void GenSystemButton_Click(object sender, EventArgs e)
 {
     Dialogs.InputBasic InpuDialog = new Dialogs.InputBasic("Enter Seed", "Enter System Seed", "-1");
     InpuDialog.ShowDialog();
     if (InpuDialog.DialogResult == DialogResult.OK)
     {
         m_iNumberOfNewSystemsGened++;
         GameState.Instance.StarSystems.Add(GameState.Instance.StarSystemFactory.Create("Gened System " + m_iNumberOfNewSystemsGened.ToString(), InpuDialog.InputInt));
     }
     // cleanup input box:
     InpuDialog.Close();
 }
 void GenSystemButton_Click(object sender, EventArgs e)
 {
     Dialogs.InputBasic InpuDialog = new Dialogs.InputBasic("Enter Seed", "Enter System Seed", "-1");
     InpuDialog.ShowDialog();
     if (InpuDialog.DialogResult == DialogResult.OK)
     {
         m_iNumberOfNewSystemsGened++;
         SystemGen.CreateSystem("Gened System " + m_iNumberOfNewSystemsGened.ToString(), InpuDialog.InputInt);
     }
     // cleanup input box:
     InpuDialog.Close();
 }