Beispiel #1
0
 public override async Task StartNewTurnAsync()
 {
     if (PlayerList.DidChooseColors())
     {
         PrepStartTurn(); //if you did not choose colors, no need to prepstart because something else will do it.
         //code to run but only if you actually chose color.
         Cup !.DiceList.ForEach(thisDice => thisDice.Visible = true);
         if (SingleInfo !.PlayerCategory == EnumPlayerCategory.OtherHuman)
         {
             Check !.IsEnabled = true;
             return;                     //because waiting for other player to roll dice.
         }
         await Roller !.RollDiceAsync(); //hopefully this simple.
         return;
     }
     await ContinueTurnAsync(); //most of the time, continue turn.  can change to what is needed
 }