private IEnumerator ApplyNegativeEffect() { // todo save this value for long term AcceptedNegativeDealsCount++; SinisterFlashes.SinisterFlashingImage.gameObject.SetActive(true); SinisterFlashes.SinisterFlashingImage.DOFade(maxFlashAlphaValue, lengthOfFlash / 2); yield return(new WaitForSeconds(lengthOfFlash / 2)); if (AcceptedNegativeDealsCount % 2 == 0) { // todo save stageNumber for long term stageNumber++; FaceManager.ChangeFace(stageNumber); } chosenNegativeDevilDeal.ApplyDevilDeal(); SinisterFlashes.SinisterFlashingImage.DOFade(0, lengthOfFlash / 2); yield return(new WaitForSeconds(lengthOfFlash / 2)); SinisterFlashes.SinisterFlashingImage.gameObject.SetActive(false); if (AcceptedNegativeDealsCount >= devilDeals.Count) { LastDevilDeal = true; } }
private void ActivateDevilDeals() { for (int i = 0; i < AcceptedNegativeDealsCount; i++) { chosenNegativeDevilDeal = devilDeals[i]; chosenNegativeDevilDeal.ApplyDevilDeal(); } }