void Start()
 {
     src = GetComponent <AudioSource>();
     da  = DiaryAnimation.Instance;
     gs  = GameStatus.Instance;
     ch  = CameraHandler.Instance;
 }
    void Start()
    {
        ph = GlobalPanelHandler.Instance;
        sm = SCManager.Instance;
        ch = CameraHandler.Instance;
        ws = WinstonStats.Instance;
        gs = GameStatus.Instance;
        da = DiaryAnimation.Instance;


        continuar.onClick.AddListener(() =>
        {
            displayInGameMenu(menuIsOn);
        });

        goMainMenu.onClick.AddListener(() => sm.LoadScene(sm.ReturnLastSceneName()));

        exitGame.onClick.AddListener(() => Application.Quit());

        StartCoroutine(EndGameChecker());

        guardarSalir.onClick.AddListener(() => SaveExit());

        playAgain.onClick.AddListener(() => sm.LoadScene("game1"));

        menuPrincipal.onClick.AddListener(() => sm.LoadScene("start"));
    }
    void Start()
    {
        src           = GetComponent <AudioSource>();
        shirtRend     = shirtNormal.GetComponent <Renderer>();
        shortRend     = shortNormal.GetComponent <Renderer>();
        M4CanvasGroup = Mision4AyudarWinston.GetComponent <CanvasGroup>();

        ws  = WinstonStats.Instance;
        wa  = WinstonAnimator.Instance;
        dph = DiaryPanelHandler.Instance;
        gs  = GameStatus.Instance;
        ch  = CameraHandler.Instance;
        da  = DiaryAnimation.Instance;
    }