weights[node.Index], Weight(node.Index, u)).CompareTo(weights[u]) < 0)
                        {
                            weights[u] = Sum(weights[node.Index], Weight(node.Index, u));
                        }
                    }
                }
                nodes = BuildDijkstraNodes(weights);
            }
            return(weights);
        }
Beispiel #2
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 private static List <DijkstraNode> DijkstraReccursive(DijkstraNode source, DijkstraNode dest, List <DijkstraNode> currentPath, List <DijkstraNode> finalPath, Graph g)
 {
     if (source == dest)
     {
         //ending point
         finalPath.Clear();
         foreach (var r in currentPath)
         {
             finalPath.Add(r);
         }
         return(finalPath);
     }
     foreach (var r in source.OutgoingEdges)
     {
         float        alt      = source.value + r.Weight;
         DijkstraNode edgeDest = g.GetNode(r.Destination) as DijkstraNode;
         if (alt < edgeDest.value)
         {
             edgeDest.value = alt;
             currentPath.Add(edgeDest);
             finalPath = DijkstraReccursive(edgeDest, dest, currentPath, finalPath, g);
             currentPath.RemoveAt(currentPath.Count - 1);
         }
     }
     return(finalPath); //useless but whatever
                        //maybe could throw exception when not found a path
 }
Beispiel #3
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 public DijkstraNode(Coord position, DijkstraNode parent = null)
 {
     Position = position;
     Parent   = parent;
     Position = position;
     Distance = float.MaxValue;
 }
Beispiel #4
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    /// 未確定ノードの中で最短経路をもつノードを検索
    /// 関数で使う関数
    /// return 最短経路をもつノード
    private DijkstraNode FindMinNode()
    {
        double dMinDistance = int.MaxValue; // 最小値を最初無限大とする

        DijkstraNode Finder = null;

        // 全てのノードをチェック
        foreach (DijkstraNode node in _nodes)
        {
            // 確定したノードは無視
            if (node.Status == DijkstraNode.NodeStatus.Completed)
            {
                continue;
            }

            // 未確定のノードの中で最短距離のノードを探す
            if (node.Distance >= dMinDistance)
            {
                continue;
            }

            dMinDistance = node.Distance;
            Finder       = node;
        }
        if (Finder == null)
        {
            return(null);
        }

        // 最短距離を見つけた。このノードは確定!
        Finder.Status = DijkstraNode.NodeStatus.Completed;
        return(Finder);
    }
 public DijkstraLink(string linkid, DijkstraNode node1, DijkstraNode node2)
 {
     linkID       = linkid;
     Node1        = node1;
     Node2        = node2;
     LinkDistance = Mathf.Sqrt(Mathf.Pow(node1.x - node2.x, 2f) + Mathf.Pow(node1.y - node2.y, 2f));
 }
Beispiel #6
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        /// <summary>
        /// simplification: call Dijkstra algorithm from instance of Graph
        /// </summary>
        /// <param name="graph"> source graph </param>
        /// <param name="source"> source node </param>
        /// <returns> graph with filled "distances" and "prevs" of every node </returns>
        public static Graph FindDijkstraShortestPathsFrom(this Graph graph, DijkstraNode source)
        {
            var dijkstra = new DijkstraAlgorhitm();

            dijkstra.Execute(graph, source);
            return(graph);
        }
Beispiel #7
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 public void Initialize(IFactory <GameObject, Transform, Vector2, Node> _nodeFactory, DijkstraNode _dijkstraNodePrefab, AStarNode _astarNodePrefab, SignalBus _signalBus, GameDataContainer _gameDataContainer)
 {
     dijkstraNodePrefab = _dijkstraNodePrefab;
     gameDataContainer  = _gameDataContainer;
     astarNodePrefab    = _astarNodePrefab;
     nodeFactory        = _nodeFactory;
     signalBus          = _signalBus;
 }
Beispiel #8
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        private static string GetShortestPathsAsString(Graph graph, DijkstraNode source)
        {
            var    nodes              = graph.AdjDict.GetVertices();
            var    distances          = nodes.Select(node => $"to {node.Name}= {node.Distance}");
            string formattedDistances = string.Join(", ", distances);

            return($"source is {source.Name}. {formattedDistances}");
        }
        public Result FindPath(DijkstraServiceModel model)
        {
            if (!ValidationUtil.IsObjectValid(model))
            {
                return(null);
            }

            this.startNode = model.StartNode;
            this.endNode   = model.EndNode;
            var grid = model.Grid;

            var heap     = new MinHeap <DijkstraNode>();
            var allSteps = new HashSet <INode>();

            this.startNode.Distance  = 0;
            this.startNode.IsVisited = true;
            heap.Add(this.startNode);

            while (heap.Count != 0)
            {
                var currentNode = heap.Pop();

                if (grid[currentNode.Row, currentNode.Col].NodeType == NodeType.Wall)
                {
                    continue;
                }

                // Destination target found
                if (currentNode.Equals(this.endNode))
                {
                    allSteps.Remove(allSteps.ElementAt(0));
                    return(new Result(allSteps, this.GetAllNodesInShortestPathOrder(currentNode)));
                }

                allSteps.Add(currentNode);

                var rowDirection    = new[] { -1, +1, 0, 0 };
                var columnDirection = new[] { 0, 0, +1, -1 };
                for (var i = 0; i < 4; i++)
                {
                    var currentRowDirection = currentNode.Row + rowDirection[i];
                    var currentColDirection = currentNode.Col + columnDirection[i];

                    if (currentRowDirection < 0 ||
                        currentColDirection < 0 ||
                        currentRowDirection >= grid.GetLength(0) ||
                        currentColDirection >= grid.GetLength(1))
                    {
                        continue;
                    }

                    var targetNode = grid[currentRowDirection, currentColDirection];
                    this.AddNodeToHeap(currentNode, targetNode, heap);
                }
            }

            return(new Result(allSteps));
        }
    /*
     * 最短経路探索を実行するメソッド
     * return 探索回数
     */
    public int Execute(DijkstraNode startNode, DijkstraNode endNode)
    {
        StartNode = startNode;
        EndNode   = endNode;
        if (startNode == null)
        {
            return(0);
        }

        // 全節点で距離を無限大,未確定とする
        foreach (DijkstraNode node in ListMaster.dijkstraNodeList)
        {
            node.Distance   = int.MaxValue;
            node.Status     = DijkstraNode.NodeStatus.NotYet;
            node.SourceNode = null;
            node.linkList   = ListMaster.dijkstraLinkList;

            //To Do   startNodeとEndNodeがListMasterとは別物になってしまっているため、ListMaster内に組み込む
            if (startNode.x == node.x && startNode.y == node.y)
            {
                startNode = node;
            }
            if (EndNode.x == node.x && EndNode.y == node.y)
            {
                EndNode = node;
            }
        }

        // 始点では距離はゼロ,確定とする
        startNode.Distance = 0;
        startNode.Status   = DijkstraNode.NodeStatus.Completed;
        nodeCompList.Add(startNode);
        startNode.SourceNode = null;

        //To Do 先ほどのToDo同様、startNodeとEndNodeをListMaster内に組み込む
        foreach (DijkstraNode node in ListMaster.dijkstraNodeList)
        {
            if (startNode.x == node.x && startNode.y == node.y)
            {
                node.Distance   = 0;
                node.Status     = DijkstraNode.NodeStatus.Completed;
                node.SourceNode = null;
                break;
            }
        }

        DijkstraNode scanNode = startNode;
        int          nCount   = 0;

        while (scanNode != null && EndNode.Status != DijkstraNode.NodeStatus.Completed)
        {
            UpdateNodeProp(scanNode);       // 隣接点のノードを更新
            scanNode = FindMinNode();       // 最短経路をもつノードを検索
            nCount++;
        }
        return(nCount);
    }
Beispiel #11
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 public DijkstraNode(Node node, Node start, Node end)
 {
     this.node = node;
     visited   = false;
     startNode = node == start ? true : false;
     endNode   = node == end ? true : false;
     distance  = startNode ? 0f : float.MaxValue;
     parent    = null;
 }
Beispiel #12
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        private static void Dijkstra(NodeNetCreator net, DijkstraNode start, DijkstraNode end)
        {
            DijkstraNode currentNode = start;

            while (currentNode != end)
            {
                UpdateDistances(net, currentNode);
                currentNode = SetNewCurrentNode(net, currentNode);
            }
        }
Beispiel #13
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    private void Fill()
    {
        DijkstraNode curNode = this.nodes[target.x, target.y];

        while (curNode.tDist < int.MaxValue)
        {
            this.Propagate(curNode);
            curNode = this.NextNode();
        }
    }
Beispiel #14
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        /// <summary>
        /// Dijkstra initialization
        /// </summary>
        /// <param name="graph"> source graph </param>
        /// <param name="source"> source node </param>
        /// <param name="distances"> empty priority queue </param>
        private void Initialize
            (Graph graph, DijkstraNode source, DijkstraPriorityQueue distances)
        {
            source.Distance = 0;
            var vertices = graph.AdjDict.GetVertices();

            foreach (var v in vertices)
            {
                distances.Insert(v, v.Distance);
            }
        }
Beispiel #15
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        public Coord GetClosestAvailablePoint(Coord coord)
        {
            FastPriorityQueue <DijkstraNode> frontier = new FastPriorityQueue <DijkstraNode>(AvailabilityMap.Height * AvailabilityMap.Width);

            DijkstraNode[] explored = new DijkstraNode[AvailabilityMap.Height * AvailabilityMap.Width];

            AdjacencyRule adjacencyRule = Distance;

            DijkstraNode initial = new DijkstraNode(coord, null);

            initial.Distance = 0;

            frontier.Enqueue(initial, 0);

            while (frontier.Count > 0)
            {
                DijkstraNode current = frontier.Dequeue();

                if (AvailabilityMap[current.Position])
                {
                    return(current.Position);
                }

                foreach (Coord neighbor in adjacencyRule.Neighbors(current.Position))
                {
                    if (!WalkabilityMap[neighbor])
                    {
                        continue;
                    }

                    int   neighborIndex    = neighbor.ToIndex(AvailabilityMap.Width);
                    bool  neighborExplored = explored[neighborIndex] != null;
                    float neighborDistance = (float)Distance.Calculate(current.Position, neighbor) + current.Distance;

                    DijkstraNode neighborNode =
                        neighborExplored ? explored[neighborIndex] : new DijkstraNode(neighbor, current);

                    explored[neighborIndex] = neighborNode;

                    if (neighborExplored && neighborDistance < neighborNode.Distance)
                    {
                        neighborNode.Distance = neighborDistance;
                        frontier.UpdatePriority(neighborNode, neighborNode.Distance);
                    }
                    else
                    {
                        neighborNode.Distance = neighborDistance;
                        frontier.Enqueue(neighborNode, neighborDistance);
                    }
                }
            }

            return(Coord.NONE);
        }
Beispiel #16
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        /// <summary>
        /// find shortest distance to vertice v
        /// between known distance (v.Distance)
        /// and from u across edge (u, v)
        /// </summary>
        /// <param name="u"> source node </param>
        /// <param name="v"> adjacent node </param>
        /// <param name="weight"> weith of edge between u and v </param>
        /// <param name="queue"> pririty queue with Dijkstra nodes </param>
        private void Relax(DijkstraNode u, DijkstraNode v, int weight,
                           DijkstraPriorityQueue queue)
        {
            var distanceThroughU = u.Distance + weight;

            if (distanceThroughU < v.Distance)
            {
                v.Distance = distanceThroughU;
                v.Prev     = u;
                queue.ChangePriority(v, distanceThroughU);
            }
        }
Beispiel #17
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        private static DijkstraNode[][] InitializeDijkstraNodes(bool[][] fields)
        {
            int sizeX = fields.Length;
            int sizeY = fields[0].Length;
            var nodes = new DijkstraNode[sizeX][];

            for (int x = 0; x < sizeX; x++)
            {
                nodes[x] = new DijkstraNode[sizeY];
            }

            return(nodes);
        }
Beispiel #18
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        /// <summary>
        /// See <see cref="BaseGraphSearchPathfinder{TNode,TMap}.OnPerformAlgorithm"/> for more details.
        /// </summary>
        protected override void OnPerformAlgorithm(DijkstraNode currentNode, DijkstraNode neighborNode, Point neighborPoint, Point endPoint, StopFunction stopFunction)
        {
            int neighborScore = HeuristicHelper.FastEuclideanDistance(neighborPoint, endPoint);

            if (neighborNode == null)
            {
                Map.OpenNode(neighborPoint, currentNode, neighborScore);
            }
            else if (neighborScore < neighborNode.Score)
            {
                neighborNode.Update(neighborScore, currentNode);
            }
        }
Beispiel #19
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        private string GetPathAsString(Graph graph, DijkstraNode source, DijkstraNode destination)
        {
            var pathNodes   = new Stack <string>();
            var currentNode = destination;

            while (currentNode != null && !currentNode.Equals(source.Prev))      // it would be null if currentNode is source
            {
                pathNodes.Push(currentNode.Name);
                currentNode = currentNode.Prev;
            }

            return(string.Join(" -> ", pathNodes));
        }
Beispiel #20
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    /// コンストラクタ
    /// nNodeCount => 全ノード数
    /// class Dijkstrの初期化関数
    public Dijkstra()
    {
        int count = 8;

        _nodes = new List <DijkstraNode>();
        for (int i = 0; i < count * count; i++)      //////ここにnodeの個数を入れる
        {
            var c = new DijkstraNode
            {
                nodeNumber = i
            };
            _nodes.Add(c);
        }
    }
Beispiel #21
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        /// <summary>
        /// Function which realises Dijkstra algorith.
        /// </summary>
        /// <param name="sID">source ID</param>
        /// <param name="dID">destination ID</param>
        /// <param name="g">Graph</param>
        /// <returns>the path from source to destination</returns>
        public static List <Node> DijkstraAlgorithm(int sID, int dID, Graph g)
        {
            Graph        g2          = PrepareGraphForDijkstra(g);
            DijkstraNode source      = g2.GetNode(sID) as DijkstraNode;
            DijkstraNode destination = g2.GetNode(dID) as DijkstraNode;

            source.value = 0;
            List <DijkstraNode> finalPath   = new List <DijkstraNode>();
            List <DijkstraNode> currentPath = new List <DijkstraNode>();

            currentPath.Add(source);
            finalPath = DijkstraReccursive(source, destination, currentPath, finalPath, g2);
            return(DijkstraConvertingLists(finalPath));
        }
    /*
     *指定ノードに隣接するノードの最短距離を計算するメソッド
     * 引数 指定ノード
     */
    public void UpdateNodeProp(DijkstraNode sourceNode)
    {
        if (sourceNode == null)
        {
            return;
        }

        DijkstraNode destinationNode;
        float        dTotalDistance;

        //リンクリストの中から指定ノードに関連しているものを検索
        foreach (DijkstraLink link in ListMaster.dijkstraLinkList)
        {
            destinationNode = null;
            //link内にsourceNodeがあるか判別する処理
            if (link.Node1.x == sourceNode.x && link.Node1.y == sourceNode.y)
            {
                link.flag       = 1;
                destinationNode = link.Node2;
            }
            else if (link.Node2.x == sourceNode.x && link.Node2.y == sourceNode.y)
            {
                link.flag       = 2;
                destinationNode = link.Node1;
            }
            else
            {
                continue;
            }

            // 隣接ノードを見つけた際の処理
            if (destinationNode.Status == DijkstraNode.NodeStatus.Completed)
            {
                continue;
            }

            // ノードの現在の距離に現在取り出しているlinkの距離を加える
            dTotalDistance = sourceNode.Distance + link.LinkDistance;
            if (destinationNode.Distance <= dTotalDistance)
            {
                continue;
            }

            // 現在の仮の最短距離よりもっと短いルートを見つけた際の処理
            destinationNode.Distance   = dTotalDistance; // 仮の最短距離
            destinationNode.SourceNode = sourceNode;
            destinationNode.Status     = DijkstraNode.NodeStatus.Temporary;
        }       //foreach終わり
    }
Beispiel #23
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    /// 指定ノードに隣接するノードの最短距離を計算する
    /// 関数で使う関数
    /// sourceNode => 指定ノード
    private void UpdateNodeProp(DijkstraNode sourceNode)
    {
        if (_branches == null)
        {
            return;
        }

        DijkstraNode destinationNode;
        double       dTotalDistance;

        // ブランチリストの中から指定ノードに関連しているものを検索
        foreach (DijkstraBranch branch in _branches)
        {
            destinationNode = null;
            if (branch.Node1.Equals(sourceNode) == true)
            {
                destinationNode = branch.Node2;
            }
            else if (branch.Node2.Equals(sourceNode) == true)
            {
                destinationNode = branch.Node1;
            }
            else
            {
                continue;
            }
            // 確定しているノードは無視。
            if (destinationNode.Status == DijkstraNode.NodeStatus.Completed)
            {
                continue;
            }
            // 隣接ノードを見つけた。
            print("検索Node:" + destinationNode.nodeNumber);

            // ノードの現在の距離に枝の距離を加える。
            dTotalDistance = sourceNode.Distance + branch.Distance;

            if (destinationNode.Distance <= dTotalDistance)
            {
                continue;
            }

            // 現在の仮の最短距離よりもっと短い行き方を見つけた。
            destinationNode.Distance   = dTotalDistance; // 仮の最短距離
            destinationNode.SourceNode = sourceNode;
            destinationNode.Status     = DijkstraNode.NodeStatus.Temporary;
        }
    }
Beispiel #24
0
    //StartPointとGoalPointをcsvファイルから読み込む処理
    void Start()
    {
        TextAsset StartFile = Resources.Load("CSV/" + START_POINT_DATA_NAME) as TextAsset;
        TextAsset GoalFile  = Resources.Load("CSV/" + GOAL_POINT_DATA_NAME) as TextAsset;

        StringReader S_reader = new StringReader(StartFile.text);
        StringReader G_reader = new StringReader(GoalFile.text);

        Timer timer = GameObject.Find("Timer").GetComponent <Timer>();

        GameObject sp;

        string[] S_rows;
        string[] G_rows;

        //1行目はインデックス
        S_reader.ReadLine();

        /*
         * StartPoint一覧が保存されているファイルを読み込み,インスタンスに保存する処理
         */
        while (S_reader.Peek() > -1)
        {
            S_rows = S_reader.ReadLine().Split(',');

            sp = Instantiate(StartPointPrefab, new Vector3(float.Parse(S_rows[1]), float.Parse(S_rows[2]), 0f), transform.rotation);

            sp.GetComponent <StartPoint>().StartX = float.Parse(S_rows[1]);
            sp.GetComponent <StartPoint>().StartY = float.Parse(S_rows[2]);
            sp.GetComponent <StartPoint>().spName = S_rows[0];
            sp.GetComponent <StartPoint>().volume = new int[2] {
                int.Parse(S_rows[6]), int.Parse(S_rows[7])
            };
            spList.Add(sp);
        }

        /*
         * GoalPoint一覧が保存されているファイルを読み込み,リストに保存する処理
         */
        G_reader.ReadLine();

        while (G_reader.Peek() > -1)
        {
            G_rows    = G_reader.ReadLine().Split(',');
            GoalPoint = new DijkstraNode(float.Parse(G_rows[1]), float.Parse(G_rows[2]));
            GoalPointList.Add(GoalPoint);
        }
    }
Beispiel #25
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 private void Propagate(DijkstraNode node)
 {
     node.visited = true;
     foreach (Vector2Int move in this.moves)
     {
         Vector2Int newPos = node.pos - move;
         if (this.board.InBounds(newPos) && (this.board.IsFreeTile(newPos) || newPos == origin))
         {
             DijkstraNode newNode = this.nodes[newPos.x, newPos.y];
             if (node.tDist + 1 < newNode.tDist)
             {
                 newNode.tDist = node.tDist + 1;
             }
         }
     }
 }
Beispiel #26
0
    // TODO: This can be implemented more efficiently.
    private DijkstraNode NextNode()
    {
        DijkstraNode bestNode = DijkstraNode.WorstNode();

        for (int i = 0; i < this.board.size; i++)
        {
            for (int j = 0; j < this.board.size; j++)
            {
                if (!this.nodes[i, j].visited && this.nodes[i, j].tDist < bestNode.tDist)
                {
                    bestNode = this.nodes[i, j];
                }
            }
        }
        return(bestNode);
    }
Beispiel #27
0
    /*
     * 引数で受け取ったスタート地点の座標に直線距離で一番近いゴール地点を検索するメソッド
     * 引数 スタート地点の情報
     * return  最寄りのゴール地点
     */
    public DijkstraNode Calculate_SG_Distance(DijkstraNode StartPoint)
    {
        NearestGoal     = null;
        shortest_length = int.MaxValue;

        foreach (DijkstraNode g in _StartPointMaster.GoalPointList)
        {
            length = Mathf.Sqrt(Mathf.Pow(StartPoint.x - g.x, 2f) + Mathf.Pow(StartPoint.y - g.y, 2f));

            if (length <= shortest_length)
            {
                shortest_length = length;
                NearestGoal     = g;
            }
        }
        return(NearestGoal);
    }
Beispiel #28
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 private static void UpdateDistances(NodeNetCreator net, DijkstraNode current)
 {
     foreach (var dn in dNodes)
     {
         Stretch st = net.GetStretch(current.node, dn.node);
         if (st != null && !dn.visited)
         {
             float possibleNewDistance = current.distance + st.GetLength();
             if (possibleNewDistance < dn.distance)
             {
                 dn.distance = possibleNewDistance;
                 dn.parent   = current;
             }
         }
     }
     current.visited = true;
 }
Beispiel #29
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        public bool FindPath(DijkstraNode[] pathfindingNetwork, DijkstraNode targetNode, DijkstraNode startNode, IPathRequest pathRequest)
        {
            if (targetNode.Clearance < pathRequest.AgentSize)
            {
                return(false);
            }
            ResetNetwork(pathfindingNetwork);
            var openSet   = new MaxHeap <DijkstraNode>(pathfindingNetwork.Length);
            var closedSet = new HashSet <DijkstraNode>();

            openSet.Add(targetNode);
            targetNode.GCost = 0f;
            while (openSet.Count > 0)
            {
                var currentNode = openSet.RemoveFirst();
                closedSet.Add(currentNode);

                foreach (var connection in currentNode.DefinitionNode.Connections)
                {
                    var toNode = NodePointer.Dereference(connection.To, pathfindingNetwork);
                    if ((connection.CollisionCategory & pathRequest.CollisionCategory) != 0 || closedSet.Contains(toNode))
                    {
                        continue;
                    }

                    if (toNode.Clearance < pathRequest.AgentSize)
                    {
                        toNode.GCost = float.NaN;
                    }
                    else
                    {
                        var newMovementCostToNeighbour = currentNode.GCost + GetDistance(currentNode.DefinitionNode, toNode.DefinitionNode) * currentNode.DefinitionNode.MovementCostModifier;
                        if (newMovementCostToNeighbour < toNode.GCost || !openSet.Contains(toNode))
                        {
                            toNode.GCost = newMovementCostToNeighbour;
                            if (!openSet.Contains(toNode))
                            {
                                openSet.Add(toNode);
                            }
                        }
                    }
                }
            }
            return(true);
        }
    /*
     * 探索したノードを基に最短経路(リンクの連なり)を持ったリストを作成するメソッド
     * return  最短経路を持ったリスト
     */
    public List <DijkstraLink> FindRoute()
    {
        List <DijkstraNode> doneNodeList = new List <DijkstraNode>();
        List <DijkstraLink> routeList    = new List <DijkstraLink>();

        DijkstraNode node = EndNode;

        while (node != null && node.SourceNode != null)
        {
            doneNodeList.Add(node);
            node = node.SourceNode;
        }

        doneNodeList.Add(node);
        //EndNode→StartNodeの準でリストに保存されているためReverse()
        doneNodeList.Reverse();

        DijkstraNode node1, node2;

        for (int i = 0; i < doneNodeList.Count - 1; i++)
        {
            node1 = doneNodeList[i];
            node2 = doneNodeList[i + 1];
            foreach (DijkstraLink link in ListMaster.dijkstraLinkList)
            {
                //To Do このif文の書き方をスマートにする(可読性を上げる)
                if (node1.x == link.Node1.x && node1.y == link.Node1.y &&
                    node2.x == link.Node2.x && node2.y == link.Node2.y ||
                    node2.x == link.Node1.x && node2.y == link.Node1.y &&
                    node1.x == link.Node2.x && node1.y == link.Node2.y)
                {
                    node2.ID = link.linkID;
                }
            }
            foreach (DijkstraLink route in node1.linkList)
            {
                if (route.Node2.x == node2.x && route.Node2.y == node2.y && route.linkID == node2.ID)
                {
                    routeList.Add(route);
                    break;
                }
            }
        }
        return(routeList);
    }