/// <summary>
            /// Adds given binary part of mantissa to arbitrary digit list as number in given positional numeral system.
            /// </summary>
            /// <param name="currently_Added_Binary_Position"></param>
            private void Add_Binary_Position(long currently_Added_Binary_Position)
            {
                byte Digit_List_Current = 0;

                bool is_Last_Loop;

                do
                {
                    Digit_List[Digit_List_Current] +=
                        (byte)(currently_Added_Binary_Position % numeral_System);

                    bool do_Push_Forward = Do_Push_Forward(Digit_List_Current);

                    currently_Added_Binary_Position /= numeral_System;

                    is_Last_Loop = currently_Added_Binary_Position < 1;

                    if (++Digit_List_Current >= Digit_List.Count)
                    {
                        if (do_Push_Forward == true)
                        {
                            Digit_List.Add(1);
                        }
                        else if (is_Last_Loop == false)
                        {
                            Digit_List.Add(0);
                        }
                    }
                    else if (do_Push_Forward == true)
                    {
                        Digit_List[Digit_List_Current]++;
                    }
                } while (is_Last_Loop == false);
            }
Beispiel #2
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            /// <summary>
            /// Cutts off redundant digits beyond precition of floating point and smoths possible shifts
            /// of number coused by floating point migration consequently to numeral system.
            /// </summary>
            private void Cut_Off_Floating_Point_Migrants()
            {
                int cut_At = Digit_List.Count - precition + 3;

                if (cut_At >= 0)
                {
                    cut_At = Smooth_To(cut_At);

                    Digit_List = Digit_List.GetRange(cut_At, Digit_List.Count - cut_At);
                }

                Digit_List = Normalize();
            }