Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     digObject = new DigBox(gameObject);
     digObject.rigidbody.useGravity       = useGravity;
     digObject.prePhysicsUpdate1Callback  = PrePhysicsUpdate1Callback;
     digObject.postPhysicsUpdate1Callback = PostPhysicsUpdate1Callback;
     if (controlDropdown != null)
     {
         SetControl();
     }
     if (controlFlipToggle != null)
     {
         SetControlFlip();
     }
     if (speedField != null)
     {
         SetSpeed();
     }
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     digObject = new DigBox(gameObject);
     digObject.rigidbody.useGravity       = false;
     digObject.postPhysicsUpdate1Callback = PostPhysicsUpdate1;
 }