public void SetRightImage(DialogManager.Character rightImage) { if (rightImage != DialogManager.Character.Empty) { // RightImage.spriteName = rightImage.ToString(); TODO load and apply sprite rightSpriteTransform.localPosition = rightSpriteOriginPos; rightSpriteTransform.gameObject.SetActive(true); } else { rightSpriteTransform.gameObject.SetActive(false); } }
public void SetLeftImage(DialogManager.Character leftImage) { if (leftImage != DialogManager.Character.Empty) { // LeftImage.spriteName = leftImage.ToString(); TODO load and apply sprite leftSpriteTransform.localPosition = leftSpriteOriginPos; leftSpriteTransform.gameObject.SetActive(true); } else { leftSpriteTransform.gameObject.SetActive(false); } }
public void SetRightImage(DialogManager.Character rightImage, bool Active) { RightImage.spriteName = rightImage.ToString(); RightImage.color = Active ? Color.white : Color.gray; }
public void SetRightImage(DialogManager.Character rightImage) { RightImage.spriteName = rightImage.ToString(); }
public void SetLeftImage(DialogManager.Character leftImage, bool Active) { LeftImage.spriteName = leftImage.ToString(); LeftImage.color = Active ? Color.white : Color.gray; }
public void SetLeftImage(DialogManager.Character leftImage) { LeftImage.spriteName = leftImage.ToString(); }
public void SetRightImage(DialogManager.Character rightImage, bool Active) { SetRightImage(rightImage); SetRightImage(Active); }
public void SetLeftImage(DialogManager.Character leftImage, bool Active) { SetLeftImage(leftImage); SetLeftImage(Active); }