// Use this for initialization void Start() { digObject = new DigBox(gameObject); digObject.rigidbody.useGravity = useGravity; digObject.prePhysicsUpdate1Callback = PrePhysicsUpdate1Callback; digObject.postPhysicsUpdate1Callback = PostPhysicsUpdate1Callback; if (controlDropdown != null) { SetControl(); } if (controlFlipToggle != null) { SetControlFlip(); } if (speedField != null) { SetSpeed(); } }
// Use this for initialization void Start() { digObject = new DigBox(gameObject); digObject.rigidbody.useGravity = false; digObject.postPhysicsUpdate1Callback = PostPhysicsUpdate1; }