Beispiel #1
0
        /// <summary>
        /// Retrieves the script for the given file path
        /// </summary>
        /// <param name="filePath">string filepath to a vaild file</param>
        /// <returns>DialogPrinter if the script is found and processed, null otherwise</returns>
        public IDialogPrinter GetForScript(string filePath)
        {
            IDialogPrinter printer = null;

            try
            {
                DialogGenerator gen = new DialogGenerator(filePath);

                switch (gen.GetPrinterType())
                {
                case GENERAL:
                    printer = new DialogPrinter(gen.GetLines());
                    break;

                case REPEATING:
                    printer = new RepeatingPrinter(gen.GetLines());
                    break;

                case BATTLE:
                    printer = new CustomPrinter(gen.GetLines());
                    break;
                }
            }
            catch (ScriptNotFoundException e)
            {
                Console.Out.WriteLine(e.Message);
            }

            return(printer);
        }
Beispiel #2
0
    private void DrawMenu(DialogPanel panel)
    {
        CurrentPanel = panel;
        panel.panel.SetActive(true);

        //als dit de eerste text menu van de reeks is
        if (LastEvent == null)
        {
            if (panel.panelType == PanelType.Narrative)
            {
                Vector3 oldPos = Vector3.zero + CurrentPanel.panel.transform.position;

                CurrentPanel.panel.transform.position = oldPos + Vector3.down * 250;
                CurrentPanel.panel.transform.DOMove(oldPos, .3f);
            }
        }

        panel.HideAllButtons();

        if (panel.title != null)
        {
            panel.title.text = CurrentEvent.title ?? LastEvent?.title ?? "";
        }

        if (CurrentEvent.TextPrintInterval > 0)
        {
            TextPrinter                    = new DialogPrinter(CurrentEvent.description, CurrentEvent.TextPrintInterval, this);
            panel.Description.text         = "";
            TextPrinter.OnTextUpdate      += UpdateDescription;
            TextPrinter.OnPrinterFinished += AssignOptions;
            TextPrinter.OnPrinterFinished += UpdateSecodnDescription;
        }
        else
        {
            panel.Description.text = CurrentEvent.description;
            AssignOptions();
        }

        if (panel.panelType == PanelType.Narrative)
        {
            if (panel.image != null)
            {
                if (CurrentEvent.image != null)
                {
                    panel.image.gameObject.SetActive(true);
                    panel.image.sprite = CurrentEvent.image ?? LastEvent?.image;
                }
                else
                {
                    panel.image.gameObject.SetActive(false);
                }
            }
        }
        else if (panel.panelType == PanelType.CutScene)
        {
            if (panel.image != null)
            {
                if (CurrentEvent.FadeOutTime != 0)
                {
                    Debug.Log("test");
                    panel.image.sprite = CurrentEvent.image;
                    panel.image.color  = new Color(1, 1, 1, 1);
                    panel.image.DOKill(false);
                    panel.image.DOColor(new Color(1, 1, 1, 0), CurrentEvent.FadeOutTime);
                }
                else if (CurrentEvent.FadeInTime != 0)
                {
                    panel.image.sprite = CurrentEvent.image;
                    panel.image.color  = new Color(1, 1, 1, 0);
                    panel.image.DOKill(false);
                    panel.image.DOColor(new Color(1, 1, 1, 1), CurrentEvent.FadeInTime);
                }
                else
                {
                    panel.image.sprite = CurrentEvent.image;
                    panel.image.color  = new Color(1, 1, 1, 1);
                }
            }
        }

        if (panel.SecondDescription != null)
        {
            panel.SecondDescription.text = TextPrinter != null && TextPrinter.IsPrinting() ? "..." : "PRESS TO CONTINUE >";

            panel.SecondDescription.gameObject.SetActive(true);
        }
    }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     dialogPrinter = new DialogPrinter(testText, interval, this);
     dialogPrinter.OnTextUpdate += UpdateText;
 }