void AdjustDialogDisplayBoxToNextScene()
    {
        switch (currentscene)
        {
        case 0:
            if (dialogbox.currentdialog == 0)
            {
                if (dialogbox.dialog.currentdialogline <= dialogbox.dialog.enddialogatline)
                {
                    dialogbox.AnswerButtonsSetNextScene(1, 2, 0);
                }
            }
            break;

        case 3:
            if (dialogbox.currentdialog == 0)
            {
                if (dialogbox.dialog.currentdialogline <= dialogbox.dialog.enddialogatline)
                {
                    dialogbox.AnswerButtonsSetNextScene(7, 7, 0);
                }
            }
            break;

        case 4:
            if (dialogbox.currentdialog == 0)
            {
                if (dialogbox.dialog.currentdialogline <= dialogbox.dialog.enddialogatline)
                {
                    dialogbox.AnswerButtonsSetNextScene(5, 6, 0);
                }
            }
            break;

        case 6:
            if (dialogbox.currentdialog == 0)
            {
                if (dialogbox.dialog.currentdialogline <= dialogbox.dialog.enddialogatline)
                {
                    dialogbox.AnswerButtonsSetNextScene(10, 8, 0);
                }
            }
            break;

        case 7:
            if (dialogbox.currentdialog == 0)
            {
                if (dialogbox.dialog.currentdialogline <= dialogbox.dialog.enddialogatline)
                {
                    dialogbox.AnswerButtonsSetNextScene(9, 8, 0);
                }
            }
            break;

        case 8:
            if (dialogbox.currentdialog == 0)
            {
                if (dialogbox.dialog.currentdialogline <= dialogbox.dialog.enddialogatline)
                {
                    dialogbox.AnswerButtonsSetNextScene(9, 10, 0);
                }
            }
            break;
        }
    }