public override void OutOfRange(Entity p_entity) { if (m_dialog && p_entity is Player) { m_dialog.ChangeToStartingDialog(); } }
public override void React(DialogController p_controller, string[] p_args) { p_controller.ChangeToStartingDialog(); }
public override void OutOfRange(Entity p_entity) { if (m_dialog && p_entity is Player) { m_dialog.ChangeToStartingDialog(); } }
public override void React(DialogController p_controller, string[] p_args) { p_controller.ChangeToStartingDialog(); }