private void Update()
    {
        if (Input.GetKeyDown(KeyCode.E) && dialogTrigger && dialogTrigger.GetIsDialogOpen() && isReadyToPrintNextSentence)
        {
            Debug.Log("update dialogManager");
            DisplayNextSentence();
            isReadyToPrintNextSentence = false;
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            rushSentence = true;
        }
    }