private void StartConvorsation(DialogueCharacter character)
    {
        DialogueTree tree = character.GetDialogue();

        tree.SetCharacters(new CharacterInfo[] { info, character.GetCharacter() });
        player.PlayTree(tree);
    }
Beispiel #2
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    public void StartDialogue(DialogueCharacter character, Action OnSpecificDialogueEnded = null)
    {
        DialogueTree tree = character.GetDialogue();

        tree.SetCharacters(new CharacterInfo[] { playerInfo, character.GetCharacter() });
        player.PlayTree(tree, OnSpecificDialogueEnded);
    }