Beispiel #1
0
 public void SetRightImage(DialogManager.Character rightImage)
 {
     if (rightImage != DialogManager.Character.Empty)
     {
         // RightImage.spriteName = rightImage.ToString(); TODO load and apply sprite
         rightSpriteTransform.localPosition = rightSpriteOriginPos;
         rightSpriteTransform.gameObject.SetActive(true);
     }
     else
     {
         rightSpriteTransform.gameObject.SetActive(false);
     }
 }
Beispiel #2
0
 public void SetLeftImage(DialogManager.Character leftImage)
 {
     if (leftImage != DialogManager.Character.Empty)
     {
         // LeftImage.spriteName = leftImage.ToString(); TODO load and apply sprite
         leftSpriteTransform.localPosition = leftSpriteOriginPos;
         leftSpriteTransform.gameObject.SetActive(true);
     }
     else
     {
         leftSpriteTransform.gameObject.SetActive(false);
     }
 }
Beispiel #3
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 public void SetRightImage(DialogManager.Character rightImage, bool Active)
 {
     RightImage.spriteName = rightImage.ToString();
     RightImage.color      = Active ? Color.white : Color.gray;
 }
Beispiel #4
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 public void SetRightImage(DialogManager.Character rightImage)
 {
     RightImage.spriteName = rightImage.ToString();
 }
Beispiel #5
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 public void SetLeftImage(DialogManager.Character leftImage, bool Active)
 {
     LeftImage.spriteName = leftImage.ToString();
     LeftImage.color      = Active ? Color.white : Color.gray;
 }
Beispiel #6
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 public void SetLeftImage(DialogManager.Character leftImage)
 {
     LeftImage.spriteName = leftImage.ToString();
 }
Beispiel #7
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 public void SetRightImage(DialogManager.Character rightImage, bool Active)
 {
     SetRightImage(rightImage);
     SetRightImage(Active);
 }
Beispiel #8
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 public void SetLeftImage(DialogManager.Character leftImage, bool Active)
 {
     SetLeftImage(leftImage);
     SetLeftImage(Active);
 }