Beispiel #1
0
        private void MouseClicked( object sender, MouseEventArgs e )
        {
            if( listView1.SelectedItems.Count > 0
                && (e.X > 25 && e.X < (this.Width-this.listView1.Width)-75)
                && (e.Y > 25 && e.Y < (this.Height-50))) {
                string selectedItemName = listView1.SelectedItems[ 0 ].Text.ToLower();
                Image i = this.items[ selectedItemName ];
                Bitmap b = ( Bitmap ) this.BackgroundImage;
                using( Graphics g = Graphics.FromImage(b) ) {
                    // Check if the unique objects are already on the field (player and finish)
                    // if so, we shouldn't add any more of those.
                    if( selectedItemName == "player" && !Contains(this.addedObjects, "player") )
                        g.DrawImage(i, e.X, e.Y, 50, 50);
                    else if( selectedItemName == "finish" && !Contains(this.addedObjects, "finish") )
                        g.DrawImage(i, e.X, e.Y, 50, 50);
                    else if( selectedItemName == "enemy" || selectedItemName == "static" ||
                        selectedItemName == "aura" || selectedItemName == "water" ||
                        selectedItemName == "logs" || selectedItemName == "bolt" )
                        g.DrawImage(i, e.X, e.Y, 50, 50);

                    this.Invalidate();
                }
                using( Dialog d = new Dialog() ) {
                    // Make the speed dialog open when we want to add an enemy
                    if( selectedItemName == "enemy" || selectedItemName == "aura" ) {
                        DialogResult result = d.ShowDialog(this);
                        if( result == DialogResult.OK ) {
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, d.GetValue());
                        }
                    } else {
                        if( selectedItemName == "player" && !Contains(this.addedObjects, "player") )
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, 5);
                        else if( selectedItemName == "finish" && !Contains(this.addedObjects, "finish") )
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, 0);
                        else if( selectedItemName == "enemy" || selectedItemName == "static" ||
                            selectedItemName == "aura" || selectedItemName == "water" ||
                            selectedItemName == "logs" || selectedItemName == "bolt" )
                            this.AddObjectToMap(selectedItemName, e.X, e.Y, 0);
                    }
                }
            }
        }