void Start() { canvas = GameObject.Find("Canvas"); selectscene_panel = canvas.transform.Find("selectscene_panel").gameObject; panel = canvas.transform.Find("Panel").gameObject; NPC_2D = panel.transform.GetChild(1).gameObject; NPC_2D_big = panel.transform.GetChild(2).gameObject; Player_2D = panel.transform.GetChild(3).gameObject; nametext = panel.transform.GetChild(6).gameObject; text_word = panel.transform.GetChild(4).gameObject.GetComponent <Text>(); DialogueHolder_NPC = FindObjectOfType <DialogueHolder_NPC>(); //NPC_change=NPC_2D; //-------------------- NPC_image = NPC_2D.GetComponent <Image>(); NPC_B_image = NPC_2D_big.GetComponent <Image>(); NPC_anim = NPC_2D.GetComponent <Animator>(); NPC_B_anim = NPC_2D_big.GetComponent <Animator>(); //--------------------- UC = this.GetComponent <UsageCase>(); msgSys = this.GetComponent <ES_MessageSystem>(); player = FindObjectOfType <Animationcontorler>(); NPC = FindObjectOfType <DialogueHolder_player>(); if (panel != null) { panel.SetActive(false); selectscene_panel.SetActive(false); } else { Debug.Log("F**k!"); } time_i = 0; // Player_2D.SetActive(false); // NPC_2D.SetActive(false); fade_P = true; NPC_2D_big.SetActive(false); }
void Start() { NPC = FindObjectOfType <DialogueHolder_NPC>(); }