Beispiel #1
0
        public override PlayerDialog SetUp(uint player)
        {
            var model = new Model();

            // This menu can be entered one of two ways:
            //    1.) From the player's rest menu.
            //    2.) From using a crafting fabricator.
            // If the second event happens, we need to skip over the first page.
            var state = Craft.GetPlayerCraftingState(player);

            model.SelectedSkill = state.DeviceSkillType;

            if (model.SelectedSkill != SkillType.Invalid)
            {
                model.IsFabricator = true;
            }

            var builder = new DialogBuilder()
                          .WithDataModel(model)
                          .AddBackAction(Back)
                          .AddEndAction(End);

            if (!model.IsFabricator)
            {
                builder.AddPage(MainPageId, MainPageInit);
            }

            builder.AddPage(CategoryPageId, CategoryPageInit)
            .AddPage(RecipeListPageId, RecipeListPageInit)
            .AddPage(RecipePageId, RecipePageInit);

            return(builder.Build());
        }