private void ApplyLogic(GameState s, float dt, DevCommandCapital c) { foreach (var t in s.activeTeams) { t.Team.Input.AddEvent(new CapitalEvent(t.Team.Index, c.change)); } }
// Dev Callback public void OnDevCommand(string s) { DevCommand c; if (DevCommandSpawn.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandStopMotion.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandKillUnits.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandKillBuildings.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandFOW.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandSave.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandCapital.TryParse(s, out c)) { commands.Enqueue(c); return; } }