Beispiel #1
0
        /*
         * This method is executed right after the mod is loaded by the game.
         */
        public void OnLoaded()
        {
            // logged text can be read in output_log.txt file in LocalLow folder; it should also appear in the in-game console
            Debug.Log("Hello! Scripting samples mod is loaded.");

            // tell Harmony to apply patches from this mod
            var harmony = HarmonyInstance.Create("com.dws.uboat");

            harmony.PatchAll();

            // register custom commands for the in-game console
            DevConsole.AddListener("HelloWorld", ConsoleCommands.HelloWorld);
            DevConsole.AddListener("Gravity", ConsoleCommands.Gravity);

            // listen for the main scene loading to spawn custom UI
            SceneEventsListener.OnSceneAwake += SceneEventsListener_OnSceneAwake;
        }