Beispiel #1
0
    public static StraightPath ComputeStraightPath(Detour.dtNavMeshQuery navQuery, float[] startPos, float[] endPos, float distance = 10)
    {
        //m_ComputedPathType = PathType.Straight;

        StraightPath path = new StraightPath();

        float[] extents = new float[3];
        for (int i = 0; i < 3; ++i)
        {
            extents[i] = distance;
        }

        dtPolyRef startRef = 0;
        dtPolyRef endRef   = 0;

        float[] startPt = new float[3];
        float[] endPt   = new float[3];

        Detour.dtQueryFilter filter = new Detour.dtQueryFilter();

        navQuery.findNearestPoly(startPos, extents, filter, ref startRef, ref startPt);
        navQuery.findNearestPoly(endPos, extents, filter, ref endRef, ref endPt);

        int pathCount = -1;

        navQuery.findPath(startRef, endRef, startPt, endPt, filter, path.m_RawPathPolys, ref pathCount, StraightPath.MAX_POLYS);

        path.m_RawPathLength = pathCount;

        if (pathCount > 0)
        {
            // In case of partial path, make sure the end point is clamped to the last polygon.
            float[] epos = new float[3];
            Detour.dtVcopy(epos, endPt);
            if (path.m_RawPathPolys[pathCount - 1] != endRef)
            {
                bool posOverPoly = false;
                navQuery.closestPointOnPoly(path.m_RawPathPolys[pathCount - 1], endPt, epos, ref posOverPoly);
            }

            navQuery.findStraightPath(startPt, endPt, path.m_RawPathPolys, pathCount,
                                      path.m_straightPath, path.m_straightPathFlags,
                                      path.m_straightPathPolys, ref path.m_straightPathCount,
                                      StraightPath.MAX_POLYS, path.m_straightPathOptions);
        }

        return(path);
    }
Beispiel #2
0
    public static SmoothPath ComputeSmoothPath(Detour.dtNavMeshQuery navQuery, float[] startWorldPos, float[] endWorldPos, float distance = 10)
    {
        SmoothPath smoothPath = new SmoothPath();

        if (navQuery == null)
        {
            return(smoothPath);
        }

        float[] extents = new float[3];
        for (int i = 0; i < 3; ++i)
        {
            extents[i] = distance;
        }

        dtPolyRef startRef = 0;
        dtPolyRef endRef   = 0;

        float[] startPt = new float[3];
        float[] endPt   = new float[3];

        Detour.dtQueryFilter filter = new Detour.dtQueryFilter();

        navQuery.findNearestPoly(startWorldPos, extents, filter, ref startRef, ref startPt);
        navQuery.findNearestPoly(endWorldPos, extents, filter, ref endRef, ref endPt);

        const int maxPath = SmoothPath.MAX_POLYS;

        dtPolyRef[] path = new dtPolyRef[maxPath];

        int pathCount = -1;

        navQuery.findPath(startRef, endRef, startPt, endPt, filter, path, ref pathCount, maxPath);

        smoothPath.m_nsmoothPath = 0;

        if (pathCount > 0)
        {
            // Iterate over the path to find smooth path on the detail mesh surface.
            dtPolyRef[] polys = new dtPolyRef[SmoothPath.MAX_POLYS];
            for (int i = 0; i < pathCount; ++i)
            {
                polys[i] = path[i];
            }
            int npolys = pathCount;

            float[] iterPos           = new float[3];
            float[] targetPos         = new float[3];
            bool    posOverPoly_dummy = false;
            navQuery.closestPointOnPoly(startRef, startPt, iterPos, ref posOverPoly_dummy);
            navQuery.closestPointOnPoly(polys[npolys - 1], endPt, targetPos, ref posOverPoly_dummy);

            const float STEP_SIZE = 0.5f;
            const float SLOP      = 0.01f;

            smoothPath.m_nsmoothPath = 0;

            Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, iterPos, 0);
            smoothPath.m_nsmoothPath++;

            // Move towards target a small advancement at a time until target reached or
            // when ran out of memory to store the path.
            while (npolys != 0 && smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
            {
                // Find location to steer towards.
                float[]   steerPos     = new float[3];
                byte      steerPosFlag = 0;
                dtPolyRef steerPosRef  = 0;

                if (!getSteerTarget(navQuery, iterPos, targetPos, SLOP,
                                    polys, npolys, steerPos, ref steerPosFlag, ref steerPosRef))
                {
                    break;
                }

                bool endOfPath         = (steerPosFlag & (byte)Detour.dtStraightPathFlags.DT_STRAIGHTPATH_END) != 0 ? true : false;
                bool offMeshConnection = (steerPosFlag & (byte)Detour.dtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0 ? true : false;

                // Find movement delta.
                float[] delta = new float[3];                //, len;
                float   len   = .0f;
                Detour.dtVsub(delta, steerPos, iterPos);
                len = (float)Mathf.Sqrt(Detour.dtVdot(delta, delta));
                // If the steer target is end of path or off-mesh link, do not move past the location.
                if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
                {
                    len = 1;
                }
                else
                {
                    len = STEP_SIZE / len;
                }
                float[] moveTgt = new float[3];
                Detour.dtVmad(moveTgt, iterPos, delta, len);

                // Move
                float[]     result   = new float[3];
                dtPolyRef[] visited  = new dtPolyRef[16];
                int         nvisited = 0;
                navQuery.moveAlongSurface(polys[0], iterPos, moveTgt, filter,
                                          result, visited, ref nvisited, 16);

                npolys = fixupCorridor(polys, npolys, SmoothPath.MAX_POLYS, visited, nvisited);
                npolys = fixupShortcuts(polys, npolys, navQuery);

                float    h = 0;
                dtStatus getHeightStatus = navQuery.getPolyHeight(polys[0], result, ref h);
                result[1] = h;

                if ((getHeightStatus & Detour.DT_FAILURE) != 0)
                {
                    Debug.LogError("Failed to getPolyHeight " + polys[0] + " pos " + result[0] + " " + result[1] + " " + result[2] + " h " + h);
                }

                Detour.dtVcopy(iterPos, result);

                // Handle end of path and off-mesh links when close enough.
                if (endOfPath && inRange(iterPos, 0, steerPos, 0, SLOP, 1.0f))
                {
                    // Reached end of path.
                    Detour.dtVcopy(iterPos, targetPos);
                    if (smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
                    {
                        Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, iterPos, 0);
                        smoothPath.m_nsmoothPath++;
                    }
                    break;
                }
                else if (offMeshConnection && inRange(iterPos, 0, steerPos, 0, SLOP, 1.0f))
                {
                    // Reached off-mesh connection.
                    float[] startPos = new float[3];                    //, endPos[3];
                    float[] endPos   = new float[3];

                    // Advance the path up to and over the off-mesh connection.
                    dtPolyRef prevRef = 0, polyRef = polys[0];
                    int       npos = 0;
                    while (npos < npolys && polyRef != steerPosRef)
                    {
                        prevRef = polyRef;
                        polyRef = polys[npos];
                        npos++;
                    }
                    for (int i = npos; i < npolys; ++i)
                    {
                        polys[i - npos] = polys[i];
                    }

                    npolys -= npos;

                    // Handle the connection.

                    dtStatus status = navQuery.getAttachedNavMesh().getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos);
                    if (Detour.dtStatusSucceed(status))
                    {
                        if (smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
                        {
                            Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, startPos, 0);
                            smoothPath.m_nsmoothPath++;
                            // Hack to make the dotted path not visible during off-mesh connection.
                            if ((smoothPath.m_nsmoothPath & 1) != 0)
                            {
                                Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, startPos, 0);
                                smoothPath.m_nsmoothPath++;
                            }
                        }
                        // Move position at the other side of the off-mesh link.
                        Detour.dtVcopy(iterPos, endPos);
                        float eh = 0.0f;
                        navQuery.getPolyHeight(polys[0], iterPos, ref eh);
                        iterPos[1] = eh;
                    }
                }

                // Store results.
                if (smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
                {
                    Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, iterPos, 0);
                    smoothPath.m_nsmoothPath++;
                }
            }
        }
        return(smoothPath);
    }
Beispiel #3
0
    public Queue <Position> FindPathBetween(Position start, Position end, bool useStraightPath = false)
    {
        var path = new Queue <Position>();

        if (dtNavMesh == null)
        {
            return(path);
        }
        var startDetourPosition = start.ToDetourPosition();
        var endDetourPosition   = end.ToDetourPosition();

        var queryFilter  = new Detour.dtQueryFilter();
        var navMeshQuery = new Detour.dtNavMeshQuery();

        var status = navMeshQuery.init(dtNavMesh, MAX_PATH);

        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }
        queryFilter.setIncludeFlags(0xffff);
        queryFilter.setExcludeFlags(0x0);

        uint startRef = 0;
        uint endRef   = 0;

        float[] startNearest = new float[3];
        float[] endNearest   = new float[3];

        float[] extents = new float[] { 10.0F, 25.0F, 10.0F };

        status = navMeshQuery.findNearestPoly(startDetourPosition, extents, queryFilter, ref startRef, ref startNearest);

        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }

        status = navMeshQuery.findNearestPoly(endDetourPosition, extents, queryFilter, ref endRef, ref endNearest);

        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }

        if (!dtNavMesh.isValidPolyRef(startRef) || !dtNavMesh.isValidPolyRef(endRef))
        {
            return(path);
        }

        uint[] pathPolys = new uint[MAX_PATH];
        int    pathCount = 0;

        float[] straightPath      = new float[MAX_PATH * 3];
        byte[]  straightPathFlags = new byte[MAX_PATH];
        uint[]  straightPathPolys = new uint[MAX_PATH];
        int     straightPathCount = 0;

        status = navMeshQuery.findPath(
            startRef,
            endRef,
            startNearest,
            endNearest,
            queryFilter,
            pathPolys,
            ref pathCount,
            MAX_PATH
            );

        if (Detour.dtStatusFailed(status))
        {
            path.Enqueue(start);
            path.Enqueue(end);
            return(path);
        }

        status = navMeshQuery.findStraightPath(
            startNearest,
            endNearest,
            pathPolys,
            pathCount,
            straightPath,
            straightPathFlags,
            straightPathPolys,
            ref straightPathCount,
            MAX_PATH,
            (int)Detour.dtStraightPathOptions.DT_STRAIGHTPATH_ALL_CROSSINGS
            );

        if (Detour.dtStatusFailed(status))
        {
            path.Enqueue(start);
            path.Enqueue(end);
            return(path);
        }

        if (straightPathCount > 0)
        {
            if (Detour.dtStatusFailed(status))
            {
                return(path);
            }

            for (int i = 3; i < straightPathCount * 3;)
            {
                float[] pathPos = new float[3];
                pathPos[0] = straightPath[i++];
                pathPos[1] = straightPath[i++];
                pathPos[2] = straightPath[i++];

                var position = ToFFXIPosition(pathPos);

                path.Enqueue(position);
            }
        }
        else
        {
            for (int i = 1; i < pathCount; i++)
            {
                float[] pathPos     = new float[3];
                bool    posOverPoly = false;
                if (Detour.dtStatusFailed(navMeshQuery.closestPointOnPoly(pathPolys[i], startDetourPosition, pathPos, ref posOverPoly)))
                {
                    return(path);
                }

                if (path.Count < 1)
                {
                    if (Detour.dtStatusFailed(navMeshQuery.closestPointOnPolyBoundary(pathPolys[i], startDetourPosition, pathPos)))
                    {
                        return(path);
                    }
                }

                var position = ToFFXIPosition(pathPos);

                path.Enqueue(position);
            }
        }

        if (path.Count < 1)
        {
            path.Enqueue(end);
        }

        return(path);
    }
Beispiel #4
0
    public Queue <Position> FindPathBetween(Position start, Position end, bool useStraightPath = false)
    {
        var path = new Queue <Position>();

        if (dtNavMesh == null)
        {
            EasyFarm.ViewModels.LogViewModel.Write("FindPathBetween: Unable to path due to lacking navigation mesh for zone " + _zone.ToString());
            return(path);
        }
        var startDetourPosition = start.ToDetourPosition();
        var endDetourPosition   = end.ToDetourPosition();

        var queryFilter  = new Detour.dtQueryFilter();
        var navMeshQuery = new Detour.dtNavMeshQuery();

        var status = navMeshQuery.init(dtNavMesh, 256);

        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }

        queryFilter.setIncludeFlags(0xffff);
        queryFilter.setExcludeFlags(0x0);

        uint startRef = 0;
        uint endRef   = 0;

        float[] startNearest = new float[3];
        float[] endNearest   = new float[3];

        float[] extents = new float[] { 10.0F, (float)EasyFarm.UserSettings.Config.Instance.HeightThreshold, 10.0F };

        status = navMeshQuery.findNearestPoly(startDetourPosition, extents, queryFilter, ref startRef, ref startNearest);
        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }

        status = navMeshQuery.findNearestPoly(endDetourPosition, extents, queryFilter, ref endRef, ref endNearest);
        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }

        if (!dtNavMesh.isValidPolyRef(startRef) || !dtNavMesh.isValidPolyRef(endRef))
        {
            return(path);
        }

        uint[] pathPolys = new uint[256];

        int pathCount = 0;

        status = navMeshQuery.findPath(startRef, endRef, startNearest, endNearest, queryFilter, pathPolys, ref pathCount, 256);

        if (Detour.dtStatusFailed(status))
        {
            return(path);
        }

        if (path.Count < 1)
        {
            float[] straightPath      = new float[256 * 3];
            byte[]  straightPathFlags = new byte[256];
            uint[]  straightPathPolys = new uint[256];
            int     straightPathCount = 256 * 3;

            status = navMeshQuery.findStraightPath(
                startNearest,
                endNearest,
                pathPolys,
                pathCount,
                straightPath,
                straightPathFlags,
                straightPathPolys,
                ref straightPathCount,
                256,
                0
                );

            if (straightPathCount > 1)
            {
                if (Detour.dtStatusFailed(status))
                {
                    return(path);
                }

                path.Clear();

                // i starts at 3 so the start position is ignored
                for (int i = 3; i < straightPathCount * 3;)
                {
                    float[] pathPos = new float[3];
                    pathPos[0] = straightPath[i++];
                    pathPos[1] = straightPath[i++];
                    pathPos[2] = straightPath[i++];

                    var position = ToFFXIPosition(pathPos);

                    path.Enqueue(position);
                }
            }
        }
        else
        {
            // i starts at 3 so the start position is ignored
            for (int i = 1; i < pathCount; i++)
            {
                float[] pathPos     = new float[3];
                bool    posOverPoly = false;
                if (Detour.dtStatusFailed(navMeshQuery.closestPointOnPoly(pathPolys[i], startDetourPosition, pathPos, ref posOverPoly)))
                {
                    return(path);
                }

                if (path.Count < 1)
                {
                    if (Detour.dtStatusFailed(navMeshQuery.closestPointOnPolyBoundary(pathPolys[i], startDetourPosition, pathPos)))
                    {
                        return(path);
                    }
                }

                var position = ToFFXIPosition(pathPos);

                path.Enqueue(position);
            }
        }

        return(path);
    }