Beispiel #1
0
 private void resetDieNumberLocations()
 {
     for (int index = 3; index < 7; index++)
     {
         string        childName = string.Format("rollButton{0}", index);
         GameObject    dobject   = this.transform.FindChild(childName).gameObject;
         DieRollNumber droll     = dobject.GetComponent <DieRollNumber> ();
         droll.transform.localPosition = new Vector2(droll.homeX, droll.homeY);
     }
 }
Beispiel #2
0
    public void selectNumberOfDice(int number)
    {
        numberDiceRolled = number;

        // send dice home, up to number of selected dice
        resetDieLocations(numberDiceRolled);

        resetNumberOfRollsRemaining();
        // hide the selection buttons
        for (int index = 3; index < 7; index++)
        {
            string        childName = string.Format("rollButton{0}", index);
            GameObject    dobject   = this.transform.FindChild(childName).gameObject;
            DieRollNumber droll     = dobject.GetComponent <DieRollNumber> ();
            droll.transform.position = new Vector2(300, 300);
        }

        checkShowProcessButton();
    }