public static void PopulateDictionary()
    {
        dialog    = new Dialogue();
        diagLines = File.ReadAllLines(pathDiaFile);

        SetStartAndEndPoint("Script");

        for (int i = start; i <= end; i++)
        {
            if (lines[i].StartsWith("<"))
            {
                //GetText() gets the lines from the .kdialog file using the pointer from the .sce file.
                //lines[i].Split(':')[0] gets the pointer from the .sce file
                //lines[i].Split(':')[1].Trim() gets the next pointer for the next line of dialogue
                //lines[i].Split(':')[0].Trim() at the end gets its current pointer and it sets the scentence id
                dialog.dialogue.Add(new Sentence(GetText(lines[i].Split(':')[0]).Trim(), lines[i].Split(':')[1].Trim(), lines[i].Split(':')[0].Trim()));
            }
            if (lines[i].StartsWith("("))
            {
                dialog.dialogue.Add(new Question(GetText(lines[i].Split(':')[0]).Split('@')[0].Trim(), GetAnswers(GetText(lines[i].Split(':')[0]).Trim()), GetNodes(lines[i].Split(':')[1].Trim()), lines[i].Split(':')[0].Trim()));
            }
            if (lines[i].Contains("["))
            {
                if (lines[i].StartsWith("[START]"))
                {
                    dialog.startID = lines[i].Split(':')[1].Trim();
                }
            }
        }
        DialogueBuffer.Load(dialog);
    }
Beispiel #2
0
 public void Update()
 {
     if (Input.GetKeyDown(KeyCode.Alpha1))
     {
         DialogReader.InitScenario("MetalMilitia");
         DialogueBuffer.PushFirst();
     }
     if (Input.GetKeyDown(KeyCode.Alpha2))
     {
         DialogReader.InitScenario("Scenario5");
         DialogueBuffer.PushFirst();
     }
 }