public void ExplodeAndDestroy() { Detonation.transform.position = this.transform.position; Detonator d = Detonation.GetComponent <Detonator>(); d.Explode(); Debug.Log("Player: " + bike.name + " lost!"); Destroy(TronTrail); Destroy(TronTrailCollider); Destroy(this.bike); // Destruye al player porque pierde }
// Use this for initialization void Start() { detonation = GameController.Instance.mission.secondaryGun.detonation; Invoke("Boom", detonation.delay); }